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Old 06 June 2014   #1

Here is a character im working on atm . No hair yet , just working on the clothing and such , hair will be done in maya .

Old 06 June 2014   #2
Stylized Character Modeling in Silo

Here is an update using Nurbs splines .

Old 06 June 2014   #3
Great model man! Do you have a screenshot of the wires? We can always learn more.
Old 06 June 2014   #4
Outbruner here is the Wires

Here are the current wire frames ,now that i have the proportions i was aiming for i can start working on finalizing the model then moving onto details.

Old 06 June 2014   #5
hair Update

doing polygon splining for the hair is time consuming ,but im getting the hangout of it, came up with some new methods here .

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