08 August 2005 | |
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Inflexible Shapechanger
Eugene
Russia
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I see a border ahead !
K, so i downloaded Silo demo, and its just incredible functionality for such a small piece of software, hovewer, i get this little problem. How do i know where the borders of my mesh are ? In Maya you can just highlight them and make them fatter, how about in Silo ?
Seems that i have to always remember where my double vertices are, coz i cant see the unclosed borders, and also i cant just select those vertices later and merge, how do i know how many i have selected ? There is a "scene info" window, but you have to hit "update" each time you select something, and thats...eeh...quite tiring. |
08 August 2005 | |
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Expert
portfolio
Patrick Noland
Particle pusher
Chicago Area,
USA
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Eh, I don't know what you mean exactly by 'Borders' but you can turn on subdivision cages under the display options in the main options menu...
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08 August 2005 | |
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Inflexible Shapechanger
Eugene
Russia
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If you dont know what i mean - look at this example. The equivalent of those bold edges is what i need. So i would know if i still have unmerged vertices or not.
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08 August 2005 | |
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Frequenter
Me
United Kingdom
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Sorry i still dont know what your talking about ?
It just looks like some edges are selected ? I dont really know what Mesh borders are either ? I'm sure one of the Gurus will tell you how to check for unmerged verts though ![]() Personally i just zoom in and check that way but i hardly ever have extra verts because of the way i model in Silo thanks to TJ ![]() |
08 August 2005 | |
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Frequenter
portfolio
Ben Halling
Lincoln,
United Kingdom
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If you look, the closest edges are a more defined line that the others on the shape. I think thats what he is trying to emualte.
No idea how to achieve, sorry, just thought i'd try and help clarify. |
08 August 2005 | |
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Inflexible Shapechanger
Eugene
Russia
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Originally Posted by NoirQ:
If you look, the closest edges are a more defined line that the others on the shape. I think thats what he is trying to emualte.
No idea how to achieve, sorry, just thought i'd try and help clarify. Uh, "more defined" ? They are 5 times as fat as normal edges. ![]()
Quote:
Personally i just zoom in and check that way but i hardly ever have extra verts because of the way i model in Silo thanks to TJ
Well, i'm happy that you model so good, but i just started this summer and thus - do many mistakes. Also, zooming wont help if vertices are snapped together. Oh, and who is TJ ? ![]() |
08 August 2005 | |
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The Silo Man
portfolio
Teyon Alexander
Content Artist
Smith Micro Software, Inc.
New York,
United States
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Silo has a seam perserve feature, so that if you are box modeling the points and edges will pretty much never cross the center line while Seam Perserve is switched on. HOWEVER an important thing to remeber is that if you have any holes in your mesh and this feature is on, the edges along the hole will be moved to the center because silo sees it as part of the center seam. The way to avoid this is to box model completely and only use poly-by-poly modeling with seam preserve switched off.
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08 August 2005 | |
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two stroker
portfolio
Woon-Chul Jung
Cologne,
Germany
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to adjust edge width and vertices size , go to options -> display options.
silo has a function, called "enable mirror seam preserve" in the "selection" rollout, turn this on, when u´re modeling with an instance mirror object, and u won´t have any unmerged vertices. __________________
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08 August 2005 | |
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two stroker
portfolio
Woon-Chul Jung
Cologne,
Germany
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lol, teyon was faster
__________________
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08 August 2005 | |
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The Silo Man
portfolio
Teyon Alexander
Content Artist
Smith Micro Software, Inc.
New York,
United States
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08 August 2005 | |
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Silo developer
Nevercenter
USA
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Originally Posted by Teyon:
Silo has a seam perserve feature, so that if you are box modeling the points and edges will pretty much never cross the center line while Seam Perserve is switched on. HOWEVER an important thing to remeber is that if you have any holes in your mesh and this feature is on, the edges along the hole will be moved to the center because silo sees it as part of the center seam. The way to avoid this is to box model completely and only use poly-by-poly modeling with seam preserve switched off.
Just a quick addition to this -- in the instance mirror options you can set the Merge Tolerance. So if your hole is farther away than that value, it won't be disturbed by the seam preservation. |
08 August 2005 | |
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Reiver's Club
portfolio
J.C. Coelho
Looking..
Portugal
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Originally Posted by Teyon:
silo has a function, called "enable mirror seam preserve" in the "selection" rollout,
Nooooooooooooo! turn this on, when u´re modeling with an instance mirror object, and u won´t have any unmerged vertices. Don't touch that button! No matter what! ![]() It gobbles nostrils, necks, eye sockets, ... And it won't give them back. It's like the cookie monster! Last time it was the, um, nasal cavity I think ![]() __________________
| Spectacular | Uplift Challenge | Twitter Home | Thanks to ImageShack for Free Image Hosting |
08 August 2005 | |
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two stroker
portfolio
Woon-Chul Jung
Cologne,
Germany
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![]() just let it turned on, except when ur going to model a cookie monster ![]() __________________
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08 August 2005 | |
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Inflexible Shapechanger
Eugene
Russia
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As i understand - it will kinda help me with mirrored halfs ? But what to do if i'm still working on a single half ?
Look here, the selected face is not merged with the rest of the mesh. But it looks like it is. So how do i find things like that unmerged face ? |
08 August 2005 | |
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Expert
portfolio
Andy Kinsella
Manchester,
United Kingdom
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You could select the main object in object mode and invert the selection
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