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Old 03-31-2016, 06:53 PM   #31
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Quote:
Originally Posted by makit3d
Voted and, yes, I voted yes. I love the itch.io page.

Man, you're the man thanks!
 
Old 03-31-2016, 08:30 PM   #32
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The iOS version is free now. Check out https://itunes.apple.com/app/apple-store/id987553325
If you have a modern iPad play it there, the experience is as it must be.
 
Old 04-06-2016, 07:42 AM   #33
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Old 04-28-2016, 09:27 AM   #34
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I woke up this morning thinking 'the percentage to the top 100 is dropping again' then suddenly i see this. I refreshed the page a couple of times and tried different browsers to make sure im not tripping.
Thanks to you guys! Lets see what happens now.



Reminder: all the graphics in the game are made with silo (even the menus).
 
Old 04-28-2016, 11:25 AM   #35
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Hell yeah! Congratulations, Outburner! That must have been an amazing feeling. What did your wife think of it, or does she understand what this means?
 
Old 06-03-2016, 01:04 PM   #36
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Quote:
Originally Posted by makit3d
What did your wife think of it, or does she understand what this means?

She is extremely happy, yet i doubt she has a real idea of what was involved (even if she was there, kinda watching) :P

On the other hand:
The day has come! The game is finally out on Windows, MACOS and Linux/STEAM-OS

 
Old 06-03-2016, 05:28 PM   #37
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F'ck Yeah! Silo may be dead (long live Silo!) but this amply proves that it is still a viable development platform despite its age and limitation as only a modeler.

Very exciting, outburner!
 
Old 06-04-2016, 09:48 AM   #38
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Originally Posted by makit3d
F'ck Yeah! Silo may be dead (long live Silo!) but this amply proves that it is still a viable development platform despite its age and limitation as only a modeler.

Very exciting, outburner!


Amen brother!
 
Old 06-24-2016, 03:09 PM   #39
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In case you're up too early in the morning and need to enjoy 10 minutes before going out.


Last edited by outburner : 06-26-2016 at 11:18 AM.
 
Old 06-27-2016, 01:06 PM   #40
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Outburner, I love your graphics work! Do you have a website portfolio? I would love to see more of your art.
 
Old 06-27-2016, 03:05 PM   #41
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Hey man, thanks a lot, really appreciate it.

I have around 20 years of graphics work behind me, some decent some bad
Quote:
Originally Posted by makit3d
Do you have a website portfolio?

NO, i don't!! Don't ask me why. Maybe because: "The shoemaker's son always goes barefoot."
 
Old 07-03-2016, 10:14 PM   #42
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Good news everyone!

 
Old 07-04-2016, 01:36 PM   #43
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I love the fact you keep updating this game.

How well are sales doing, if I may ask?
 
Old 07-04-2016, 05:27 PM   #44
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Quote:
Originally Posted by makit3d
How well are sales doing, if I may ask?

Well, this for me is more of a philosophical question than a financial one... around a 1000 people have bought it so far on steam, the real question is how many enjoyed it, to how many i managed to convey the idea of simplicity and the underlaying message.
But this is a big and fast world, people cant afford to stop and contemplate or meditate about something for more than what... 2 minutes? So i'm thankful to the few that write emails about the game, because i see that there are still those who like to dream and are not afraid to show it... i babbled a little there, anyway yeah, im very happy with whats happening so far.
 
Old 07-06-2016, 07:33 AM   #45
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Party time

 
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