Meet the Artist: Christopher Nichols

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Old 01 January 2006   #16
I read that VRay was used on the NIN video at DD with very few passes rendered for the final result. The other approach I'm aware of at DD is to render many passes and then build the image in the composite (using Nuke). I know that requirements change on a per-job basis, but do you think that renderers like VRay mean we will see less passes in the future?
 
Old 01 January 2006   #17
Originally Posted by HellBoy: Hello Christopher

Can I ask what's your favourite 3d app?

Also What should we the students who's interested in the VFX field be aware or concerned about? in terms of breaking in

and finally, how easy is it to break in the VFX field compared to other CG fields?

My questions might sound awkward, sryy about that

Hope you well and further success

cheers


I don't really have a favorite app. I think I favor working in lighting, and when I do that, I love working with global illumination.

Getting into the VFX industry is a hard one to answer, as I am sure many have tried. It really has to do with luck. There are many things you can do to maximize your chances. Trying to be at the right place and the right time is one of them. The most important thing to be concerned about is your reel. Try to find the area you are most interested in and study that a lot: lighting, animation, modeling, Ö It is good to be well rounded, but being a specialist in one area is good too.
 
Old 01 January 2006   #18
Originally Posted by JocHaan: Hello Christopher.

How many years are you doing the VFX ?

I just want to add, your work is really fantastic.

Thanks!


I have been doing CG for around 12 years, but I got into VFX in 2002.
 
Old 01 January 2006   #19
Originally Posted by Canadianboy: hey there i see that you worked on the day after tommorow. Im wondeing did u work on the big wave? If you did did they use mayas fluids stuff to create it or some in house software?


Nope... Most of the work that I did on Day that you can see in the movie was modeling. There were a TON of buildings that needed to be modeled for that movie and I was part of that team. I then did some fun look development in lighting on the movie, but it never got used.

As far as I remember, the wave thing was done with proprietary software at DD. They have some pretty cool tools there. But I not part of that FX crew so I really can't tell you much more about it.
 
Old 01 January 2006   #20
Originally Posted by seven6ty: Hey Chris, just curious, what project are you working on here at Sony and what department you're in? Also, got any details on what specific work you did on your previous films? Thanks and see ya round!


Not sure how much Sony allows us to talk about work that is in progress... but maybe I can mention that it is the movie that involves a lot of fire.

What I did on films... letís see on Day I was modeling and did some look devel. On Robot, I was one of the sequence lighting leads. On Stealth, I did lighting, and now at Sony I am doing lighting and composting.
 
Old 01 January 2006   #21
Originally Posted by SantoAnderson: Hey Chris,
What are the three biggest problems that you as a director see in the noobs, fresh out of College? Aside from having a wicked portfolio, what can we as budding CG artists and animators do to get the job? Win contests? Get Degrees? Pray?


I am not really a director... the closest I have bene was a lighting lead on I, Robot. There is nothing like a fresh mind. They are always so eager to do anything. I think the biggest mistake they make is not asking questions. There is this fear that not knowing means you are no good and you try to figure things out on your own, or pretend that you know. Those who ask questions generally get a lot further a lot faster.
 
Old 01 January 2006   #22
Originally Posted by Avi T: I was wondering if you are at all interested in working on the animated films being made by Sony, in addition to VFX work.


Sure.. if the right project came along...
 
Old 01 January 2006   #23
Originally Posted by Blur1: I read that VRay was used on the NIN video at DD with very few passes rendered for the final result. The other approach I'm aware of at DD is to render many passes and then build the image in the composite (using Nuke). I know that requirements change on a per-job basis, but do you think that renderers like VRay mean we will see less passes in the future?


Actually not really... Vray has a very rich G-Buffer output. I think it can do really well in a multipass comp world. I did not work on the NIN video at DD since I was on Stealth at the time. But from what I was told by some of the people that did work on it, there simply was no real need for many passes because there was less need to tweaking the lighting in the comp.

But if it were me, I would do a multipass render as often as possible so that if ever I wanted to do some tweaking, I would have it available to me.
 
Old 01 January 2006   #24
GI vs AO

chris,

not really a question, but when i saw the few pics posted of your work in the intro post, i was like whoa- that's the guy that had the long argument with another member over the difference between GI and ambient occlusion.
thanks for your input in that thread- helpful when i was learning how to use GI.
always nice to see someone in the industry frequenting the threads.
best of luck on future projects

Bryan
 
Old 01 January 2006   #25
Smile can u say something abt how u strtd??

hey chris..
its really inspring for me whenever i see "day after t'rw"...n particulary those waves getting into the city..whhooo...grt 2 knw,u had been a part of tht team...also, i've been fascinated seeing the work done in "stealth" ...how did u achieve such a high speed animation shots???
hey can u say something abt how u got into this industry? 12 years is too gr8...so,u must have crossed a lot of barriers to make urself a name...how did u acheive it?
well...thts it...keep rocking chris!!!
thnx
 
Old 01 January 2006   #26
Hi Chris,

I am an active member of cgarchitect as well as here in cgtalk. i have only one question, how would you relate working in architectural works into character modelling works and VFX effects? do you prefer one of the field as your best? how about the workload? Tnx

Mr. Sherwin B.
ipdesigner
1.8xl
 
Old 01 January 2006   #27
Originally Posted by cpnichols: Actually not really... Vray has a very rich G-Buffer output. I think it can do really well in a multipass comp world. I did not work on the NIN video at DD since I was on Stealth at the time. But from what I was told by some of the people that did work on it, there simply was no real need for many passes because there was less need to tweaking the lighting in the comp.

But if it were me, I would do a multipass render as often as possible so that if ever I wanted to do some tweaking, I would have it available to me.


Sorry for taking up more bandwidth here, but my point was exactly that I gather there was no need for extra passes because it "just worked". I think it was a post on the VRay forum from throb (Rob Nederhorst) and he was saying how cool it was to not have to wrangle a bunch of passes, and I know he would be used to that workflow because he uses Nuke a lot. Personally I love the gbuffer approach and I also dig Vray's output, which I comped on the Cartoon Network job at Animal Logic.

Thanks for your time.
 
Old 01 January 2006   #28
hai ,

ur GI DVDs r great ,u did a good job, n its very usefull to me as an archvis artist.
i just need to know

1. did u used v-ray for any of ur VFX projetcs? for any single shots or ,,,,,,,,,,

2. as a lighting artist , which modern renderengine u like to use for production, ? y ?

thanks.
mukks
__________________
www.mukks.com
 
Old 01 January 2006   #29
Smile

Hi Chris ,

I'm new to V-Ray, but love it for it's ease of use n gr8 results one can achive with in a few simple steps in the setup.

I've bought both the GI DVDs n as mukks said they r great n usefull.

1. i need to know if u r planning to make any dvd for V-ray newbies with all the details about each n every pice of V-Ray ?

2. which r upcommin titles ?

thankz
prathiush

Last edited by evil3d : 01 January 2006 at 06:20 AM.
 
Old 01 January 2006   #30
Hi Chris,

Do you miss anything about the arch & archvis field since you've left for the vfx industry? In the future, would you consider a move into the games industry, and if so, what would attract you there?

Thanks. Your GI Exteriors DVD was very educational.
 
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