02 February 2006 | |
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blahblah
portfolio
Staff Member
Leigh van der Byl
A cog in the wheel
Hertfordshire,
United Kingdom
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Meet the Artist: Colin Strause, [Hydraulx]
Colin Strause Director, 3D Supervisor [Hydraulx] Brothers Greg and Colin Strause grew up in the suburbs of Chicago where they began experimenting with visual effects in their early teens. In 1995, they moved to Los Angeles and started working on the special effects for "The X-Files." From there they moved on to big-budget hits such as The Nutty Professor, Volcano, and the iceberg sequence of the Academy Award-winning Titanic. They then broke into the music video and commercial arena, handling the special effects for artists such as U2, Tool, Britney Spears, and Aerosmith as well as spots for Nike, Jeep, and Pepsi. In 2000, Colin won a MTV Video Music Award for Best Art Direction for the Red Hot Chili Pepper's video, "Californication." This led to Greg and Colin directing together under the moniker "The Brothers Strause." Their Linkin Park clip "Crawling" was nominated for Best Direction and Best Rock Video at the 2001 VMA's. Other artists they have directed for include A Perfect Circle, Nickelback, Disturbed, and Staind. Greg and Colin's visual effects company [Hydraulx] is at the forefront of the industry. [Hydraulx] has delivered groundbreaking work on the blockbusters Fantastic Four, Terminator 3, and The Day After Tomorrow, for which Greg won a British Academy Award (BAFTA). The Brothers have recently directed spots for Coca Cola, Ford, The United States Marine Corps, Fresca, Gatorade, Universal Studios and Sony PlayStation's "God of War." Their latest music video for A Perfect Circle's "Passive" marked the Brothers second collaboration with the band. The video was shot almost entirely with thermal cameras and featured on the Constantine soundtrack and DVD. The Brothers Strause are signed with Tight Films for their commercial and music video work. They look forward to continuing their strong reputation as versatile directors and innovative visualists. Related links: http://www.hydraulx.com ![]() ![]() ![]() ![]() ![]() ----------------------------------------------------------------------------------------------- Post your questions or request for critique The "Meet the Artists" forum provides a conducive environment where CGTalk members can have the opportunity to speak to some of the finest digital art talents in the world! CGTalk members can post questions and artwork, and have them answered or critiqued by these master artists. This is a fantastic opportunity to gain valuable insight from seasoned industry veterans! Rules for Q&A/Critique: 1. Use your real name (edit your CGTalk profile in UserCP). Note: Anonymous postings may be removed at CGTalk's discretion. 2. Please be polite when asking questions or for critique. 3. Check the whole thread to see if your question has already been asked. Do not post duplicate questions. 4. When posting critique, please use the CGTalk Attachments feature so that the artwork remains accessible. 5. Note that the Artist is under no obligation to answer all questions or critique all work posted. It is at his/her sole discretion to answer questions or critique work. 6. If the Artist does not answer your question or critique your work, do not harass him/her. ------------------------------------------------------------------------------------------------ __________________
leighvanderbyl.com |
02 February 2006 | |
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tick tick tick
portfolio
ft
3d
Sydney,
Australia
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Thanks...
Hi Colin,
Thanks for sharing your thought with us here..... ( Yohoo... first respond!) Question 1: Since you first started in VFX industry, did you set a vision to be doing what you are doing right now or is it like grab things as you go and this is where you end up? The reason is I've seen places that has gigantic ambition only to find themselves doing crappy works later to survive. Question 2: Maybe it seems obvious, but what are qualities you're after in hiring a new (stranger) employee. Is it 100% reel based or attitude/presentation still play a big role? And what do you think the big problem with new guys on the market looking for work? Are they more like.... really good but shy and inexperience or they are more like... so so and very arrogant (generally) That's all for now and Thanks again, you are f@#$%g rock! Ferry Taswin Last edited by ftaswin : 02 February 2006 at 01:59 AM. |
02 February 2006 | |
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hopeless
portfolio
Adam Chase
freelancer
Canada
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nvm................... edit
Last edited by Canadianboy : 02 February 2006 at 02:33 AM. |
02 February 2006 | |
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Lord of the posts
Richie Blitz
animation artist
Los Angeles, CA,
USA
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Hey Colin!
