|08-21-2013, 11:15 PM||#2|
Lord of the postsportfolio
Join Date: Jan 2003
Hello, Kyle and welcome to the Silo lounge...as I like to call it. Beers are in the fridge my friend.
Now down to business...
1) Select your mesh in object mode
2) Use C and V to increase/decrease the sub-division level of your object
3) Go to the Subdivision menu
4) Select "Refine Control Mesh"
...your mesh should now permanently be at that sub-D level, as normal.
Silo, 3D Coat, Blender
C, C++, Java
Currently working on...HCR #42
|08-22-2013, 08:13 AM||#3|
Crescent Island, Cuba
Join Date: Aug 2012
- When saving in SIB format the subD levels are preserved. For example if you sculpted a subdivided mesh, then save... next time even if the mesh opens in the base poly form, just by hitting the 'c' key, you'll go back to your sculpt and see it as it was.
or (even better):
- Go to FILE/SAVE SCENE/OPT, in OBJ file properties enable 'save subdivision mesh'... now every time you save as SIB, the model will be low poly with the subD info correct (as described above) BUT when you save as OBJ the model will be automatically subdivided, this way you don't destroy your base mesh
|08-22-2013, 08:13 AM||#4|
Join Date: Sep 2003
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