Meet the Artist: Mayan Escalante (Electronic Arts)

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Old 05 May 2005   #46
thanks for your input on this mayan, speaking of adapting im now learning maya (having been a xsi user for so long).
glad you like my work, i work in the vancouver studio btw so no putting up with me hehe, cheers
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artstuff
 
Old 05 May 2005   #47
thank you Mayan!
get some clean food next time..take care man!

Wish to see Hyper-realistic game experience from EA company!
 
Old 05 May 2005   #48
Hi everyone,

Last chance to ask your questions before we close this Q&A session!

Best,

Leonard
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Old 05 May 2005   #49
Hello again, Mayan!
I've done some pretty basic actionscripting, but I'm thinking of getting more into programming (with C++). Do you think programming is a good perk to have if you're an artist, or is it completely pointless?
Thanks again for the Q&A, it has been very informative!
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Cheers!
( ( ((DrFx)) ) )
 
Old 05 May 2005   #50
Hi Mayan ,


Thanks for the reply ! . Do you think their will be a need for games animators in the near future, with so many studios using motion capture ?

Apart from learning a 3d program do you think its a good idea to work with mod tools out their ?

Do you ever see yourself doing a texturing dvd in the near future ?

Last edited by 3dsmaxfreak : 05 May 2005 at 12:35 PM.
 
Old 05 May 2005   #51
Hello, Mayan!

Truth to be, my first thought when I saw this topic was "OH NO, not MoH again >_>;;" My brother plays it ALL the time, haha. He's a huge fan ^_^;;

I have no questions for you, just to tell you that I love your work. It's splendid

Keep on rockin'

~ Donna
 
Old 05 May 2005   #52
DrFx:
I personally don't know any artists that do both. It seems like a pretty extreme crossover to me. If art is what you want to do I would stick with that.

3dsmaxfreak:
I hope so. I don't do any animation myself but I know how much time and effort that goes into it. I feel there is a subtlety with key frame animation that you can't get with mocap. Mocap still feels quirky and unnatural to me. I know this probably doesn't make sense. Theoretically it should be the other way around. I think I just have a lot of respect for traditional animation and puppeteering that I would hate to see it dissapear.

Any time you can familiarize yourself with a production tool is helpfull.

I hope to continue the series with one, yes.

D-NA:
Don't worry the series isn't ending any time soon.
Thanks for the praise!


I think that might be it? Thanks again everybody for posting some great questions!
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-Mayan
 
Old 05 May 2005   #53
Thanks for taking the time for the Q&A, Mayan. I'll be keeping an eye out for your work in the galleries.
 
Old 05 May 2005   #54
That's it guys. Thanks for a great Q&A session Mayan! All the best.

Thanks,

Leonard
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