Questions about microdetailing on starship concepts?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 12 December 2011   #1
Questions about microdetailing on starship concepts?

I'm currently working on a large scale mod project for a game. Large enough that all the assets the mod will use must be unique. I'm basically controlling the entire art direction by myself, and I'm trying to keep things looking like 70s-80s era science-fiction.

I'm designing a couple ships, and the process that always gives me the most difficulty, is with the microdetails. Not necessarily greeble, but just the tiny mechanical bits that accompany it. I've provided an example, as well as the quick sketch I worked on this morning. If you've got some advice on how to improve detail, and the design as well, please share!

A great example can be seen here: http://fractalsponge.net/gallery/index.html

Here's where I'm at with my sketch so far:

Last edited by Deadspine : 12 December 2011 at 09:43 PM.
 
Old 12 December 2011   #2
Have you tried actually researching real life counterparts like battleships, aircraft carriers, tanks...etc and learn about the how/why they are constructed the way they are, and what all the surface details actually are and why they are necessary?
 
Old 12 December 2011   #3
I would think that if your doing such a large scale project you shouldn't be worried about "microdetailing" for quite some time. I know every artist loves detailing, it is like the frosting on the cake for us but it gets wasted if you don't have good forms and designs overall. Also I believe the great artists have purpose and logic in all they do so don't mindlessly stick details on a design unless you have a logic in doing so. It will create more powerful images and ultimately more convincing that they could someday be real if they aren't already. As far as detailing ships, look through texture libraries and google, also try to get out and about to find your own references to photograph. All of this would be better if done before any kind of production so that a large reference library is already on hand.
 
Old 12 December 2011   #4
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:17 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.