Questions about microdetailing on starship concepts?

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  12 December 2011
Questions about microdetailing on starship concepts?

I'm currently working on a large scale mod project for a game. Large enough that all the assets the mod will use must be unique. I'm basically controlling the entire art direction by myself, and I'm trying to keep things looking like 70s-80s era science-fiction.

I'm designing a couple ships, and the process that always gives me the most difficulty, is with the microdetails. Not necessarily greeble, but just the tiny mechanical bits that accompany it. I've provided an example, as well as the quick sketch I worked on this morning. If you've got some advice on how to improve detail, and the design as well, please share!

A great example can be seen here:

Here's where I'm at with my sketch so far:

Last edited by Deadspine : 12 December 2011 at 09:43 PM.
  12 December 2011
Have you tried actually researching real life counterparts like battleships, aircraft carriers, tanks...etc and learn about the how/why they are constructed the way they are, and what all the surface details actually are and why they are necessary?
  12 December 2011
I would think that if your doing such a large scale project you shouldn't be worried about "microdetailing" for quite some time. I know every artist loves detailing, it is like the frosting on the cake for us but it gets wasted if you don't have good forms and designs overall. Also I believe the great artists have purpose and logic in all they do so don't mindlessly stick details on a design unless you have a logic in doing so. It will create more powerful images and ultimately more convincing that they could someday be real if they aren't already. As far as detailing ships, look through texture libraries and google, also try to get out and about to find your own references to photograph. All of this would be better if done before any kind of production so that a large reference library is already on hand.
  12 December 2011
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