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Old 05-24-2005, 08:21 AM   #46
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Juan Siquier
Albacete, España
Join Date: Mar 2002
Posts: 287

Hello Tim and the rest of Blur
I just want to show my respect and admiration, I wish you good luck in the next Oscar´s nomination.
Say hello to my friend Daniel
It´s easy if you try
Old 05-24-2005, 08:22 AM   #47
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Luis Arizaga%2BRico
CEO, Character Designer
Digital Rebel Academy Escuela de arte digital para animación
Join Date: Nov 2003
Posts: 602
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Hi boys from Blur, My name is Luis, I'm from Spain and I'm 27 years old, 8 years working with CG, I've followed your work since a lot of time, I love it, you have made the 3d world more and more interesting along this years also you've created thousands of fans that are waiting for your next game cinemantics, short film or movie. I'm one of them of course . I've some little questions for you guys:

1) Are you planning to do a last jump to the cimena industry with a large film like dreamworks, pixar... or your work is more aimed to the videogame industry where you are a leader?

2) Do you work in some case with freelance employees from other countries throw the net? In that case Do you accept a colaborative freelance that works for free?
(People that don't want to be payed only be a little part of your great work and that your name appears in his/her curriculum or be a part of your team in the future).

Thanks for your time.
Old 05-24-2005, 08:38 AM   #48
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Frédéric FOURIER
CG Artist
BUF Compagnie
Paris, France
Join Date: Mar 2005
Posts: 522
hi blur,

first of all I would like to congratulate you for all your work. You are more
and more famous here, in France. I am currently student in a CG school
and everyone remains admiring in front of your exceptional work.
All your movies are incredible. You are my favorite company with pixar.

I would have so much question to ask you...

hmmm first how much employee have you got and which is the number of
French artists ? which is nationality the most represented ?

2- I had the occasion to read that to realize your short collect all
the suggestions of your employees in one "ideas box" and that the best
of these ideas was retained. Is it true ?

3- Do you recruit sometimes trainees?

4- For our film of end of study we also had to realize a jungle. And I
must say that "in the rough" is an enormous source of inspiration.
Which councils could you give us to conclude this project ? (here is a
wip of the jungle)

5- And which councils would you give to a person, like me, who wishes
to work in a company as talented as your ? (and even if possible in your )

..... I still have so many questions... but that's all for now
And... CONGRATULATION ! You are an example for each artist all over the world.
thanks for your reply.
Frédéric FOURIER

Last edited by ffourier : 05-24-2005 at 08:55 AM.
Old 05-24-2005, 09:34 AM   #49
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Matt Morris
Kington St. Michael, United Kingdom
Join Date: Apr 2003
Posts: 1,694
Hey Tim, Paul, and everyone at Blur,

1, I saw both In the Rough and Gopher broke at the Animated Encounters festival in Bristol recently, and thoroughly enjoyed them both! The level of detail can really be appreciated at film size. Is there any reason that Gopher Broke was the only film nominated for an oscar? I thought In the Rough was also an oscar-worthy film.

2, At the same festival I asked Jeffery Katzenburg whether he saw any point in creating short films at Dreamworks, and he basically replied that there was no economic reason for doing so. He could see the benefit to the artists but couldn't justify the cost. If you do grow to feature size do you still think you will be able to produce shorts or do you think they will be side-lined gradually?

3, If you are intending to grow to tackle feature-film work how are you planning to avoid the pitfalls of smaller studios growing beyond their capacity?

4, Lastly, if you were looking for an animator would you be more impressed by a kick arse short film or a reel of solid animation tests showing weight, timing, all the essentials?

Thanks for your time and keep it up! You're an inspiration

Old 05-24-2005, 11:04 AM   #50
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Giampaolo Mannucci
Free lance
Rome, Italy
Join Date: Jan 2003
Posts: 403
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Well Well... Blur Studio... happy to join the party!

First of all I'm gonna say how much I appreciated Rockfish, everybody is talking about Gopher and In the Rough but let's not forget Rockfish, it was really good!
Of course they're all great in their own ways and that's what I love about Blur, you guys can put something unique in each one of your works, which is pretty rare I must add

What now, questions? Uh yeah, let's ask questions

1- Why BLUR? I hope we all know what a Blur is, but why did you pick that?

2- Know about Exile-Films? They pretty much failed but you guys could produce an outstanding WH40K movie, why don't you ask Games Workshop?

3- Need an Italian guy who can cook great pasta and make serious coffee... and can model stuff in the spare time?

4- Ever thought about joining a Software House and produce your own game? They do the code and supporting design, you do the kick ass graphics/animations plus, of course, short movies here and there

5- Any project for your next short? You're not going to sign any contract here, just feel free to talk about future projects if you can, would be interesting!

6- What's the average age in there? Guess something around 30 'cause you need the talent but you also need experience to join the group, don't you?

7- You are going to update your site with the new E3 animations, now. (Fear my Jedi tricks)

Uh yeah, forgetting about the Blur Beta page full of cool Max plug-ins, what happened? Will you ever work again on that?

Thank you for reading thru all this shit, know we all love you for being such an amazing inspiration, keep it up!
Giampaolo "BOOBOO" Mannucci
<Rome, Italy>

Valentine's Day gift for my girlfriend

Starship WIP

Last edited by jampoz : 05-24-2005 at 11:10 AM.
Old 05-24-2005, 11:11 AM   #51
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Robert Chang
Lincoln, USA
Join Date: Mar 2002
Posts: 8,830

Originally Posted by Tim Miller
I wouldn't say NEVER, but it would have to be pretty ****ing amazing to make us turn off that course.

