Upcoming Silo features

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  03 March 2018
Upcoming Silo features

Hey everyone,

Sorry we've been quiet again. Lots of regrouping and figuring out how to balance everything around here. BUT we have continued to work on Silo dev! And we have a sneak peek of some upcoming Silo features on our developer blog:http://nevercenter.com/blog/index.php?pid=5

For the link-click-shy: Look for3D text, PSD support, and live textures coming soon in the next update! We'll be sending a message to the Updates email list as soon as it's live (within the next week), so sign up there to be the first notified (http://nevercenter.com/silo/newsletter/) or check back here (because we will post a link here, too).

-Presque

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Nevercenter Team
(Jamchild, Feed, or Presque from the old silo3d forums)
http://nevercenter.com/silo
 
  03 March 2018
How difficult would it be to add a bevel function to the text generator? I think I will get quite a lot of use out of this feature :]
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Some basic silo tutorials
 
  03 March 2018
Also, if you managed to get fonts into silo, would it be possible to get simple vector objects from EPS, SVG, etc? That would also be a killer :]
 
  03 March 2018
Ooh, those are both interesting ideas. Let me ping the guys on them. Thanks!

-Presque
__________________
Nevercenter Team
(Jamchild, Feed, or Presque from the old silo3d forums)
http://nevercenter.com/silo
 
  03 March 2018
The next update is looking great! The one thing I wonder about though, is the organization of the scene editor with everything going on. Would it be possible, in the future, to sort items in the scene editor alphanumerically?
 
  03 March 2018
The text and psd features are most welcome. Cheers!
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Silo, 3D Coat, Blender
C, Java
 
  03 March 2018
And the update is live! Get it at http://nevercenter.com/silo/download_file

Note:All three of the new features are somewhat experimental and may have some issues yet to work out. Let us know how it goes. Check out this developer blog for more info (and a note on some 3D text rendering issues): http://nevercenter.com/blog/index.php?pid=5
__________________
Nevercenter Team
(Jamchild, Feed, or Presque from the old silo3d forums)
http://nevercenter.com/silo

Last edited by Nevercenter : 03 March 2018 at 09:32 AM.
 
  03 March 2018


Everything working well!!
The font curves could use a smoothing setting for refinement.

Thanks for the great update!
 
  03 March 2018
Dear developers,i really like ur software best.i say this in all platforms.but the silo needs some critical features i think.i dont want to send my mesh to 3dsxmax for simple tools.
These are :
1-bend modifier
2-make planar function
3-blender like sculpting ability.yes we ve sculpting but its really basic.
 
  03 March 2018
Awesome outburner!
I like how easy it is to experiment with different languages too, it's simple but it just works.
 
  03 March 2018
Thank you SO much Nevercenter for the Text Tool. I have been telling myself for years that if Silo had a 3D Text tool, I would not have to have Hexagon installed. So double thank you there. I can finally uninstall Hexagon! Dont mind the second "m" I have seen that happen with text from Hexagon too in Silo 2.3. Not sure why it comes out like that but I know I could fix it if I played connect the dots with all the vertex.


 
  03 March 2018
Originally Posted by karaislam: Dear developers,i really like ur software best.i say this in all platforms.but the silo needs some critical features i think.i dont want to send my mesh to 3dsxmax for simple tools.
These are :
1-bend modifier
2-make planar function
3-blender like sculpting ability.yes we ve sculpting but its really basic.

#2 I think Make Planar is the same as Flatten in silo?

Various types of deformers (bend/pinch/twist etc.) would be useful.
__________________
Some basic silo tutorials
 
  03 March 2018
The type tool is quite interesting.
I take it only open type fonts are supported?
So the resolution determines the smoothness of the font model.
You need some kind of bevel control though.
That would really make it useful.
What does the height control do?
 
  03 March 2018
Whoops, I meant to ask : only true type fonts are supported?
 
  03 March 2018
Originally Posted by Cinnsealach: #2 I think Make Planar is the same as Flatten in silo?

Various types of deformers (bend/pinch/twist etc.) would be useful.
You can also use the numerical editor to flatten using the size xyz parameters.
Also, you can slide verts with the distance setting in the numerical editor.
Btw, you can already bend, twist, pinch, skew and ffd deform with extracted edges/lines. Combine them with your object and turn on spherical soft selection to deform them.
I would prefer if the sculpting worked like a big soft-selection brush or maybe made into an alternate option.
 
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