Modeling Holes in Jaw

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  12 December 2005
Question Modeling Holes in Jaw

Greetings! can someone post a small tutorial on how to best create a mouth mesh for animation? Specificaly, i am trying to recreate the Alien Mouth, but ...heh no luck with my trial and LOTS of error. Trying to understand how to create the holes on the jawline.

my attempts have been atrocious! please advise.
sadicus- CGS Portfolio
win10 | AMD 12 Core | nvidia GeForce GTX 1070 |
  12 December 2005
Don't have time to really do a tutorial for you but i think teh first tip i would give is to not start with a sphere. Your problem lies with the way the sphere is lined up. To create the hole you want you'd want some vertically running polys that make up the snout better and from there you could have extruded down that skin piece.

I recommend you start with a box instead and you'll find things a bit easier.
  12 December 2005
thanks Swampthing.!

The sphere looking monstrosity was from a zSpher (ZBrush2) i realize i need to do this type of effect in a traditional way. The tutorials i have don;t show this type of mesh creation, but even on the Loxology site they have an alien type mesh with the same effect! i just don't see how to extrude the mesh corectly for this effect. i am trying to keep it in one mesh.
sadicus- CGS Portfolio
win10 | AMD 12 Core | nvidia GeForce GTX 1070 |
  12 December 2005
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