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Old 10-03-2005, 05:35 PM   #16
smackbringer
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Thank you all, i feel overwhelmed with the amount of tutorials you threw at me. Rebeccak, thanks for posting, I think that stahlberg tutorial may have hit the nail on the proverbial head. Also, good luck with your class. I may just end up taking one from you eventually.

Boris Vallejo, I knew I had seen that name somewhere, just couldn't put the name to the artwork.

Really, thanks to everyone who posted suggestions, I will read through each and every one of those tutorials.
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Old 10-03-2005, 05:55 PM   #17
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smackbringer,

Thank you very much! Best of luck with your work.

Cheers,

~Rebeccak
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Old 10-03-2005, 07:22 PM   #18
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Will you be posting the WIP as you go?

I only mentioned the risk, because I have always taken them. I have rarely failed, but the risk is there. My first airbrush job was like that. I had no clue, but someone hired me. So I ran out and bought an airbrush and some 1shot enamel. I had one really bad screw up, but I called a pro at 11pm and he walked me through how to fix it.

smackbringer I am in Pasadena, but work in Millersville. Are you a fulltime freelance artist?
 
Old 10-03-2005, 07:32 PM   #19
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Since you are pressed for time the best way I think to do this would be to start with models. Either get your friends to pose, hire models of get he people from the movie to do it. Take a lot of shots not 1 or 2 as you dont really know what you have until you look at them in onscreen. Next use photoshop to composit an image together out of the best parts of the shots. Then edit it in photoshop to get it exactly like you want. Then just use that as a base for a painting in Painter if you really want it to look painterly. And you can always blend the painted version with the originial to get details where you want them. Doing it this way will be by far the fastest and best I believe.


Oh and also the main things about working from photos is to go over ALL of the photo making the lines and detials look good. When you go from a model to a drawing then to the computer you naturaly make all the lines flow and edit the ones that distract etc. You will need to do this in photoshop. If not it will just look like a snapshot.

Oh and good luck.

Last edited by Sulla : 10-03-2005 at 07:38 PM.
 
Old 10-03-2005, 08:17 PM   #20
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Quote:
Originally Posted by XLNT 3d
Will you be posting the WIP as you go?

I only mentioned the risk, because I have always taken them. I have rarely failed, but the risk is there. My first airbrush job was like that. I had no clue, but someone hired me. So I ran out and bought an airbrush and some 1shot enamel. I had one really bad screw up, but I called a pro at 11pm and he walked me through how to fix it.

smackbringer I am in Pasadena, but work in Millersville. Are you a fulltime freelance artist?


I'm not a full time freelance artist. I work in columbia, MD at the headquarters for a national sign franchise in IT. Since I'm not a pro artist, things like this tend to freak me out a bit but I take the jobs for the extra money and it also adds to my resume and helps push me out of my saftey box. This piece is definitely outside my comfort zone art wise. A little too much. I will absolutely be posting WIPs of this piece as I highly value the comments on this forum.

Sulla, I absolutely requested all the references I can get. The one girl is a russian bikini model and she's been well documented. I just have to find a choice photo of her. The main character also happens to be the producer and a very cool guy. If I can't get a good reference picture of him, I could always drive over and get a picture with my digital camera. He's supposed to be calling me tomorrow about the reference pictures and the wacom.
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Old 10-03-2005, 08:21 PM   #21
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smackbringer,

Oh, hey, you're a local. XLNT 3d, Roberto has mentioned you, I think you gave a talk at the local SIGGRAPH meeting? Wish I could have made it.

At any rate, good luck with this ~ I agree, doing new projects is quite useful to break out of the box.

Cheers,

~Rebeccak
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Old 10-03-2005, 08:26 PM   #22
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Well you should be fine if you have reference shots to start with. You can just a strait digital work flow and it will be fine.
 
Old 10-03-2005, 08:29 PM   #23
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Yeah, i'm really trying to pull out all the stops so that this thing dosen't crash and burn badly. Anything to minimize failure.

Rebeccak, are you East Coast as well?
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Old 10-03-2005, 08:31 PM   #24
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smackbringer,

Yep, Northern VA.
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Old 10-03-2005, 08:43 PM   #25
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Thats awsome, I work about 20 minutes above the DC beltway. My best friend lives in Arlington. Do you ever do workshops or classes locally?
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Old 10-03-2005, 08:45 PM   #26
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Shows how little most people understand about what goes into making an illustration of that quality. Vallejo spent his whole life developing the style you are going to try to approach. When you start on this piece you will begin to appreciate the mastery of it.

I'd say you should do a kick ass job on the stuff that is up your alley and hope for the best on the poster.

This style is so far from line art its no laughing matter.

None the less good luck.
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Old 10-03-2005, 08:46 PM   #27
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Are you sure Rebecca?

Funny, I could swear that you lived somewhere up north. Like Alaska or Vermont.
At least that what I saw on the CgSociety map.

-R
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Old 10-03-2005, 08:47 PM   #28
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Quote:
Originally Posted by smackbringer
Thats awsome, I work about 20 minutes above the DC beltway. My best friend lives in Arlington. Do you ever do workshops or classes locally?


Rebecca gave a local workshop a few months ago, and it was packed.
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Old 10-03-2005, 08:49 PM   #29
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smackbringer,

You know, I've only ever done one (this was in the runup to the Anatomy Reviews, I was trying to shake off some rust and see if I could still draw anything, lol) and it was really cool! I'd love to do more, I did this one in conjunction with some really nice folks at ArtDC.org, and it was a blast. Even bought like 14 flimsy wood fold~up easels for the event, lol!

I'd like to try to do something like that more, but it's hard to get space, etc. Models are less of a problem, as there is the local Figure Drawing Guild, and ArtDC can help me with hiring models (we had 2 the day of the workshop). Roberto was there, as well as Ines and LoTekk, Thalaxis, and a few other locals I know thru CGTalk. What I'd really like to do is teach full~time, but of course it takes time to get that kind of position, and I haven't yet finished my MFA. But yep, after the CGWorkshop, I'd like to try to organize another local workshop.

Cheers,

~Rebeccak
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Old 10-03-2005, 09:06 PM   #30
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Quote:
Originally Posted by Kanga
Shows how little most people understand about what goes into making an illustration of that quality. Vallejo spent his whole life developing the style you are going to try to approach. When you start on this piece you will begin to appreciate the mastery of it.

I'd say you should do a kick ass job on the stuff that is up your alley and hope for the best on the poster.

This style is so far from line art its no laughing matter.

None the less good luck.


I absolutely know what you're talking about. I assured the producer that my stuff would be nowhere near as good but I think he understands that. Close will work in this case. I'm nervous that I might get in too deep that I won't be able to have a pro bail me out.
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