Modelling& Bones & UV

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Old 06 June 2005   #1
Modelling& Bones & UV

For texturing purposes I like to close the eyes since it prevents stretching.

Scroll down, second to the last tutorial image.

It made me instantly think of something I saw on Silo's site about using bones and modelling...

It would be intetresting if the Nevercenter guys could come up with an automated way to rotate polygons expressly for this purpose.

Anyway... just a thought...
 
Old 06 June 2005   #2
Yes, bones will be very useful for things like that.
 
Old 06 June 2005   #3
Still keeping tight lipped huh Feed? lol!


Ooooooh, I can't wait for Siggraph!

Last edited by BazC : 06 June 2005 at 10:15 PM.
 
Old 06 June 2005   #4
*Throws darts at teasers*
 
Old 06 June 2005   #5
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