Silo 2.3.1 released

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Old 04 April 2015   #61
3d connexion 3d mouse support! My SpaceNavigator sits unused!

Please Please Please Please Please!

from what I understand, its actually pretty easy....
 
Old 05 May 2015   #62
Are you going to provide some kind of roadmap with new features and bug fixes ? It has been half year since last update. Any news ?
 
Old 06 June 2015   #63
Hello ? Anybody home ? NeverCenter why don't make pay upgrade , I'm pretty sure there is a lot of people willing to pay for bug fixes and new features.Just give it to us and stop playing hide and seek.
 
Old 06 June 2015   #64
Yes. Paid upgrade is fine.

Perhaps we just crowdfund silo3d.
 
Old 06 June 2015   #65
Hey guys, we're working on Silo, don't worry!

Our plan is to have a minor release sometime this summer with a couple added features (and a few more bug fixes). We'll probably just call it Silo 2.3.2, and you'll get it for free if you're a silo 2.x user already, as usual.

We do have a longer-term internal roadmap, but things are in flux enough that we don't want to publicly commit to a particular time frame or feature set until we're closer and know approximately where we'll land.
 
Old 06 June 2015   #66
Quote:
Originally Posted by mikefarny
Hey guys, we're working on Silo, don't worry!

Our plan is to have a minor release sometime this summer with a couple added features (and a few more bug fixes). We'll probably just call it Silo 2.3.2, and you'll get it for free if you're a silo 2.x user already, as usual.

We do have a longer-term internal roadmap, but things are in flux enough that we don't want to publicly commit to a particular time frame or feature set until we're closer and know approximately where we'll land.


Thanks for the update. Looking forward to any and all updates to this great software!

Rich
__________________
---Wolff On The Prowl---
 
Old 06 June 2015   #67
that sounds nice, is one bugfix also the problem with the black-screen issue in linux
 
Old 06 June 2015   #68
Sounds good
 
Old 07 July 2015   #69
Sounds great!.. I use silo every day as character artist since 2011. In Ubisoft , i have a lot of software packages i can choose like 3dsmax, Maya, Modo , but i terms of speed base modeling i still use Silo+Tablet . I use zbrush as well, but sometimes it needs more precision if you create hard surface stuff. What would be great its to have Goz bridge between Silo and Zbrush.. I would also pay for the updates. Just dont drop silo development please !
 
Old 07 July 2015   #70
silo updade

another sugestion is add zbrush navegation method in silo

Rotate view Click left mouse button & drag Background
Pan view Alt+Click left mouse button & drag Background and
Zoon view - Alt+Click left mouse, Release Alt, drag Background,

so, zbrush is very popular program, considering that many artists today use zbrush , I imagine it would be interesting that silo, wonderful tool , have this option.
 
Old 07 July 2015   #71
Mike could you add feature tickbox 'Keep as separate geometries' to 'Mirror Geometry' ? If you mirror geometry Silo by default combines objects into one geometry, it's easier to combine than de-combine.
 
Old 07 July 2015   #72
it would be really awesome if there was a Silo to ZBrush, both 32 and 64 bit considering the 32 bit version is being fazed out, don't forget the 64 bit version or the idea will be for naught!
__________________
---Wolff On The Prowl---
 
Old 07 July 2015   #73
Quote:
Originally Posted by mikefarny
Hey guys, we're working on Silo, don't worry!

Our plan is to have a minor release sometime this summer with a couple added features (and a few more bug fixes). We'll probably just call it Silo 2.3.2, and you'll get it for free if you're a silo 2.x user already, as usual.

We do have a longer-term internal roadmap, but things are in flux enough that we don't want to publicly commit to a particular time frame or feature set until we're closer and know approximately where we'll land.


Hi, Mike any new news about 2.3.2 ?
 
Old 08 August 2015   #74
I just grabbed 2.3.1 x64 from the nevercenter site and I get silo.exe has stopped working when trying to launch it - I did the usual run as admin on both installer and exe but no dice - as well as downloading it a few times to make sure the installer wasn't a bad egg. I'm on a new build running windows 7 - silo 2.1.1 installs and operates just fine as does a handful of other x64 3d apps requiring directX, c++ etc so I don't know if there's something I'm missing here. Thanks
 
Old 08 August 2015   #75
- tumbleweed rolls by -

I just realized I hadn't installed windows 7 service pack 1....
 
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