Using Instance Mirror

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Old 06 June 2005   #1
Using Instance Mirror

I am following a tut http://www.southerngfx.co.uk/genera...ls/tutorial.htm in the first part he says he selects a face then his face disappears or does he delete

another question is when i instance mirror the cube falls right on top of the other instead of next to it like on the tut. and when i start pulling faces the mirrored cube extrudes oposite instead of the same way


thansk for your help. Just trying Silo and would like to get familiar with it to see if i will purc hase this instead of modo.
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Old 06 June 2005   #2
Firstly the instance mirror ALWAYS runs through the origin so you have to pull your geometry off to one side. Also make sure your mirror options are set up correctly (create menu) you may be creating your mirror instance on the same side as your original.

Edit, Ignore that, I just realised you don't the +ve and -ve options when using instance mirror that you have with normal mirror. - Baz

Last edited by BazC : 06 June 2005 at 08:16 PM.
 
Old 06 June 2005   #3
point 1
Hit DELETE and remove the face

point 2
Make sure the Cube is on the right side (as you look at it) of the X axis when you use INSTANCE MIRROR

or

Change the Axis you wish to Mirror



s o u t h e r n
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Old 06 June 2005   #4
ahh ii see thanks man. Wow I cant beleive that Silo doesnt import AI files I am bumb, oops sorry wrong thread, tahnsk southern u da Silo Man!
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Old 06 June 2005   #5
When you create a mirror instance is it possible to make the instance an object of it's own...In otherwords instead of deleting the instance side and copying non-instance side flipping it and merging it back together into one can u just make the instance a object so you don't have to go through all that extra crap? Does that make sense?
 
Old 06 June 2005   #6
"Does that make sense?"

Er, no, not really! ;o)

You can "deinstantiate instance" which will change the instance to real geometry if that's what you mean or you can delete the instance mirror and mirror the geometry. Are either of those what you mean?
 
Old 06 June 2005   #7
Originally Posted by BazC: "Does that make sense?"

Er, no, not really! ;o)

You can "deinstantiate instance" which will change the instance to real geometry if that's what you mean or you can delete the instance mirror and mirror the geometry. Are either of those what you mean?

yep that answered it
 
Old 06 June 2005   #8
Or, you could just delete the mirror instance. Select the object, and then

select 'mirror' which will mirror and join in the newly created mirror to
the original object. If you don't want to join them, just select the instance
mirror and select 'deinstantiate' like BazC stated.


Edit: Uhhh, just read BazC post again. Too much heat and too much
vodka. So sorry.....

Last edited by biode : 06 June 2005 at 01:47 AM.
 
Old 06 June 2005   #9
I've found best way to use instance mirror is explained in Glen's video.
You have to mirror the axis you want X, Y, Z.
Also you can change tolerance settings when you're done, to get desired results.
It's best and less work to delete the instance and use the >Mirror command at end

Thing about Modo is falloffs seem to be a very small feature.
I also think that one feature alone doesn't makes Modo good value at all.
Even Wings3D or Blender's new deformers seem to be more useful (?)

On importing AI files, doesn't seem like a relevant feature (?)
Is it that much work to export before using your 2D stuff as reference.
Textures should stay out of Silo, it's only a modeller imho.
Hope this helps.
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Old 06 June 2005   #10
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