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Old 06 June 2005   #31
Right Gary
 
Old 06 June 2005   #32
Silo helped me enjoy modeling! Enough said.
 
Old 06 June 2005   #33
Damn I think my eyes are getting all glassy ... you're good, Jamchild, real good.

Originally Posted by jamchild: Right Gary
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Old 06 June 2005   #34
Does anyone know if anybody is able to model a realistic young female human head with any of either silo or modo? Because that to me shows the amount of control the program is able to give to the modeller and not the other way round. I checked both silo's and modo's websites and all they have in their gallery are monsters and ugly creatures.

Last edited by helicopterr : 06 June 2005 at 12:40 AM.
 
Old 06 June 2005   #35
Originally Posted by helicopterr: Does anyone know if anybody is able to model a realistic young female human head with any of either silo or modo? Because that to me shows the amount of control the program is able to give to the modeller and not the other way round. I checked both silo's and modo's websites and all they have in their gallery are monsters and ugly creatures.


Check out Chads work:
http://www.silo3d.com/forum/viewtopic.php?t=3921

Last edited by AAAron : 06 June 2005 at 08:03 AM.
 
Old 06 June 2005   #36
wow that pretty much answers my question then. Thanks for pointing me there!
 
Old 06 June 2005   #37
Give it a go, they got a fully functional 30 day free trial
Im exactly like you when I look at applications I always check there galleries.
 
Old 06 June 2005   #38
Just downloaded a demo because a collegue recommened it, and I must say, so far they have my $109 in the bank. Color me impressed.

-lild
 
Old 06 June 2005   #39
Cool

Welcome aboard!

-Will
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Old 06 June 2005   #40
Originally Posted by lildragon: Just downloaded a demo because a collegue recommened it, and I must say, so far they have my $109 in the bank. Color me impressed.

-lild


Welcome Mr. Belgrave!! Good to see you around
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Old 06 June 2005   #41
Cool

What that name sounds familiar??

Is that Tito Belgrave from the Animation Master list from years ago??

Wow!

-Will
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Old 06 June 2005   #42
Originally Posted by WillBellJr: What that name sounds familiar??

Is that Tito Belgrave from the Animation Master list from years ago??

Wow!

-Will


HA! It's amazing how many peeps remember me from the good ole A:M days, I really did love that app

And thx Wes, definitely gonna buy it after a bit more exploration.

-lild
 
Old 06 June 2005   #43
Red face

Hrumph, you're famous, what can we say...

Yeah, I had bought into AM at version 5 stayed around until AM2001 (or around the time Lightwave 6.5 came out) then I switched - never looked back.

I peek at AM every now and then, but still haven't been tempted to update.

-Will
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"With THIS!, you could be like GOD!..." - Kozer, Blake's 7

Last edited by WillBellJr : 06 June 2005 at 07:21 PM.
 
Old 06 June 2005   #44
Originally Posted by AAAron: Check out Chads work:
http://www.silo3d.com/forum/viewtopic.php?t=3921

Yes those are some fantastic models by chad hamlet, but no they weren't completly done in silo. While Silo is capable of creating such beauty chad's models in particular were created in zbrush after laying down a very basic mesh in silo.

check out his site to really see what I mean
http://homepage.mac.com/chadthearti...galleryMan.html
 
Old 06 June 2005   #45
FryGuy982 is right. I used Silo, Zbrush, and Maya on those models linked above. So it's not all Silo, which I said in my first post in that thread.

There's a few different methods I used for these models. For the Forest Djinn, I used Silo's bridge tool and soft selection to make the base cage. Then I used the topology brush and created the new topology in Silo. Then I pulled that into Zbrush for detailing.

Click here for the WIP of the Forest Djinn I modeled a while ago

For the Rhomhrn Warrior I started the Body with zsphere's. After I got a good sculpt I redid the topology in Silo, and used Maya to conform the new topology to the original sculpt. After that I went back into Silo and created all the armor, straps, and hundreds of little rivots that I eventually scraped.

For Morning Bloom, I used the method Fry linked above. I used my modeling mesh, from the woman test, and modified her a bit, like finishing the head etc... in Zbrush. Then I went back into Silo and redid the topology. After that I modeled the clothes, shoes, hat, and various flowers in Silo.

-------------

Personally I'm really looking forward to what Nevercenter has cooking for Silo. I'm anxious to see how their brush tools are going to work.
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