Silo 2.3

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Old 06 June 2014   #1
Silo 2.3

Hi, guys.
I don't know if this is well known, but some people complain that only those who bought the software from Steam get last update.
If you don't get your update. Go to nevercenter website and download silo trial.
Trial is 2.3
On Mac it automatically register to 2.3 professional (since my previous version is legit).
I don't know if on Windows is the same. Maybe you will have to type your registration code by your self.

Hope it helped.
 
Old 06 June 2014   #2
Thanks for the "heads up" rafaljb, downloaded and testing now - registration is recognized automagically. (reminder: PC version is 32bit only at this time)

Also, Thanks for the update Nevercenter, here's hoping for more Silo goodness in the future.

take care
 
Old 06 June 2014   #3
What? Where did Nevercenter announce it? Relese notes? wow...
 
Old 06 June 2014   #4
:O
Whats new???
I see it moved to Qt version 5
 
Old 06 June 2014   #5
No FBX exporter or importer. :(
 
Old 06 June 2014   #6
The interface looks neater with a little more space between menu items and text in the various editor panels - might take up a bit too much room on smaller displays though.


Be interested to see a change/fixed log.
__________________
Some basic silo tutorials
 
Old 06 June 2014   #7
I'm having weird issues with the mousewheel and selecting... anyone else noticed something?
alt+middle click that i use as pan now also zooms the view, without scrolling... is this a setting, can i change it (checked the mouse settings, but couldn't find a working solution
)?
 
Old 06 June 2014   #8
Originally Posted by outburner: I'm having weird issues with the mousewheel and selecting... anyone else noticed something?
alt+middle click that i use as pan now also zooms the view, without scrolling... is this a setting, can i change it (checked the mouse settings, but couldn't find a working solution
)?


I thought it had brought my mouse config in from my 2.2 install, but maybe he has changed the default mouse mapping.

The default was alt-lmb rotate, alt-mmb pan, alt-rmb zooom

I guess now it's alt-lmb pan, alt-mmb zoom and alt-rmb rotate by default which is my preferred config.

You can change it back in the mouse settings. Click the middle tab and change Alt MMB to Pan, or load up the config from your 2.2 install.

EDIT:

Of course my previous 2.2 config is being used. I forgot that Silo Data is stored in User/Documents since Windows Vista due to write access restrictions to the program files folder (it used to be stored in the installation folder).
__________________
Some basic silo tutorials

Last edited by Cinnsealach : 06 June 2014 at 02:55 PM.
 
Old 06 June 2014   #9
I'm trying to use Silo in conjunction with Unity, but without FBX export it's difficult.
The obj doesn't export smoothing, and the material just says Default. :(
 
Old 06 June 2014   #10
Originally Posted by Giakaama7: I'm trying to use Silo in conjunction with Unity, but without FBX export it's difficult.
The obj doesn't export smoothing, and the material just says Default. :(


Maybe the free Shade 3D* for Unity could be a solution…It's available for free at the Mac App Store. Windows version is available at mirye.net.

*It's the complete Shade 3D modeling animation suite, sans the render engine.

Regards
Stefan
 
Old 06 June 2014   #11
Quote: 'm trying to use Silo in conjunction with Unity, but without FBX export it's difficult.
The obj doesn't export smoothing, and the material just says Default.
:

Refine the mesh and then save as obj.
It comes in smooth in an old Unity I have.
You may have to scale it up in unity.
if you have Lightwave you can do the subdivision smoothing in there(if you don't want to refine it) and export it from there.
 
Old 06 June 2014   #12
Originally Posted by futagoza: Maybe the free Shade 3D* for Unity could be a solution…It's available for free at the Mac App Store. Windows version is available at mirye.net.

*It's the complete Shade 3D modeling animation suite, sans the render engine.

Regards
Stefan


I've tried Shade a long time ago, i think it was version 9, for the moment I export the obj, then import it to Blender then do the rest there.
But I wanted not to switch Apps.
BTW are you a Shade user ? , how it compares with Softimage on the modeling side ?

@nik75 - I know about the refine mesh, but I didn't talked about that. I'm talking about " Making an edge Sharp or Smooth by angle or manual input " ( Smoothing Groups ).
 
Old 06 June 2014   #13
Originally Posted by Giakaama7: I've tried Shade a long time ago, i think it was version 9, for the moment I export the obj, then import it to Blender then do the rest there.
But I wanted not to switch Apps.
BTW are you a Shade user ? , how it compares with Softimage on the modeling side ?


Hi Giakaama7,

i only suggested Shade 3D for Unity as additional tool for Silo, because you asked for .fbx support. I'm a Shade user, yes, but can't compare it to Softimage because i'm on a Mac. BTW. since you said you used Shade 9, there's a whole new UI and some more polygon modeling tools available now in Shade, compared to Shade 9.

Best regards
Stefan

Last edited by futagoza : 06 June 2014 at 06:07 PM.
 
Old 06 June 2014   #14
Thumbs down

Ok what's the point of this update more space in menus ?! Still crashing and unstable !!
 
Old 06 June 2014   #15
Exclamation Rumor Mill Talk

Like usual the rumor mill going strong without a word from NeverCenter.
 
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