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Old 07 July 2005   #61
Wow, that gargoyle dog looks cool! Is that part of the texture map or did you model all of those ridges?
Old 07 July 2005   #62
it was done in zbrush2 after being modelled in silo. aint it cool or what
Old 07 July 2005   #63
I started this some time ago ... just getting around to working on it again. The character is Scorpius from the Farscape series.


Old 07 July 2005   #64
Very close to the actualy TV likeness. Me likey.

Current WIP based off Jeff Matsuda designs.


Last edited by Teyon : 07 July 2005 at 02:24 PM.
Old 07 July 2005   #65
I'm liking this tool, I think the only reason more people aren't using it is becuase it's cheap and people generally think you pay for what you get. You can't beat Silo for fleshy modelling.
Built this in the early hour of this morning learning it.

Last edited by LouisBrowne : 07 July 2005 at 07:07 AM.
Old 07 July 2005   #66
Red face

I've done some major tweakage on that last head of mine. I want to take it down a path of strange. The body is going to be referenced off of the crawling Reign of Fire dragon.
Old 07 July 2005   #67
Coming along well, though I don't much care for the shape of the eyes. Still, it's great work and excellent remodeling.

Here's one I just tweaked. Still lots to do with it though...

Last edited by Teyon : 07 July 2005 at 12:57 AM.
Old 07 July 2005   #68
Thumbs up

I really like the design of his torso & hands, Teyon. I'd possibly make his forehead less verticle.

Learnt something new in this session. Bevel used on edges, Chamfers them. wahoo!!
Old 08 August 2005   #69
Just started using Silo. I think its great hers my effort so far

Old 08 August 2005   #70
Wow the quality of the models in this page is just impressive.
It was worth the download
But the truth is people that invented the one-thread WIP forum section have no heart!
Imagine people on dial-up..


I love your modelling style.

How's Scorpius coming along?
I was really surprised to see how involved you are in project:messiah
I just *droooool* everytime I open the demo. lol
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Last edited by Spin99 : 08 August 2005 at 03:11 PM.
Old 08 August 2005   #71
some wips

any crits very welcome
Old 09 September 2005   #72
rendered in turtle

silo, openGL screenShots

turtle render:

and wire:

more about both models can be found on siloForum

Last edited by polYgonZ : 10 October 2005 at 09:43 PM.
Old 10 October 2005   #73

Almost finished. Only have to add the teeth. Crits are welcome. Thank you for looking.
Old 10 October 2005   #74
and a front view

Old 11 November 2005   #75
And now for something completely different hehe,a lowpoly game model only 794 tris.

Last edited by Siloer : 11 November 2005 at 07:48 AM.
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