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Old 09-20-2013, 08:01 AM   #1
Tutmozis
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Question Mirror - vertex problem at X 0

Hello.

I study this Silo, and it's great, but I have a major problem.

For example, if I work on navel, this happen when I mirror it for test.
But if I do the same work and its already mirrored, then no problem to manipulate the navel...



Why this happen ?
I don't want to mirror the object yet, I want when I finish it, because head is missing for example, and if I attach the head with already mirrored body, I got some problems. And Instant Mirror doesn't show this error for example... so I don't like that to use.

The object line where is mirrored is on X = 0, and all vertexes at that line are at 0 too.

The other problem is, I did a test cube, see image:



So its simple 3 part cube. Mirroring side is at X = 0. Mirror was successful... and when I subdivide... you can see...

When I Undo the mirroring... I got a invisible vertex, which doesn't move... you can see on image. I want to move the vertex at edge, and nothing happen...

What happening here

P.s.
If somebody need the object, here it is with cube test:
Silo
 
Old 09-25-2013, 10:52 AM   #2
Tutmozis
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Thumbs up Fixed

Hello.

I fixed the problem. It was a Silo bug, and restarting Silo was not helpful, I had to restart the entire PC, so everything is ok now

But I have a question regarding symmetry:

My body in this model is already in symmetry.
What if I do the head on his own, make is symmetrical and I combine with already symmetrical body. Will work as one symmetrical object ?

Or better if I made the head now, building from neck ?
 
Old 09-25-2013, 04:47 PM   #3
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Andy Kinsella
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Try adjusting the seam tolerance value in the options.
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Some basic silo tutorials
 
Old 09-29-2013, 06:52 AM   #4
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Andy Kinsella
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building the head on its own and combining with the body should not cause a problem.
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Old 09-29-2013, 06:52 AM   #5
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