# Cubism? I erm don't get it.

 04 April 2005 #1 Simon A lot of nothing to say.   portfolio Simon Roth Games developer Oxford, United Kingdom   Join Date: May 2003 Posts: 2,641 Cubism? I erm don't get it. Ok just came on the forums and found this new board. Thought I'd try it out... I need to put together a project on cubism, but I never really got taught it. Yeah I can look at an image and know its cubist but what is it?! How for example do I go about creating a cubist piece? I'm not sure how it works or what the images try to achieve? its all so abstract to me, probably all this 3d and direct observation has turned me into a logical unimaginative robot. I've copied some Picasso's and tried to get a feel for it, but I dont feel like I really know what Im doing. I know a few ground rules about the use of tone and the use of multiple sides of an object but other than that Im lost... Do I need to be on drugs to make cubist art?!!? Cheers Simon __________________ MaiaGame.com Linkedin Twitter Last edited by 99sproth : 04 April 2005 at 01:47 AM. Reason: I cant spell share quote
 04 April 2005 #2 danistheman Veteran   Join Date: Jan 2004 Posts: 33 A cube has 6 sides, but you can only see 3 at a time. Cubism is showing all six sides in one image. How you show that? dunno, maybe drugs like you said. __________________ share quote
 04 April 2005 #3 JesseDavis Lord of the posts portfolio Jesse Davis Animator Irvine, USA   Join Date: Jul 2003 Posts: 762 Originally Posted by danistheman: A cube has 6 sides, but you can only see 3 at a time. Cubism is showing all six sides in one image. How you show that? dunno, maybe drugs like you said. lol that's the farthest thing from cubism ever. In a small bit: Cubism is the ability to show the space inbetween objects while looking at what you are depicting as a whole. Not necessarily the objects in the image, but rather the space as an entity itself. This I gathered was what we were doing when I was painting in the style in my painting class. Regardless of this is exactly right or not (I can't "define art" very well), I am certain that danistheman's response is not very accurate. Last edited by JesseDavis : 04 April 2005 at 01:56 AM. Reason: added words share quote
 04 April 2005 #4 danistheman Veteran   Join Date: Jan 2004 Posts: 33 __________________ share quote
 04 April 2005 #5 JesseDavis Lord of the posts portfolio Jesse Davis Animator Irvine, USA   Join Date: Jul 2003 Posts: 762 hmm yea I think so too. I never really studied it with trying to objectify different objects though through different angles. It was always "the space between the objects". But yea, it's hard as hell and I only got it in the last painting I did in the study. :\ share quote
 04 April 2005 #6 Simon A lot of nothing to say.   portfolio Simon Roth Games developer Oxford, United Kingdom   Join Date: May 2003 Posts: 2,641 Thanks for that link. More research for me. Its so hard to understand how I could compose and image and such. Especially when there are no hard rules. Originally Posted by m0og0o: But yea, it's hard as hell :\ Encouraging. -Si __________________ MaiaGame.com Linkedin Twitter share quote
 04 April 2005 #7 dioxide Frequenter   Join Date: Jan 2005 Posts: 209 I think the basic aspect of cubism was to view the subject from many different locations, that were not in any particular order. Such as seen in the works of Braque and Picasso, where you see a "discord" of different squares that cannot be arranged correctly even if you tried. share quote
 04 April 2005 #8 DoInferno Now equiped!   portfolio Carlos Ranna Illustrator Brazil   Join Date: Dec 2004 Posts: 605 Yes, it sometimes show more than a side of an object, but there are lot more than it in this art movement. Let´s say it started a little before Picasso, with Cezanne. Hope you like the explanation. Cezanne painted ignoring the rules of perspective, so he could compose his painting the way he wanted. The key idea is to stop understanding the canvas as a windown to the world, and realize it´s a flat, 2D space were you put paint to form images. Being so, it´s less important if a table is in the correct rules of perspective than the fact that it´s shape are well putten to form the composition. It´s a way of constructing your images with the pictorial elements, without trying to mimetize the world. Just to enfatize what i´m saying, later in time, Magrit painted a Pipe and wrote underneath it "It´s not a Pipe". So what in hell is that thing tat looks so much like a Pipe? A painting, of course. For us today that may seen normal, but back then it was a inovating tought. Picasso took the Cezanne way to construct his image to the extreme, and created a way to make a 3D scene into his 2D canvas, without trick us to think it´s 3D! In his 2 Dimensional Space Quest, he had to use less colours, so his paintings wouldn´t be so damn confuse, hehe... He also started to use Types in the paintings, collages, and in the process of desconstructing the images he created the "Tableau - Object", that was a 3D painting in a 3D space, leaving the surface of the 2D canvas. There´s a lot more to talk about this art movement, but i hope it helps you understand it! share quote
 04 April 2005 #9 Zack Coming Soon...   Zachary Taich Modeler Sunnyvale, USA   Join Date: Oct 2003 Posts: 544 Cubism also has very specific subject matter; I believe pleasures of the kitchen, pleasures of the cafe, and pleasures of music are the main ones. __________________ www.zack3d.com >> Coming Soon: Adventure takes a whole new form... << share quote
