Meet the Artist: Nick Pugh

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Old 06 June 2005   #16
Hi Nick awesome portfolio, which leads me to these questions for you!


1) How long have you been sculpting for? How do you achieve such detailed results with your sculpy, and any tricks you can give to achieve nice detailed sculptures.

2) Since you have so many different skills in different mediums, how do you juggle your time or schedule so that each medium is always worked on and top notch, how do you prioritize them, and what do you find most chalenging?

3) Who are some of your favorite artists from what ever mediums?

Thanks for your time!
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Last edited by Romero : 06 June 2005 at 07:50 PM.
 
Old 06 June 2005   #17
Nick,

First off let me say that you are definately one of the legends we talk about at Art Center. As a student there in nearly my 6th term as prod/entertainment program, I see your name and your work comes up quite often. Out of all the batmobiles I've seen designed yours was the coolest.

I have a couple questions for you

1) Did you feel that your education at Art Center, besides teaching you how to draw, maniuplate surfaces and build models really gave you sense of how to generate ideas? Rather then critics, was there ever a time where it wasn't about how flashy your renderings were, how tight your models were rather the process of the idea behind the execution.

- My personal feeings is that generating ideas is something that Art Center pulls out of you rather then teaches you. When I and a group of friends entered art center, we realized that a sense for design is something that isn't necessarily "aqquired" but rather "inspired". We would see work by the upper term students and get really inspired to create somthing just as useful or stylish.

2) Where you see the fine line between art and design? What consitutes an artist, what constitutes a designer?

3) Last and final question, its very expensive degree to recieve at a major Art/Design school these days, do you think it necessary to have a degree to do the kind of work you are doing?


Thank you so much for bringing your designs into the world for people to enjoy. Also, thanks for showing Neville that cool trick about painting zoomed out (digital painting), he told us about it in class and its helped my sense of composition greatly!
 
Old 06 June 2005   #18
Hi nick

I would like to thank you for taking the time to answer out questions. Excelent concept Designs from you.
 
Old 06 June 2005   #19
Hey nick,

I love u r sclupture work. Could u explain u r sclupture process.

Do u know 3d modelling? If u know please explain the modelling process in 3d.

ThanQ.
 
Old 06 June 2005   #20
Hi Nick, I'm sure you're going to keep getting flooded with questions so thanks very much for taking the time to do this for us. I have your DVD "Originality in Design" on the way in the mail and it looks really wonderful.

My question is: Did you set very high goals when you were first learning art and if yes, did this cause you to feel unhappy about your work until you improved?

I'd love to hear whatever's on your mind about this and the perception of one's own work in general.

Thanks very much again for taking the time to answer questions, I hope you enjoy the attention!
__________________
Jason
 
Old 06 June 2005   #21
hi nick! Impressive stuff is that you make man!
Im fabricio. Im from Argentina, a country where CG is in its initial stage, and the market is not the big thing, nevertheless I want to hear your opinion about how to face a career in this kinda situation. I mean, your vision as a professional.

And I wanted to know your opinion about digital and traditional media. I mean, do you think that is right working directly on a machine or you need the material contact that traditional art gives you?

Congratulations man. Its really cool that youre here at CGTalk!
Best Regards.
__________________
"Anyone who has never made a mistake has never tried anything new." (Albert Einstein)
:::::::::::::::::::::::
 
Old 06 June 2005   #22
to fabrizzzio

hi nick! Impressive stuff is that you make man!
Im fabricio. Im from Argentina, a country where CG is in its initial stage, and the market is not the big thing, nevertheless I want to hear your opinion about how to face a career in this kinda situation. I mean, your vision as a professional.

recently i have been fortunate to be working with an artist (andres roppa) from montevideo. he is building a vehicle design i have done for intersection magazine due out next fall. the point being that with the web and attendant tech you can be anywhere working on any number of different things. i often prefer to have contacts and relationships from afar rather than the distraction of face to face interchange. try to cultivate this approach

And I wanted to know your opinion about digital and traditional media. I mean, do you think that is right working directly on a machine or you need the material contact that traditional art gives you?

all is better than any one media, there advantages and satisfactions from each.

Congratulations man. Its really cool that youre here at CGTalk!

thanks

Best Regard
 
Old 06 June 2005   #23
Lachrymolonaut

Hi Nick, I'm sure you're going to keep getting flooded with questions so thanks very much for taking the time to do this for us. I have your DVD "Originality in Design" on the way in the mail and it looks really wonderful.

i hope you enjoy it, it was really fun for me to make.

My question is: Did you set very high goals when you were first learning art and if yes, did this cause you to feel unhappy about your work until you improved?

i am always in a combined state of discontent with my work and a sense of euphorea that comes when new challenges are achieved. the more varied and difficult the path the more fun it is, like climbing a really difficult rock. discovery is what it is all about.

I'd love to hear whatever's on your mind about this and the perception of one's own work in general.

Thanks very much again for taking the time to answer questions, I hope you enjoy the attention!
 
Old 06 June 2005   #24
Hi Nick, thank you for taking the time to answer our questions

- Which movie would you have liked to work in as a concept designer?
- From all the design fields you're active in, which one is your favourite?
- Will we see more Gnomon educational DVDs featuring you? if yes, what will be the subject?
I hope it will be about rendering chrome - your chromy vehicle is one of the most amazing vehicle renderings I have ever seen.

Thanx again

Last edited by hussein : 06 June 2005 at 09:59 PM.
 
Old 06 June 2005   #25
I love u r sclupture work. Could u explain u r sclupture process.

