Silo 2.4 Beta!!!

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Old 05 May 2017   #1
Silo 2.4 Beta!!!

In the website of the nevercenter there is a beta version 2.4 of silo to download. Is he back?
 
Old 05 May 2017   #2
Version 2.4 Beta
- FBX and Collada support (for easier export to game engines like Unity and Unreal, making Steam mods, etc).
- An updated windowing system.
- Under-the-hood rewrites (to improve performance and stability).
- Bug Fixes.
Note: This version is STILL IN BETA; usual beta cautions/warnings/disclaimers apply.
- Download the beta here.

Last edited by outburner : 05 May 2017 at 08:47 AM.
 
Old 05 May 2017   #3
O_O >_< o_O

Er...this isn't a joke, right? I mean, I got an email that I immediately thought was suspicious. I double checked it. I downloaded via the link...after making sure it was going to the 'right' place. Even ran an extra virus scan on the DL'ed .zip file and extracted .exe file.

...I'm still in shock. I feel so confused! ...and so HAPPY!
__________________
^_^

Paul L. Ming
 
Old 05 May 2017   #4
Confirmed

Looks like it's real! Holy cow, and update!
 
Old 05 May 2017   #5
I'm actually happy about the inclusion of FBX export. That would save me extra steps in getting my models into Unity... but



The same object exported as OBJ works perfectly, as with all previous versions of silo.

Can any of you guys confirm or debunk my experience?

Thanks!
 
Old 05 May 2017   #6
FBX Import Export

Outburner, I was able to export and import a quick low poly I made in Silo in FBX format.

Then I went to TurboSquid and imported a random free FBX space station took a bit but no issue.

(If you make your file available I'll try to import it.)

However, the polycount caused a very noticeable performance hit to Silo.
Not too happy with that as I have a older but, solid workstation:

Dual Xeon 16 thread (E5620) system with 64GB ECC RAM and an 8GB Radeon RX 480 running
Windows 8.1 Pro.

Screenshot:
 
Old 05 May 2017   #7
Happy its actually working, i tried with a simple cube with some extrusions, very low poly. i didnt generate any uvs, maybe there is the problem (on the other hand when i saved to OBJ the model imported perfectly and looked as expected in Unity). Will try later.

Thanks for testing!
 
Old 05 May 2017   #8
Alt Scroll wheel

2.4.0 Beta B: I wanted to 'ZoomView In' with Alt Scroll Wheel but it's not working.
The Mouse Settings are the same as in 2.3
 
Old 05 May 2017   #9
Woot bug fixes!! Thanks folks!
 
Old 05 May 2017   #10
I hope there's a Mac version soon!
 
Old 05 May 2017   #11
Haven't used Silo for some time and don't know my serial #. How do I find it.
 
Old 05 May 2017   #12
I'm still getting the errors, even with models that work in unity when exported to OBJ, but not as FBX. DAE works with wrong orientation, but thats just a question of finding the right settings.

In Unity4 the importer errors out and doesn't import anything. In Unity5 the error says that there is no geometry but still imports the shape.

Anyone else?
 
Old 05 May 2017   #13
Their kickstarter project failed and they finally got to senses and maybe decide to give people what they want. Pitty it took them 10 years to made this obvious decision but if they deliver some real deal I may forgive them.
 
Old 06 June 2017   #14
Originally Posted by Wigand: 2.4.0 Beta B: I wanted to 'ZoomView In' with Alt Scroll Wheel but it's not working.
The Mouse Settings are the same as in 2.3


I'm having the same issue, which is a bummer, because muscle memory keeps making me try to use that function. I can Alt-click the wheel to zoom, but I'd prefer the wheel.
 
Old 06 June 2017   #15
Originally Posted by ElorOnceDark: I'm having the same issue, which is a bummer, because muscle memory keeps making me try to use that function. I can Alt-click the wheel to zoom, but I'd prefer the wheel.


It appears that none of the alt-modifiers work with the scroll wheel in this version.
__________________
Some basic silo tutorials
 
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