CGTalk > General Techniques > Art Techniques and Theories Forum
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 06-14-2012, 08:26 PM   #1
freighttrein
New Member
portfolio
Alex Le
Cumming, US
 
Join Date: Jun 2012
Posts: 4
Where do people get ideas?

So im a newbie digital painter and i started doing the process where you brush random things until you see a picture. Ten minutes in and i see nothing. Where does everyone get ideas to paint these things?
 
Old 06-16-2012, 04:50 AM   #2
Andrewty07
lifelong scholar of art
 
Andrewty07's Avatar
portfolio
Andrew Prewett
Animator
walnut creek, USA
 
Join Date: Dec 2011
Posts: 564
I have seen some concept artists do something similar to what you mentioned but also placing a texture as a background, tweaking its contrast and opacity to subtle it down a bit and then drawing over it for ideas. Another method is to take a few images and combine them into a new idea or concept until a foundation is established to run off of. Ultimately it is up to you to play around with different things to find your best inspiration, some artists do things like listen to movie soundtracks and imagine what would be going on while it played or the kind of creature/character that would be on screen.
 
Old 06-16-2012, 07:15 PM   #3
Lunatique
Pragmatic Dreamer
 
Lunatique's Avatar
CGTalk Forum Leader
portfolio
Robert Chang
Artist|Writer|Composer
Photographer|Director
Lincoln, USA
 
Join Date: Mar 2002
Posts: 8,640

You're going about it backwards. One does not just arrive at something without having a wealth of knowledge/experience to inform them. For example, if you wanted to improvise a piece of music on an instrument, you would not be able to come up with anything decent if you didn't know anything about scales, harmonic structure, rhythm, key signature, dynamics, or have had lots of experience practicing improvisation. Those musicians who can improvise on the spot all have extensive experience and knowledge to inform them of the split-second decisions they must make while improvising in real-time. It's exactly the same with doing the kind of free form exploration in drawing/painting that you're talking about.

Another thing to keep in mind, is that you have no idea if the artist already had a subject in mind before he started scribbling. You need to understand the difference between having an idea in mind already, and then starting to block in the general composition, shapes, values, etc, going from rough overall shapes to more refined shapes, and actually not having any ideas in mind and just blindly scribble on the canvas. I think you're probably referring to the first, not the latter.
 
Old 09-05-2012, 07:23 PM   #4
BillyWJ
Frequenter
portfolio
William White
www.FusedArts.com
Katonah, United States
 
Join Date: Feb 2010
Posts: 294
Quote:
Originally Posted by freighttrein
So im a newbie digital painter and i started doing the process where you brush random things until you see a picture. Ten minutes in and i see nothing. Where does everyone get ideas to paint these things?


The path to becoming an artist is one of practice, and starting out just learning to draw what you see, so you build up a mental and physical portfolio of technique and solutions that can be applied later on. Most beginning drawing classes you'll find in college simply start out drawing things you can see right around you: your hand, an object on the table, or what you see out the window. You spend a lot of time drawing simple still-lifes, like a glass with some water and a couple of flowers. The things you learn drawing glass, and how to deal with the reflections and refractions can be used later on in your career if you come up with an idea that requires a glass of water, or something similar.

I know you'll fall into the same trap most beginning artists do - you want all of your work to be finished, polished pieces, but as a beginner, you need to focus on the actual technique, how to solve problems, how to approach composition, shading, texturing, and lighting. You don't want to "waste" time drawing a simple object, you want to do the naked women/fantasy/sci fi stuff you see here. That will come, you have to give it time, and learn to build up there.

My best advice is to be patient, draw and paint as much as you can, and paint and draw the widest possible variety of things you can - do a simple still life on your desk, and then go and take some reference shots of a cityscape or landscape, and learn how to paint that. That's what traditional artists do, every day. Every time you pick up a pencil, or a brush, or a Wacom stylus, it's an opportunity to learn, and practice, and get better. Sometimes you won't - just move on to the next one. Art needs to become part of your daily life, you need to see the world like an artist does - and want to paint and draw as much of it as possible!
 
Old 09-05-2012, 07:23 PM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:12 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.