Slice tool question

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Old 06 June 2005   #1
Slice tool question

I been trying to slice my polys as the tut say to do so, yeah i am doing a tut have to learn Silos capabilities some how and tools. Well the split tool worx but theres 2 polys it wont work on. Any help wil be appreciated. Also i notice that when u click on a face there is a small dot in the middle i dont get that i am sure its something dumb that i didnt set right or clicked on, also one more yes one more .. heheheheh how to i flip faces.. ok thanks in advance Siloers.

The Creative Scientist™
C4d / Zbrush / After Effects / Adobe CS / MacroMedia Suite
Old 06 June 2005   #2
Well what i did is i deletd the polygons that wouldnt slice then i choosed the vertices and i append ply from vertices which made a new poly and then i tried slicing again and it worked. So thanks guys i figured out a solution i hope it was somethin g i did to the cube to begin with and not a bug if there is a faster way to fix something like this please reply.
The Creative Scientist™
C4d / Zbrush / After Effects / Adobe CS / MacroMedia Suite
Old 06 June 2005   #3
Hm, it sounds like there probably was some sort of error with the geometry. One quick way to test for bad geometry is to subdivide the model and look for subdivision errors (they often show up as spikes.) Let us know if you encounter the issue again.
Old 06 June 2005   #4
its been a head ache and i keep getting the error i can not split is it ok if i load the file so u can take a look.
The Creative Scientist™
C4d / Zbrush / After Effects / Adobe CS / MacroMedia Suite
Old 06 June 2005   #5
Sure. Send it along to

Have you watched this video?

It goes through the basics of how to work with the split tool -- it's possible it just works differently than you're expecting in that situation.

Hope that helps!
Old 06 June 2005   #6
My guess is that, without realizing, you've extruded the poly between those two others twice. That's why there's a slightly thicker line around it.
Old 06 June 2005   #7
I agree with marcus. I think you may have hit Z by mistake and created geometry in there. I do a few things when a model is fubar..

Use ModifySmooth a few times to see if any bad extrudes show up (undo afterwards of course and fix the issue. In your situation I would select the face that won't split and hit Smooth once. If it is an extrude that hasn't been moved it will show up straight way.

Use Select-Over-2-faced-edges. That helps find any issues that cause bad subdivision, you know, the random spikes that stick out of your mesh when things go wrong! While you are modeling (if you don't model sub-divided already) keep flipping in and out of Sub-D mode to check things are all peachy (C+V)

Some times flipping the face can show you problems (Modifyreverse normals) or..

If none of it works I selectively delete faces (as you mention) until the offending face is removed. Rebuild by selecting points and using Modifyappend append poly from verts (P)
SouthernGFX Website

Last edited by southern : 06 June 2005 at 08:56 AM.
Old 06 June 2005   #8
thanks Southern , what i did is start all over and everytime extrude i would subD 2 check and that helped. Cus at time i would etxrude twice and i didnt notice but checking by subD it showed me if i did or not and was able to fix. Now I am on my marry way enjoying the rest of your tut.
The Creative Scientist™
C4d / Zbrush / After Effects / Adobe CS / MacroMedia Suite
Old 06 June 2005   #9
ArtofacksOne: The red dot in the center of the face is to show the
direction the normal is facing.

If by flip faces you mean flip normals (or correct them) use 'unify

cheers, Vidar
Old 06 June 2005   #10
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