About Displacement Painting in Silo 2

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 10 October 2005   #1
About Displacement Painting in Silo 2

It looks great but how easy will it be to render in other packages ?
I'm asking because right now my Zbrush/Lightwave pipeline is not so "user friendly".
And what about other pics or videos ? Some visual teasing would be nice !
> My homepage <

Old 10 October 2005   #2
I'm guessing your issues with ZB and Lightwave have to do with the 16 bit displacement maps from ZB right? Pixologic has a new plug-in that will export an 8bit map now, so that may help you out.

But hopefully in Silo 2.0 they will have 8bit, 16bit, and 32bit displacement and normal map output settings. Would be very, very helpful.
Online Portfolio
Old 10 October 2005   #3
I haven't tried this new plugin yet, i'll give it a try asap.

I really want to point out the importance of an easy workflow, displacement maps seem great but if you can't render them, they're useless. Anyway i'm sure the nevercenter team will do something good, I'm just impatient and curious.
> My homepage <

Old 10 October 2005   #4
I think the Modo/Lightwave pipeline might be a little smoother that the ZB/LW pipeline you have now.
Old 11 November 2005   #5
we'll see, I have an eye on Modo's painting options too. very exciting times for us 3D lovers.
> My homepage <

Old 11 November 2005   #6
LW9 is supposed to work smoothly with ZB with displacement and Normal mapping.

When I first heard about Silo's coming displacement painting (6 months or more ago) Nevercenter said the displacement info would be exported in the object file (not necessarily .obj) as well as a bitmap export. Whether this means they are writing plugins for all the major apps to import this data I have no idea, interesting thought though!

Old 11 November 2005   #7
Workflow between applications requires development on both applications. One platform needs a good exporter, the other, a good importer. When they don't line up, I personally feel the application on the Import end is to blame. Which is to say, there's nothing Nevercenter can do about your workflow once you're in Lightwave.

I mean, it's great that ZBrush now exports to every set of rules imaginable, but I kinda wish they had instead released whitepapers dictating one formal standard (while they were still in a position to do so), and simply waited for the industry to catch up.

Ah well.
Old 11 November 2005   #8
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:36 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.