Kekai Kotaki :: Meet the Artist

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  04 April 2011
Kekai Kotaki :: Meet the Artist

Hey there,

It gives us great pleasure to welcome one of the most prolific artists in the field character design and concept art. Kekai Kotaki's story is featured on CGSociety and the latest d'artiste Master Class publication, now available for PreOrder on Ballistic Publishing. Here, you are given a rare chance to ask Kekai about his career, his art and his views on various styles.

Please make welcome to CGSociety Meet the Artist, Kekai Kotaki.

Fmr Editor and features writer, CGSociety; Global Artist Liaison, Ballistic Publishing. Freelance writer, media consultant & digital producer.

Last edited by PaulHellard : 04 April 2011 at 04:09 AM.
  04 April 2011

Such a good of my favorites.
  04 April 2011
Standard article but nevertheless an interesting one.

I have a suggestion -- Let the artist to pick one of their images to discuss and analyze what/how they were thinking, what the initial idea was and how it transformed during the process etc.

Thanks !

Last edited by CGmonkey : 04 April 2011 at 08:14 AM.
  04 April 2011
He got me into games design/art/3d from the amazing work posted on Guildwars.
  04 April 2011
I met Kekai at Evolve CG 2010 and he gave me great insight into the industry and advice on how to carry on with my art. He is so laid back and approachable, and oh yea and he's an amazing artist lol.
  04 April 2011
Nice to see someone from AIS making a legitimate name for himself.

But even then, Kekai was talented beyond belief.
  04 April 2011
Great stuff! Love the art and inspiration its work like yours that gets me itching to pick up a pencil or open up zbrush and start sketching around. Inspiration as you said really dose come from the things we see are minds do the rest in filling in the gaps Please keep up the great work!
  04 April 2011
Hey there,

Please some questions out there guys. Kekai is ready and waiting to meet you too.
Fmr Editor and features writer, CGSociety; Global Artist Liaison, Ballistic Publishing. Freelance writer, media consultant & digital producer.
  04 April 2011
Hello Kekai!

I really like your artworks! Especially: Riven Earth, Desert Rocks, The Druid, Tyrant, Knight Errant. Could you tell more about some of these artworks.
What inspired you to create concepts for artworks Riven Earth, The Druid, Tyrant? They have very interesting natural forms.

How long time do you usually create the concept? I mean not only the process of drawing, but also work of your imagination.

What kind of tablet do you use? It seems to me that I can see the Cintiq on your photo. I use Intuos 4 and I would like to know how big is the difference between these instruments. Does the Cintiq accelerate artist's work?

Best regards,
  04 April 2011
What size canvas do you usually work on, for the GW2 work?
  04 April 2011
Mazurkin -
Riven Earth, Desert Rocks, The Druid, Tyrant, Knight Errant were all concepts done for Guild Wars 2. Riven Earth and The Druid are actually GW1 subjects that we are bringing back in GW2. I slightly re-designed the original vision for the next project. I look at photos of nature to get inspiration for textural treatments. Overall shapes and forms are usually from my head.

It takes me anywhere from a day to a week to do one. Depending if the idea is good or not, or if I have to make more corrections.

The difference varies from artist to artist, but for me it was hard to get use to my hand being in front of my face. And really I still just as fast as I was with the intuos. Also the weird thing too is my posture was way better with the intuos. But mark making is a lot more natural with the cintig.

Around 5700x4000 pixels, though this is not a fixed number.
  04 April 2011

Thank you very much for your answers! Good luck to you! You make the incredible artworks!
  04 April 2011
Kekai FTW!

Congratulations Kekai! It's been a while since I last saw you and your work here in the Seattle always impress me and your work continues to surpass my wildest imaginations.

"I'm a driver, I'm a winner. Things are going to change, I can feel it." Beck, Loser
  04 April 2011
I'm mostly a 3d artist,but want to get into 2d for concepting etc,

I've looked at a few of your tutorials online ,do you always start in grayscale for the beginning,without having a sketch of the idea beforehand? Also which is a good method for learning in 2d, like painting photographs and images before making entire pieces from imagination?

thanks for your time.
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