Do u know 3d modelling? If u know please explain the modelling process in 3d.

i have so many different techniques it would be hard to explain all of them, sculpy, chavant clay, metal, plastic etc. each very different. for cg modeling i have not used 3d tools in some time, at one point i used alias and rhino a little and good 'ole bryce. i do use deep paint for texture/materials for character work. usually my process goes: concept sketching, color comps, ortho layout, sculpted(real) model, scanned into digital, clean up, 3d texture mapping. at this point i hand it off to the setup guys to rigg, animate scene light etc.
 
Old 06 June 2005   #26
- Which movie would you have liked to work in as a concept designer?
- From all the design fields you're active in, which one is your favourite?
- Will we see more Gnomon educational DVDs featuring you? if yes, what will be the subject?
I hope rendering chrome - your chrome vehicle is one of the most amazing vehicle renderings I have ever seen.

i will try to answer as many questions as i can, but it could become a full time job these forums are amazing, so active.

1)not that garfield was a theatrical masterpiece or that i got a deserving credit on it, but the role i had and the complete nature of the process i was able to engage in would put it in the lead. i got to develop the pre green light pich, work directly with jim davis a bit, and then was responsible to fully realize the design all the way to prelighting with very little distraction. mystery men was fun too because i licensed some original art to them and followed it through production.

2)i like it all, but car design is probably my greatest love(other than my family)

3)a chrome, high gloss rendering dvd may be on the horizon
 
Old 06 June 2005   #27
First off let me say that you are definately one of the legends we talk about at Art Center. As a student there in nearly my 6th term as prod/entertainment program, I see your name and your work comes up quite often. Out of all the batmobiles I've seen designed yours was the coolest.

thanks, but i did not realize i had designed one, i would like to though!

I have a couple questions for you

1) Did you feel that your education at Art Center, besides teaching you how to draw, maniuplate surfaces and build models really gave you sense of how to generate ideas? Rather then critics, was there ever a time where it wasn't about how flashy your renderings were, how tight your models were rather the process of the idea behind the execution.

i have always looked at the process of doing any kind of creative endeavor as being a synthesis of concept and technique. one or the other alone is weak. you must have both in full force to make a signifigant impact

- My personal feeings is that generating ideas is something that Art Center pulls out of you rather then teaches you. When I and a group of friends entered art center, we realized that a sense for design is something that isn't necessarily "aqquired" but rather "inspired". We would see work by the upper term students and get really inspired to create somthing just as useful or stylish.

inspiration must come standard, practice and mass volume of work create conditions where the raw unrefined inspiration can become something great

2) Where you see the fine line between art and design? What consitutes an artist, what constitutes a designer?

that is a hard question to answer easily. i guess in general terms a designer is someone who satisfies a client and an artist satisfies himself and a patronage follows later if he is lucky. i think this was a very hard lesson for me to learn, that i thought design was more like art where you did what you loved first and the structure would follow, but in fact it is the opposite much of the time. it took a long time for me to figure this out and now i balance my efforts about 50-50 art/design

3) Last and final question, its very expensive degree to recieve at a major Art/Design school these days, do you think it necessary to have a degree to do the kind of work you are doing?

the amount of professional advantage, network and prestige definitely has payed the tuition back along time ago. i also know people who are supersters that never went to school


Thank you so much for bringing your designs into the world for people to enjoy. Also, thanks for showing Neville that cool trick about painting zoomed out (digital painting), he told us about it in class and its helped my sense of composition greatly![/QUOTE]
 
Old 06 June 2005   #28
1) How long have you been sculpting for? How do you achieve such detailed results with your sculpy, and any tricks you can give to achieve nice detailed sculptures.

since i was 3 or 4 i guess. i always drew or woked in clay

2) Since you have so many different skills in different mediums, how do you juggle your time or schedule so that each medium is always worked on and top notch, how do you prioritize them, and what do you find most chalenging?

this is hard, not to become a 'jack of all trades, master of none' i always seem to gravitate to new and unknown mediums for the thrill of discovering something new in each. the concept can drive the core of the development of art and the learning process you get in each new medium keeps you fresh and naive, i think this is great. the risk is that you will never really master any one medium. i look at the process as a lifelong journey where you are always learning and growing

3) Who are some of your favorite artists from what ever mediums?

daniel brush(metal) stewart mcsherry(cg fine art) Issey Miyake(fashion) chip foose(hotrods) scott robertson(artist champion) manymore

Thanks for your time![/QUOTE]
 
Old 06 June 2005   #29
thanks for the compliments

- hows life being a lead Concept Artist in a entertainment design industry?

it is really fun. working with rhythm&hues has always been a great pleasre, the people there are nice and very talented. they also give me the freedom to work in my own studio and be fairly autonomous. i am a hands on guy and prefer to work alone or in relative seclusion. the projects are varied and i get to express many different styles and techniques.

- since im a fan of jim davis how about ur experienced in
Garfield the movie include Scooby Doo how is it becoming one of the instrumental of the designs concepts the animation' etc..

garfield was fun and the work was rewarding. i got a lame credit and that sort of sucked since i designed the cg cat

- i love ur cars concept wow! did u try to work for warner brothers "BATMAN" movies?

i would like to very much, if the deal was right

congrats to u and more power! [/QUOTE]
 
Old 06 June 2005   #30
thanks,

1. i am really curious to know wich app u use in most of your work.

photoshop, deep paint, sculpy, chavant, metal(stainless, aluminum, chromolly, titanium), glass, plastic, oil paint, mixed media on vellum, wood, foam, photography(nikon d70 nikkor 18-70 lense) prismacolor on newsprint pens of all sort etc

2. 15 years is a long time to spend in a industry. where do u find your self standing in the cg
world after spending such a huge period in it. do u think u have acheived what u aimed for
or not yet.

definitely not. i have struggled with more dissapointment and letdown because my goals were soooo high and rare. i may be able to get there by the time i am 60 or 70

thnx[/QUOTE]
 
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