CGTalk > More Forums > Click Here for: > Nevercenter Silo
To minimize the ads you see on this page create a CGTalk account and log in HERE
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 10-10-2005, 04:13 AM   #1
-JT-
Boulouch
 
-JT-'s Avatar
 
Join Date: Dec 2001
Posts: 519
About Displacement Painting in Silo 2

It looks great but how easy will it be to render in other packages ?
I'm asking because right now my Zbrush/Lightwave pipeline is not so "user friendly".
And what about other pics or videos ? Some visual teasing would be nice !
__________________
> My homepage <



 
Old 10-10-2005, 07:27 AM   #2
chadtheartist
Know my Mutiny!
 
chadtheartist's Avatar
yap
USA
 
Join Date: Mar 2003
Posts: 1,433
I'm guessing your issues with ZB and Lightwave have to do with the 16 bit displacement maps from ZB right? Pixologic has a new plug-in that will export an 8bit map now, so that may help you out.

But hopefully in Silo 2.0 they will have 8bit, 16bit, and 32bit displacement and normal map output settings. Would be very, very helpful.
__________________
Online Portfolio
 
Old 10-10-2005, 09:33 AM   #3
-JT-
Boulouch
 
-JT-'s Avatar
 
Join Date: Dec 2001
Posts: 519
I haven't tried this new plugin yet, i'll give it a try asap.

I really want to point out the importance of an easy workflow, displacement maps seem great but if you can't render them, they're useless. Anyway i'm sure the nevercenter team will do something good, I'm just impatient and curious.
__________________
> My homepage <



 
Old 10-27-2005, 10:53 PM   #4
InfoCentral
Frequenter
 
Join Date: Dec 2004
Posts: 153
I think the Modo/Lightwave pipeline might be a little smoother that the ZB/LW pipeline you have now.
 
Old 11-03-2005, 02:55 PM   #5
-JT-
Boulouch
 
-JT-'s Avatar
 
Join Date: Dec 2001
Posts: 519
we'll see, I have an eye on Modo's painting options too. very exciting times for us 3D lovers.
__________________
> My homepage <



 
Old 11-04-2005, 08:51 AM   #6
BazC
Disorganised doodler
 
BazC's Avatar
portfolio
Barry Croucher
Illustrator
Huntingdon, United Kingdom
 
Join Date: Jan 2003
Posts: 950
LW9 is supposed to work smoothly with ZB with displacement and Normal mapping.

When I first heard about Silo's coming displacement painting (6 months or more ago) Nevercenter said the displacement info would be exported in the object file (not necessarily .obj) as well as a bitmap export. Whether this means they are writing plugins for all the major apps to import this data I have no idea, interesting thought though!
__________________

 
Old 11-06-2005, 06:17 PM   #7
APLevitz
Consenting Adult
 
APLevitz's Avatar
portfolio
Aaron Levitz
God of Thunder
Fallen Sky Designs
Van Nuys, USA
 
Join Date: Apr 2004
Posts: 256
Workflow between applications requires development on both applications. One platform needs a good exporter, the other, a good importer. When they don't line up, I personally feel the application on the Import end is to blame. Which is to say, there's nothing Nevercenter can do about your workflow once you're in Lightwave.

I mean, it's great that ZBrush now exports to every set of rules imaginable, but I kinda wish they had instead released whitepapers dictating one formal standard (while they were still in a position to do so), and simply waited for the industry to catch up.

Ah well.
 
Old 11-06-2005, 06:17 PM   #8
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:31 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.