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Old 08-05-2005, 04:40 PM   #16
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From what I read their will be no pre-order it's a free update to existing registered users. But I had been staying up late gathering info the past couple days so I could be remembering incorrectly. Saw that somewhere or dreamed of it anyway. All of silo's new "features" seem to borrow from other apps, so I imagine that these tools at the silo price point is the advantage. I liked seeing the topology brush and thought the update would be more of that, but I dunno kind of mixed about silo's update right now. I do wonder what they will charge for 2.0
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Old 08-05-2005, 05:36 PM   #17
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Its a free update to 2 if you bought in July or you buy it now and upto the release.
It is a paid upgrade for the rest of us which is kinda nice really, I have only been using Silo six months or so but the ammount of extra stuff i have got in that six months for free off Nevercenter is shocking to be honest, And that goes back even further like i said my knowledge is just the last six months.

I can tell you that all the other modellers that were announcing updates were implementing things that were implemented in Silo for free over the last year as part of there workflow updates, I have said before that i think with 2 you are not actually paying for the things that have been announced in the upgrade, You actually are paying for getting those things knowing that you have the ability to be part of how they develop through upgrades into the ultimate versions of those tools, Nevercenter are quite open that every tool will be created and built with the interaction of the community so while they may not look out of this world at the moment they haven't been in seats user tested and refined, Also along the way the guys at Nevercenter tend to notice other things that can be done with the ideas that shock and surprise (Look at the topo brush).

Like i have also said before it's not 2 that excites me personally but the following 2.1 2.2 and so on, Nevercenter have a strange way of adding features as they go and a big upgrade like 2 is actually a big upgrade, I say its a big upgrade because the core has been rewritten and you can try that out now, They have included some of the new code in the 1.42 and believe me the Topo brush has taken a step forward to the point where it is extremely easy to use and get good results, It is also so much faster.

I have to say that the growth of Silo is great to see because it gives Jam and Feed the ability to keep making this tool even more powerful.
 
Old 08-06-2005, 07:32 AM   #18
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Quote:
Originally Posted by AAAron
Not really since ones Messiah´s main powers lays in it´s, fast, yet very powerfull rigging system. To rig a model in Silo would take away one of the big points in using Messiah.

I think what most people want when it comes to messiah and FBX are export options not import.

That said I´m not against bones, but for me (at the moment) other things feels more important.

Yup. Displacement painting!

Please? I'll upgrade. I can't wait to put brush to my models
Bones in Silo don't seem important, you want to rig where you animate, not?
Or you want to rig your models twice? Only if its very user friendly
Then again isn't riggin an art in itself?

Also the 1.42 beta 5 not cutting it yet.
Stick to 1.41? Unless you're working with the displacement brush?
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Old 08-06-2005, 11:32 AM   #19
Nu Visual Science
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Yes i agree bones aren't as important as the features announced by a long way but think of this.
Silo is great at everything it does, If bones where implemented chances are they would be tweaked and tweaked with user input until they where perfect, Couple this with FBX export and you can model rig test the rig and alter the mesh where neded before ever going to your animation package, When you do go to your animation package using FBX the bones go along with the mesh, Setup for motion builder or motion capture or animating.

Nevercenter have already stated that when they implement the bones it will be to the FBX standard
 
Old 08-06-2005, 11:04 PM   #20
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Quote:
Originally Posted by Nu Visual Science
So if FBX is becoming less standard why do so many use it and what is there to replace it ?
That isn't a flame its a question by the way i'm interested in anything that can replace FBX.


Well if I remember correctly(been a long time now) fbx only transfer baked motion no bones, so it would not be a way to export rigs to other apps. Been a while though I cant rememeber exact process. But my main comment about fbx losing it value was since alias aquired kaydara, the plugin has not been getting equal update support across the cg world. Maya was of course fetting best support, but others were not getting updated very well.

Anyway, bones would be useful for modeling too though, and to test deformations(again not all bones act the same in all packages), I would prefer if NC spent there time on other modeling improvments though than something like this. Biggest drawback to other apps imo is they try to be too many things at once and end up falling short.
 
Old 08-07-2005, 10:51 AM   #21
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Quote:
Originally Posted by Rabid pitbull
Biggest drawback to other apps imo is they try to be too many things at once and end up falling short.



Agree on that one!
 
Old 08-07-2005, 10:51 AM   #22
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