Silo 2 Pre Order How ?

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  08 August 2005
Silo 2 Pre Order How ?

OK with all the other companies offering preorders i hope NC do, I know i trust them to deliver more than most of the others so
Let me know where to pre order and i'm in

PS Nice update but give us a 1.5 first with the realtiume cel engine lol

NuVis aka Bunka6
  08 August 2005
and the bone system, and the phonemator ....
krypton inside

My Spectacular:
  08 August 2005
Bones V2.5 please.
Phonemator stick it in when you can or explain a use.

Displacement painting (Oh my god have you seen that vid) is good enough for this release, Oh hang on they have put in the UV tools everyone has been asking for aswell, Yes definitly enough in this update already
  08 August 2005
great disp painting vid,silo 2.0 is great and it is very cool that there are now uv mapping options in silo.
  08 August 2005
We'll probably set up a pre-order system as we get closer to release.
  08 August 2005
I command thee to do it now
  08 August 2005
HAHA... Wow! I guess this fellow knows what he wants!
Online Portfolio
  08 August 2005
Bones? Bones used for posing models?

I am really not that excited about bones. I personally would much rather see more enhanced and functional modeling tools over other things that stray from the process. (example. Good Numeric Editor, Lattices, More Soft Selection options, layers ...etc). I now model 90% in Silo because its SO powerfull but I still have to have Maya open and spit to OBJ to do a few other things that Silo can't do YET.
..::Knowledge is true power that should be shared by all !::..
  08 August 2005
While I do, kinda agree with you, more modeling tools will be useful, bones would be incredible. Imagine being able to work out the topology and placement of your loops while a section is in a deformed state. I think it would be incredibly useful. Say you are building your model with the arms down, but you need access to the arm pits, or you want to quickly re-proportion some limbs, bones would make this very easy

  08 August 2005
Even though bones would be nice in the future, I agree other things are a lot more important.

In my case bones feels a bit unnecessary, I have to re-rig the whole stuff again anyways since I use messiah to pose and render. But I agree with Goon that it can be a big helper when modeling complex stuff.

One thing that Id like to see are some simple deformers like bend and twist.
And a more sofisticated "path extrusion object" tool.
  08 August 2005
What about bones that could be exported? You could set up the basic rig, testing the deformations while you model, and then export the rig to bvh or fbx for further editing in your chosen package.
just because you're not paranoid, doesn't mean everybody isn't out to get you.
  08 August 2005
Well all i can say is that anybody who doesn't want bones obviously doesn't animate characters.
If you did you would know that the ability to rig and then alter the mesh accordingly would be such an unbelievable saving in time, Combine this with FBX export and we are talking about rigged and ready stuff straight from Silo, This would help everyone even Messiah is getting FBX at some stage (Look in the forum)
As for the other stuff mentioned i miss my layers from LW but thats about all really, Not to say that other stuff wouldn't be welcome of course it would but i can live without it .
  08 August 2005
I would say the bones could be valuable, but only if they could be exported out. I think it would be a real trick getting the bones to act like all the other apps out there. XSI, Maya, LW, Max all do things a bit differently. FBX is becoming less standard since being absorbed by alias this will only get worse imho.
  08 August 2005
So if FBX is becoming less standard why do so many use it and what is there to replace it ?
That isn't a flame its a question by the way i'm interested in anything that can replace FBX.
  08 August 2005
Originally Posted by Nu Visual Science: This would help everyone even Messiah is getting FBX at some stage (Look in the forum)

Not really since ones Messiahs main powers lays in its, fast, yet very powerfull rigging system. To rig a model in Silo would take away one of the big points in using Messiah.

I think what most people want when it comes to messiah and FBX are export options not import.

That said Im not against bones, but for me (at the moment) other things feels more important.
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