 04 April 2005 #10 vrljc Finally!   Jon Campbell Prof Pet Groomer Blue Sky Studios USA   Join Date: Jan 2003 Posts: 373 This goes along with what DoInferno wrote concerning Cezanne. You can't just study one art movement and understand it. You need to go back and find out where Cubism came from to understand it more. Then you need to go forwards and see what came of cubism. For starters (going backwards in time) look @: Pablo Picasso's pre-cubist works Henri Mattise Cezanne (as mentioned before) Van Gogh (Post Impressionism) Renoir Claude Monet Manet (Realist) Daurnier (Realist) One thing that you will notice from around the Realist (maybe eariler, cant remember exactly) movement is that painting started to go from very 3 dimensional to very flat. Pretty much a transformation. Then past cubism things get even flatter until you hit Kandinsky, Piet Mondrian, even to American Abrstract Expressionist painter, Jackson Pollock. Do a google search on each, lots of good info. Good luck! -jon __________________ Blue Sky Studios Ice Age: The Meltdown share quote
 04 April 2005 #11 rootsworks Expert   portfolio Brian Root Illustrator Seattle, United States   Join Date: Feb 2004 Posts: 226 Originally Posted by danistheman: A cube has 6 sides, but you can only see 3 at a time. Cubism is showing all six sides in one image. How you show that? Oh, that's easy! It's called UV unwrapping. __________________ roots.works | twitter share quote
 04 April 2005 #12 ashakarc timeTraveller   Ali Shakarchi Canada   Join Date: Oct 2004 Posts: 711 Yeh, Cubism was an art movement in early 20th century that started and ended with Picasso, but Cubism as a way of thinking had spawned a historical revolution in the art and representation of the idea. By itself, is a way of thinking, knowing, and expressing. It took several forms and evolved into different media from simple 2D collage work to architecture. So, yes it is about multiple view points that extends through time, synthetically assembled and explicitely demonstrated. How to paint like a Cubist? well, there is not even a guideline, what ever you do will be received as an imitation of Picasso. But to take advantage of this great movement, you will need to understand the essence of it. Cubism is not a style, as declared by some art historians who like to label anything so they are coined with being the first to recognize such and such. Cubism, is deeply rooted in the development of human thinking from Classicism to the Avant-Garde work of artists, architects, philosophers, physicists, playwriters, etc. Sorry, I will contribute more into this thread, but have to run. best, ashakarc -------------------------------- I am not what I am. I am what I am not. (Hegel) share quote
 04 April 2005 #13 GOTgraphic As Effective as Floss   portfolio Mark Spencer Reynolds His Graphicness GOT GRAPHIC™ NEBRASKA, USA   Join Date: Nov 2004 Posts: 685 Originally Posted by rootdown: Oh, that's easy! It's called UV unwrapping. That or painting/depicting objects that are shatered and lay on some surface in front of you. I had this painting assignment in college and we were supposed to do it in cubist style. I got yelled at with my first attempt. So I took the objects, smashed and tore them all apart, set up a still-life, painted that and got an "A". I was told that I cheated though __________________ GOT GRAPHIC NOTHING IS TOO BEAUTIFUL -Bugatti UGLINESSS DOESN'T SELL -Loewy share quote
 04 April 2005 #14 ThirdEye PinealGlandOptics   CGConnect Member Alberto Blasi Architect & Graphic Designer Milan, Italy   Join Date: Jun 2002 Posts: 10,240 Originally Posted by zero2zillion: Cubism also has very specific subject matter; I believe pleasures of the kitchen, pleasures of the cafe, and pleasures of music are the main ones. yeah, and war. __________________ www.albertoblasi.com | architect & graphic designer share quote
 04 April 2005 #15 ralphmanning Lord of the posts   portfolio Ralph Manning User Interface Designer Tesco Central London, United Kingdom   Join Date: Oct 2004 Posts: 817 I can imagine that drawing/painting a cubist piece of art from observation would be extremely hard and time consuming. I have done a project on cubism before and needed to do a cubist painting as part of that project. To make it easy for myself this is what I did: From looking at past and famous cubist works, you have probably noticed that the “subject” of the painting is predominantly still-life. Therefore, I arranged my inanimate objects on a table, set up good lighting and took many photographs of it many different angles and distances. Later, after discarding some of the “less good” photographs, I opened them all up in Photoshop. After carefully looking at the shape of the “fragments” in famous cubist works, I continued to cut angular sections out of my photographs with the polygonal lasso. At the same time I composed what my painting would look like in a fresh canvas (considering dpi), and gradually built up my image, much like a jigsaw puzzle. I was sure to have a nice range of different angles in my choice of photographs. When I had all my chosen photograph fragments laid out, I then merged them all together and carried out minor adjustments, (brightness/contrast, colour balance, saturation, levels, blahblahblah) - I also colourised mine blue as I wanted to add something a little different in to my painting. But, a suitable colour would be dark, under-saturated browns, greens, etc. Once I was satisfied with my image, I then got a high-quality print of a suitable size. I could then use this print to paint from. I found it much easier, as I’m sure everyone would. Of course, instead of using photographs, you could easily model something in a 3D app, and then render it at many different angles and views. __________________ www.ralphmanning.com share quote

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