[tutorial] Modeling & Texturing Hi Poly Characters

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  07 July 2005
[tutorial] Modeling & Texturing Hi Poly Characters


This guidebook examines 3D character creation in Alias' Maya 6 (although users of other programs can follow along, it's not ovelry program specific). Character concept creation and refinement is discussed. High polygon modeling is explored, followed by UV mapping concepts and techniques. Finally, photo realistic texturing is examined using color, bump, diffuse, and specularity maps. The material covered is suitable for anyone with some experience in 3D modeling and is useful when planning characters for cut-scenes and other game cinematics. I'm still in the process of learning all of this, so this is aimed at those who aren't completely new, maybe theres a few good bits for the experts too. Feel free to comment and critique. You can watch an animation with this character here.

http://www.metaversalstudios.com/modeltexture_pg1.php

Last edited by Jens L : 07 July 2005 at 01:13 AM.
 
  07 July 2005
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:41 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.