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Old 08-03-2005, 08:25 AM   #1
Nu Visual Science
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Silo 2 Pre Order How ?

OK with all the other companies offering preorders i hope NC do, I know i trust them to deliver more than most of the others so
Let me know where to pre order and i'm in

PS Nice update but give us a 1.5 first with the realtiume cel engine lol

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Old 08-03-2005, 09:17 AM   #2
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and the bone system, and the phonemator ....
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Old 08-03-2005, 09:52 AM   #3
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Bones V2.5 please.
Phonemator stick it in when you can or explain a use.

Displacement painting (Oh my god have you seen that vid) is good enough for this release, Oh hang on they have put in the UV tools everyone has been asking for aswell, Yes definitly enough in this update already
 
Old 08-03-2005, 09:54 AM   #4
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great disp painting vid,silo 2.0 is great and it is very cool that there are now uv mapping options in silo.
 
Old 08-04-2005, 07:28 AM   #5
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We'll probably set up a pre-order system as we get closer to release.
 
Old 08-04-2005, 08:17 AM   #6
Nu Visual Science
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I command thee to do it now
 
Old 08-04-2005, 02:38 PM   #7
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HAHA... Wow! I guess this fellow knows what he wants!
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Old 08-04-2005, 06:46 PM   #8
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Bones? Bones used for posing models?

I am really not that excited about bones. I personally would much rather see more enhanced and functional modeling tools over other things that stray from the process. (example. Good Numeric Editor, Lattices, More Soft Selection options, layers ...etc). I now model 90% in Silo because its SO powerfull but I still have to have Maya open and spit to OBJ to do a few other things that Silo can't do YET.
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Old 08-04-2005, 07:09 PM   #9
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While I do, kinda agree with you, more modeling tools will be useful, bones would be incredible. Imagine being able to work out the topology and placement of your loops while a section is in a deformed state. I think it would be incredibly useful. Say you are building your model with the arms down, but you need access to the arm pits, or you want to quickly re-proportion some limbs, bones would make this very easy
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Old 08-04-2005, 07:41 PM   #10
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Even though bones would be nice in the future, I agree other things are a lot more important.

In my case bones feels a bit unnecessary, I have to re-rig the whole stuff again anyways since I use messiah to pose and render. But I agree with Goon that it can be a big helper when modeling complex stuff.

One thing that Id like to see are some simple deformers like bend and twist.
And a more sofisticated "path extrusion object" tool.
 
Old 08-05-2005, 07:15 AM   #11
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What about bones that could be exported? You could set up the basic rig, testing the deformations while you model, and then export the rig to bvh or fbx for further editing in your chosen package.
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Old 08-05-2005, 03:09 PM   #12
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Well all i can say is that anybody who doesn't want bones obviously doesn't animate characters.
If you did you would know that the ability to rig and then alter the mesh accordingly would be such an unbelievable saving in time, Combine this with FBX export and we are talking about rigged and ready stuff straight from Silo, This would help everyone even Messiah is getting FBX at some stage (Look in the forum)
As for the other stuff mentioned i miss my layers from LW but thats about all really, Not to say that other stuff wouldn't be welcome of course it would but i can live without it .
 
Old 08-05-2005, 04:11 PM   #13
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I would say the bones could be valuable, but only if they could be exported out. I think it would be a real trick getting the bones to act like all the other apps out there. XSI, Maya, LW, Max all do things a bit differently. FBX is becoming less standard since being absorbed by alias this will only get worse imho.
 
Old 08-05-2005, 04:30 PM   #14
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So if FBX is becoming less standard why do so many use it and what is there to replace it ?
That isn't a flame its a question by the way i'm interested in anything that can replace FBX.
 
Old 08-05-2005, 04:33 PM   #15
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Quote:
Originally Posted by Nu Visual Science
This would help everyone even Messiah is getting FBX at some stage (Look in the forum)


Not really since ones Messiahs main powers lays in its, fast, yet very powerfull rigging system. To rig a model in Silo would take away one of the big points in using Messiah.

I think what most people want when it comes to messiah and FBX are export options not import.

That said Im not against bones, but for me (at the moment) other things feels more important.
 
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