Who needs displace I want Auto topology

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  08 August 2005
i assume when Jamchild says "core rewrite" he in fact means rewriting the core. like if i say "snow cone" i in fact mean a cone filled with snow...... it does not sound very ambiguous to my ears.
 
  08 August 2005
Snowcones arn't filled with snow they are fill with chopped ice.
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  08 August 2005
nice try but technically snow cones are made from fallen snow. true conesures of snow cones will settle for nothing less! it is a damn shame that there is such a huge amount of low quality imitation chopped ice on the market these days! its like when you get a california role and it has the fake crab meat. and technically those people are selling shaved ice.
 
  08 August 2005
2 english pence

Originally Posted by cyartist: I think the Silo Developers should have made topology more automatic. Just draw basic outlines and hit a button to patch the model. They made a bad decision wasting time with displacement. Zbrush has them beat by miles. Business 101 stay with your strengths.


I believe it's called, Spine modelling in 3DSmax (nurbs modelling is close to the same thing) From my experience it's a more time consumer method. I think the reason for that is because your dealing with curved spines, and there are lots & lots of bezier handles to play with. And you have to be aware of the effect of the continous curve rather than a single point or vertiex. Plus spline modelling tools, across the board, are under-developed when compared to today’s polygon tools.

Last edited by LouisBrowne : 08 August 2005 at 02:32 AM.
 
  08 August 2005
Originally Posted by Louis J. Browne: I believe it's called, Spine modelling in 3DSmax (nurbs modelling is close to the same thing) From my experience it's a more time consumer method. I think the reason for that is because your dealing with curved spines, and there are lots & lots of bezier handles to play with. And you have to be aware of the effect of the continous curve rather than a single point or vertiex. Plus spline modelling tools, across the board, are under-developed when compared to today’s polygon tools.


If the splines where created along the surface of another object it would not require much work compared to standard spline construction. The idea is not to create patches in a standard way but otmodify the topo brush to require less lines to generate the shape accurately. It may be a pipe dream, but it would definitly be welcome if it worked that way.
 
  08 August 2005
Originally Posted by Rabid pitbull: If the splines where created along the surface of another object it would not require much work compared to standard spline construction. The idea is not to create patches in a standard way but otmodify the topo brush to require less lines to generate the shape accurately. It may be a pipe dream, but it would definitly be welcome if it worked that way.


Agreed. If you visit the NC boards, this has come up repeatedly both in improvements to Topology Brush and the new Displacement tool.
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  08 August 2005
Talking

I think I get the idea. How's this: a Topogolgy brush, where you'd only outlines the extremities of the contour of a object? Eg. Eyelids, end of nose, sides of nose, etc... In essence like and advanced Fit from 3dsmax's loft options (but way more advanced)
I have to agree, I do think y'all are asking for alot, but who knows.
What you really want is a tool like this> "generating topology procedurally over a mesh"
Click Click Click!!
 
  08 August 2005
Originally Posted by cyartist: I think the Silo Developers should have made topology more automatic. Just draw basic outlines and hit a button to patch the model. They made a bad decision wasting time with displacement. Zbrush has them beat by miles. Business 101 stay with your strengths.


That is what I meant at the beginning of the post.
Sorry the word patch threw some people. Fill in your outline is what I meant.
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  08 August 2005
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