I was just wondering what pushed you to create a VFX studio? and were you expecting [Hydraulx] to turn into a popular studio like it is now? Lastly what was your biggest challenge in creating [Hydraulx]? Thanks so much for your time! ![]() __________________
www.richieblitz.com |
02 February 2006 | |
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wow, I'm really a nerd
Jeremy Butler
Animateur
USA
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Hi Colin!
I've been waiting for this chance to ask you some questions. I'm really excited. I've been a fan of your work for 6 years now, and really enjoy your level of commitment to quality visual effects in film. There isn't an emoticon for this!! 1.Do you find that sometimes you hire artists that have good reels, but then cannot deliver on their supposed expertise? How do you deal with that? 2.Do you goo around to colleges looking for talened younger artists, or do you just make reel requests and see what happens? Or is it more who people know? 3.In a more aesthetic regard, do you think that excellence in the art of being a cg wizard goos along with traditional training, or something that can be learned through experience? I mean the difference between a goo d artist and great one. ..okay. that's it for now. If you have to choose one question, I'd prefer you go for numbers one and three. Thanks! Jeremy Butler |
02 February 2006 | |
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Stealthy Tea Monkey
portfolio
Martin Brennand
VFX Artist
Melbourne,
Australia
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Colin, you're known on the forum for having a pull-no-punches opinion in many matters, which is very refreshing. I have a lot of respect not only for your visual prowess but your level-headed industry sense.
![]() __________________
"There Really is No Secret" Martin Brennand - mocha Product Manager - Imagineer Systems |
02 February 2006 | |
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will drink for beer
portfolio
Matt Ellis
freelance matte painter & concept artist
freelancer
Pictou ,
Canada
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Hey Colin good to see you here!
I was just wondering what it was like doing FX's for Tool and A Perfect Circle??? __________________
Last edited by Matellis : 02 February 2006 at 04:01 AM. |
02 February 2006 | |
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Getting it together
portfolio
Jason Porath
Effects Artist
Dreamworks Animation
Los Angeles,
USA
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What the hell, I'll uncloak a little early just for this one. Couple questions:
1) If you could make any change to cgtalk, including altering the behavior of its users, what would you do to make it better? 2) How does one best begin to accumulate business acumen? 3) Given that you're an extremely driven individual, I wonder what your thoughts are on the balance between personal life and a career. 4) Why are you doing this Q&A? It isn't the sort of thing I pictured you doing. |
02 February 2006 | |
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Lord of the posts
portfolio
Shane Richards
Freelancer
Sydney,
Australia
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Hey Colin, thanks for taking the time to do a Q & A.
1. Do you have a personal preference between concept/storytelling and the actual nitty gritty of making each shot (modeling, animating etc.)? 2. Do you find yourself constantly being challenged? If so, where do you find challenges and how do you rise above? 3. Some may read about how you experimented in vfx at a young age, moved to LA and worked on X-Files then movies, music videos, commercials and also starting up your own company and think that it all sounds like a fairly straightforward and somewhat easy progression. Did you have your fair share of sacrifices, obstacles and doubts? Thanks ![]() __________________
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02 February 2006 | |
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Master Oppressor
Colin Strause
Director
Hydraulx
Santa Monica,
USA
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Originally Posted by ftaswin:
Hi Colin,
Thanks for sharing your thought with us here..... ( Yohoo... first respond!) Question 1: Since you first started in VFX industry, did you set a vision to be doing what you are doing right now or is it like grab things as you go and this is where you end up? The reason is I've seen places that has gigantic ambition only to find themselves doing crappy works later to survive. Question 2: Maybe it seems obvious, but what are qualities you're after in hiring a new (stranger) employee. Is it 100% reel based or attitude/presentation still play a big role? And what do you think the big problem with new guys on the market looking for work? Are they more like.... really good but shy and inexperience or they are more like... so so and very arrogant (generally) That's all for now and Thanks again, you are f@#$%g rock! Ferry Taswin 1) I had 2 dreams growing up. Work at ILM, and be a film director. I guess the first one didn't really pan out. 2) I perfer attitude to skill. Many kids fresh out of school have too much ego for having such weak demo reels. They have no idea what they are getting into. |
02 February 2006 | |
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Mind taker
portfolio
Mike Rhone
21st level Ninja
United Kingdom
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Hey Colin. I'm stoked that they have you doing a Q & A...
