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Old 06-02-2014, 05:43 PM   #1
AbsorbentGhost
3ds max and maya
portfolio
Valentious Williams
Freelance airbrush artist
Saint Lucia
 
Join Date: May 2011
Posts: 406
AbsorbentGhost_Silo_DSB

Here is a character im working on atm . No hair yet , just working on the clothing and such , hair will be done in maya .

 
Old 06-03-2014, 01:36 AM   #2
AbsorbentGhost
3ds max and maya
portfolio
Valentious Williams
Freelance airbrush artist
Saint Lucia
 
Join Date: May 2011
Posts: 406
Stylized Character Modeling in Silo

Here is an update using Nurbs splines .

 
Old 06-03-2014, 08:08 AM   #3
outburner
psy cop
 
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clandestine studio
Crescent Island, Bulgaria
 
Join Date: Aug 2012
Posts: 142
Great model man! Do you have a screenshot of the wires? We can always learn more.
 
Old 06-03-2014, 09:53 AM   #4
AbsorbentGhost
3ds max and maya
portfolio
Valentious Williams
Freelance airbrush artist
Saint Lucia
 
Join Date: May 2011
Posts: 406
Outbruner here is the Wires

Here are the current wire frames ,now that i have the proportions i was aiming for i can start working on finalizing the model then moving onto details.







 
Old 06-03-2014, 09:04 PM   #5
AbsorbentGhost
3ds max and maya
portfolio
Valentious Williams
Freelance airbrush artist
Saint Lucia
 
Join Date: May 2011
Posts: 406
hair Update

doing polygon splining for the hair is time consuming ,but im getting the hangout of it, came up with some new methods here .



 
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