Meet the Artist: Mayan Escalante (Electronic Arts)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 05 May 2005   #46
thanks for your input on this mayan, speaking of adapting im now learning maya (having been a xsi user for so long).
glad you like my work, i work in the vancouver studio btw so no putting up with me hehe, cheers
Old 05 May 2005   #47
thank you Mayan!
get some clean food next time..take care man!

Wish to see Hyper-realistic game experience from EA company!
Old 05 May 2005   #48
Hi everyone,

Last chance to ask your questions before we close this Q&A session!



Old 05 May 2005   #49
Hello again, Mayan!
I've done some pretty basic actionscripting, but I'm thinking of getting more into programming (with C++). Do you think programming is a good perk to have if you're an artist, or is it completely pointless?
Thanks again for the Q&A, it has been very informative!
( ( ((DrFx)) ) )
Old 05 May 2005   #50
Hi Mayan ,

Thanks for the reply ! . Do you think their will be a need for games animators in the near future, with so many studios using motion capture ?

Apart from learning a 3d program do you think its a good idea to work with mod tools out their ?

Do you ever see yourself doing a texturing dvd in the near future ?

Last edited by 3dsmaxfreak : 05 May 2005 at 12:35 PM.
Old 05 May 2005   #51
Hello, Mayan!

Truth to be, my first thought when I saw this topic was "OH NO, not MoH again >_>;;" My brother plays it ALL the time, haha. He's a huge fan ^_^;;

I have no questions for you, just to tell you that I love your work. It's splendid

Keep on rockin'

~ Donna
Old 05 May 2005   #52
I personally don't know any artists that do both. It seems like a pretty extreme crossover to me. If art is what you want to do I would stick with that.

I hope so. I don't do any animation myself but I know how much time and effort that goes into it. I feel there is a subtlety with key frame animation that you can't get with mocap. Mocap still feels quirky and unnatural to me. I know this probably doesn't make sense. Theoretically it should be the other way around. I think I just have a lot of respect for traditional animation and puppeteering that I would hate to see it dissapear.

Any time you can familiarize yourself with a production tool is helpfull.

I hope to continue the series with one, yes.

Don't worry the series isn't ending any time soon.
Thanks for the praise!

I think that might be it? Thanks again everybody for posting some great questions!
Old 05 May 2005   #53
Thanks for taking the time for the Q&A, Mayan. I'll be keeping an eye out for your work in the galleries.
Old 05 May 2005   #54
That's it guys. Thanks for a great Q&A session Mayan! All the best.



Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:30 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.