On the buisness side: How often have you had to walk away from the table for the sole reason you couldn't settle on a price? What position(s) do you find you have a tough time finding people for? (Artist/otherwise?) Have you ever "blacklisted" an employee? Have you blacklisted anyone professionally because of thier online etiquette? Pretty much: what does it take to truely get in your bad books? What would you do for a Klondike bar? And Finally: I know you hand your employees thier ass at Mortal Kombat, but if you ever want to get your ass handed to you at Mario Kart wiFi... DS code: 262058608470 Mike R __________________
Mike Rhone -VFX Artist- Dust Rig - tutorial for Maya Tonga the Fox - Free cartoony rig for Maya! Last edited by MikeRhone : 02 February 2006 at 05:13 AM. |
02 February 2006 | |
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Master Oppressor
Colin Strause
Director
Hydraulx
Santa Monica,
USA
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Originally Posted by Bonedaddy:
What the hell, I'll uncloak a little early just for this one. Couple questions:
1) If you could make any change to cgtalk, including altering the behavior of its users, what would you do to make it better? 2) How does one best begin to accumulate business acumen? 3) Given that you're an extremely driven individual, I wonder what your thoughts are on the balance between personal life and a career. 4) Why are you doing this Q&A? It isn't the sort of thing I pictured you doing. 1) Very few people that vocalize here seem to have any clue about how this industry really works. I think the fan boys and the assholes scared the "ones that know" away. I don't see any way of fixing that. People always act like jerks on the internet because they think they are safe hidding behind some fake name, so many professionals don't bother any more. 2) Fail and learn.... Rinse, repeat. 3) There is no balance for me. I went to Paris to relax and I was bored after 5 hours. I need to work. 4) Our Mortal Kombat machine is packed away for the big move, so I need something to for those 5 free minutes I have every day. |
02 February 2006 | |
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Know-it-All
portfolio
Filik Zhong
3D Animator/Artist
Sydney,
Australia
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Hi Colin! It's great to see you in QA section
![]() 1. What sort of reel do you get most of the time in your company? and what sort of reel do you like to see the most? Do you still accept reels even when there's no current position available? 2. How many people working in Hydraulx at the moment? What type of people do you have the most in your studio, is it character animator, fx guy, programmer, or generalist who tend to do everything? 3. I heard that your studio is pure maya based, for the 3d department. Are you completely satisfied with it, or are you from times to times still looking for a 2nd software to be implemented in your pipeline. 4. Maybe without going into too much detail, could you share a little bit on what's going on during the bidding job time. Do studios get jobs based on performance, name, or purely base on price? And how do you find yourself competing with the larger studios such as ILM and Digital Domain? Thanks for sharing your times and experience to the CG community. Filik __________________
[ filik.net ] - currently down |
02 February 2006 | |
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Scholar
portfolio
Sajad Yoosefi
Tehran,
Iran
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dream
Hi
I have 2 dream, working for ILM and film director. now I am going to university,do think going university help me make my dream reality, and did you go university? thanks for your time and sorry for my english. |
02 February 2006 | |
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spatial relationships
portfolio
Ryan Cuppernull
production artist/designer
RVA,
United States
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I dont really have a question about your "job" but more the creative aspect:
When working with other creative parties, like A Perfect Circle and Chili Peppers especially, how much of the creative process is up to you? Do the bands/directors usually come to you (you guys) with a solid idea of what they want, or do you handle the creative aspect from start to finish? Off topic: how do you feel about the Directors Label and DVD series of the same, and when can we get The Brothers Strause DVD? |
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