Modelling& Bones & UV

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  06 June 2005
Modelling& Bones & UV

For texturing purposes I like to close the eyes since it prevents stretching.

Scroll down, second to the last tutorial image.

It made me instantly think of something I saw on Silo's site about using bones and modelling...

It would be intetresting if the Nevercenter guys could come up with an automated way to rotate polygons expressly for this purpose.

Anyway... just a thought...
  06 June 2005
Yes, bones will be very useful for things like that.
  06 June 2005
Still keeping tight lipped huh Feed? lol!

Ooooooh, I can't wait for Siggraph!

Last edited by BazC : 06 June 2005 at 10:15 PM.
  06 June 2005
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