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  11 November 2017
Originally Posted by Cinnsealach: You can already do this. Toggle Manipulator Repositioning to off, Combine Object then Set Object Axis.
@Cinnsealach Even if you Toggle Manipulator Reposition to off, Combine Objects ignores this and still re-centers the Manipulator on the Instance.
 
  11 November 2017
Originally Posted by iron-bear-xl: @Cinnsealach Even if you Toggle Manipulator Reposition to off, Combine Objects ignores this and still re-centers the Manipulator on the Instance.

Your are right; I didn't have Silo installed on the rig I replied from so couldn't actually test. I just assumed it would (should) work :]
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  11 November 2017
Originally Posted by Cinnsealach: Your are right; I didn't have Silo installed on the rig I replied from so couldn't actually test. I just assumed it would (should) work :]
I had the same thought you did Cinnsealach, and ideally it should work. What I do now; set the source object origin to zero (0,0,0) then you just reset back to zero whenever the origin moves.

Ok, here's another idea to pile onto that: Set object axis to zero :] I know it's easy to type 0 into the numerical editor, but hey, why not a shortcut?

Edit: Adding another suggestion I thought of for the display settings menu; "Special Edge Width," for a separate display of uv seam and creased edge width.

Last edited by iron-bear-xl : 11 November 2017 at 10:07 PM.
 
  12 December 2017
Its been a while and its good to see Silo up to 2.5 now. Tried it on Win10 and it seems to load up old files without issue.
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  12 December 2017
I've asked this a couple of times without any apparent answer...

Can you specify a smoothing angle for this feature?
 
  12 December 2017
I've found something not good . You have let's say 2 objects . You do the smoothing groups with the edge crease on one of the objects, then do the other . BUT when you combine the objects with object combine function the smoothing groups (edge creases ) are reseted .

I don't know how the weights are stored (edge creases) but they should not reset when you combine 2 objects .

EDIT
It seems that when I do any opperation on the mesh, the smoothing groups are reseting .

Last edited by Giakaama7 : 12 December 2017 at 03:09 PM.
 
  12 December 2017
Originally Posted by leif22: I'm still having issue with the scene editor jumping up to the top every time I click on an object. It's only noticeable when you have a large scene or long list of assets in the scene, but it's made majority of my projects impossible to get anything done in. I absolutely love Silo, but for now I'm going to have to revert to 2.4.0 Beta D until its fixed.

Both@iron-bear-xland @mattymanx had mentioned this issue as well. Hopefully it gets resolved soon!
I apologize for always coming back to this, but has anyone found a work around for this issue or is reverting back to old versions the only option so far? Also, does anyone know if this bug is in the pipeline for a future update?

Lastly, thanks Nevercenter and SIlo community for keeping silo alive!
 
  12 December 2017
font size option would be a good idea
 
  12 December 2017
since Version 2.5.1 there are some crashes at doing uv mapping.
and also if the model is correct uv mapped the model import into unreal engine 4.18.1 looks distorted, it can fixed by calculate normals option!? but light map calculating looks often very wrong then.
but i am happy that some bug are gone and the new feature smooth edges works somehow in unreal if there some options also are set for inexplicable reasons.
i think there is still an issue in generating the fbx file.
yesterday i waste hours to get a uv map with correct lightmap into unreal by some of 11 meshes, nearly impossible.
 
  12 December 2017
Hei @Nevercenter, maybe a release for Christmas as a present, with setting the smoothing groups angle overall and the smoothing groups should not reset when modifying a mesh ?

And while we're talking about smoothing groups maybe can you implementWeighted-Normals ?

https://blenderartists.org/forum/sh...mals-Calculator

Some applications like Maya, Blender, 3dsMax have this as an addon, implementing this into Silo should be first to have this integrated with the source code .

Anyway great software Silo please more updates .
 
  12 December 2017
I'm happy to see Silo actively being developed. Is there a roadmap that we can follow? I'm afraid to pick it up before knowing the future plans.
 
  12 December 2017
Quote: I'm still having issue with the scene editor jumping up to the top every time I click on an object. It's only noticeable when you have a large scene or long list of assets in the scene, but it's made majority of my projects impossible to get anything done in. I absolutely love Silo, but
Very annoying indeed! While they fix it, you can do this: select the object in the 3D view, then when the name is clicked it doesn't jump to top.

Quote: It seems that when I do any operation on the mesh, the smoothing groups are reseting .
Happens here too.

Another not very important weirdness is that every time i launch Silo (on win7 64bit) it opens in a small floating window, regardless that iexit the program in full screen. Is this happening to someone else?

Last edited by outburner : 12 December 2017 at 08:01 PM.
 
  12 December 2017
Originally Posted by outburner: Very annoying indeed! While they fix it, you can do this: select the object in the 3D view, then when the name is clicked it doesn't jump to top.

Happens here too.

Another not very important weirdness is that every time i launch Silo (on win7 64bit) it opens in a small floating window, regardless that iexit the program in full screen. Is this happening to someone else?

Is anything else failing to stick (shortcuts, mouse settings etc.)?

First I would check that silodata.sip (reveal preferences in file menu) is not somehow read only. Window position/size and whether Silo is maximised are stored in it.

Look for this:

<prefgrp name="" id="100107">
<item type="int" name="Window X" val="0"></item>
<item type="int" name="Window Y" val="0"></item>
<item type="int" name="Window Width" val="2560"></item>
<item type="int" name="Window Height" val="1440"></item>
<item type="bool" name="Window Maximized" val="0"></item>
</prefgrp>


You can edit it manually but it's not normal that you should need to.
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Some basic silo tutorials
 
  12 December 2017
Hey thanksCinnsealach, it might be my windows or hardware (which is getting pretty old). Silo 2.3.1 works well though (and launches much faster for some reason).
I went into the preferences and it was already set to 1.

Quote: <item type="bool" name="Window Maximized" val="1"></item>
 
  01 January 2018
Originally Posted by jpthrash: I'm happy to see Silo actively being developed. Is there a roadmap that we can follow? I'm afraid to pick it up before knowing the future plans.
I bump this up in hope there is an actual roadmap, I guess because of the Christmas break Nevercenter is not very active around here. Also will there be option to do multiple edge beveling?
 
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