Would you like to take a look at some material?
Old 05-24-2005, 11:13 AM   #52
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John Standish
Assistant TD
DSI, Demzignant Studios Inc.
Tustin, USA
Join Date: Dec 2003
Posts: 112
This isn't a question but rather a sort of praise thing


Thanks to the guys at Blur for taking time out of their day to answer our questions and not being completely aggravated by it. Or it could be the massive amounts of coffee we know they drink to get their work done that is keeping them calm lol.

Now this is a question:

Do you guys use MOCAP?
You got a CG Question, ask me.

Last edited by Voldron : 05-24-2005 at 11:18 AM.
Old 05-24-2005, 11:48 AM   #53
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Zachary Burns
Production Engineer
Zindagi Games
Camarillo, USA
Join Date: Dec 2003
Posts: 217
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Originally Posted by eddieellis
you guy's rock and im not going to stop until i get a job with you..

Why stop then? Only the beginning my friend.
AIM Zac256FL
Old 05-24-2005, 12:18 PM   #54
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Eddie Ellis
Senior Mocap Specialist
Audiomotion Studios
United Kingdom
Join Date: Jan 2005
Posts: 1,017
Originally Posted by Zac256
Why stop then? Only the beginning my friend.

Because BLUR has always been the place where i have aspired to get too, ever since i started on the road to a 3D career. So when im there i'll know i have accomblished all my 3D dreams.
Eddie Ellis
Old 05-24-2005, 12:32 PM   #55
Hiten Mitsurugi Ryu
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Dwida Wahyudi
vertex pusher
Singapore, Malaysia
Join Date: Aug 2003
Posts: 212
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Hi Blur people.. You're the men.. You kicked everybody's asses so hard, I still can feel the pain.

Anyway, here are my questions:

1. How advance are your character rigs? Can we still open them with our maxes, if by any chance we have the opportunity to get our hands on them? Can you elaborate how you rig a character, part by part (for example, how to switch IK/FK *hint*)?

2. How do you do facial rigging? Do you use spline, bones or morpher, or all of them?

3. When you decide to hire someone, do you put them through training first, or just flood them with all the s**t load of work you can find?

Congrats to all Blur peeps who do what they love, make my day a little better and get paid for doing all that.
All play and no work make George an unemployed boy.
Old 05-24-2005, 12:36 PM   #56
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N. Adam
United Kingdom
Join Date: Jul 2004
Posts: 2,954
Hi Blur Team

I apologise if these questions are kinda odd, they're not planned
  • Assume the studio were hiring people, what would be the major things you would advice people to have/studied
  • after graduating, how hard is it to get into a great studios like Blur
  • to Ian Joyner, for the people who model, is 2D skills necessary?
  • to Paul Taylor, whats involved in your position, as in CG Supervisor and Directing
thanks guys
This message DOES reflect the opinions of the extraterrestrials
Old 05-24-2005, 12:52 PM   #57
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Floyd Bishop
Seattle, USA
Join Date: Apr 2002
Posts: 3,514
Hey everyone,

Thanks to everyone for setting this up. CGTalk needs this kind of thing, and it's nice to see it happening.

Anyway, here are my questions, in no particular order:

  • What was the "breakthrough project" for your studio? I don't mean the one that got you the most accolades, but the one early project that you are most proud of and maybe represents the first project that shows best what you are all capable of?
  • What was the biggest hurdle in starting up your studio?
  • Is there anything in production or day to day business that you wish you could go back to and take another shot at?
  • Have there been any clients that you've worked with in the past (no names or anything) that you would never work for again? If so, why? (again, no names or specifics)
I also wanted to add that by putting out consistently great work, working on projects you obviously enjoy, and keeping your crew around from project to project, you guys are setting a bar in the industry that I would hope many more would try to match.
Floyd Bishop

YouTube Channel
Char Maya Character Rig
Old 05-24-2005, 01:08 PM   #58
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Giampaolo Mannucci
Free lance
Rome, Italy
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I'm sure they have fun doing animation, but working for only 3-4 weeks on stuff like the WH40K intro must be frustrating, you guys even said you wanted to add more things and couldn't do it 'cause of the time limit

Fun once you finish, but must be frustrating to work SO hard and SO fast
Giampaolo "BOOBOO" Mannucci
<Rome, Italy>

Valentine's Day gift for my girlfriend

Starship WIP
Old 05-24-2005, 01:26 PM   #59
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Amir Porat
Jerusalem, Israel
Join Date: Oct 2003
Posts: 199
Hey everyone from Blur

Im glad to see your doing a Q&A, I love your work

My question is, in your "In The Rough" short film, you've built an amazing environments, Im curious about how you manage to do it ? how much work does it take and how meny people ? The result was amazing !

Thanks in advance
Amir Porat.
Old 05-24-2005, 01:41 PM   #60
Steve Collier
Austin, USA
Join Date: Aug 2002
Posts: 78
Here's an easy question for you guys:

Will "Gopher Broke" be available in it's entirety on the web anytime soon?

I know it wasn't posted because of Academy award rules about shorts, but is there a reason it can't be made available now?

Also, as stated by someone above, I'd love to hear more about your custom animation rigs and facial set ups.

You guys are the best!
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