de_tomato - well Europe and Malaysia are very different in so many ways, especially when you compare it to Sweden (where I grew up). If I made a list of it this post would be too long, suffice to say I'm addicted to the food here, the people are friendler (on average), there's much more sunlight, I feel my family is safer here, and we have a huge pool in our condo, even though our rent is very cheap. Personally I prefer Malaysia to almost any other country I've lived in.
Can Malaysia compete with other countries, I assume you mean in content creation? Of course they can, and one day they will, but the day is perhaps not yet, and I don't really know how far off it might be. There are some hurdles to overcome.
erilaz, thanks! 1. I never really consciously worked on my visual style in 3d, it's always been more along the lines of 'hm I don't like that, have to fix it' kind of thing. How long? It's probably been with me from the start. Now in 2d things are different, I've tried almost every style under the sun and could never really find anything really distinctively mine. I guess it just means I was always meant to be a 3d artist, and not a 2d one.
2. Earlier work, sorry couldn't find any from my teens, this is the oldest I could find online, I was 25 and attending art school:
Silly thing, just another style exercise, as I mentioned I used to do a lot, especially in school... I do remember that my work from before I went to art school really sucked though, I'll try to scan something tomorrow.
3. Almost always sketch first. Here's 2:
4. I'm inspired by beautiful, intelligent, strong yet sensual women, maybe conflicted, perhaps a great sadness hidden away...
5. My workspace right now is isolated and quiet, relatively gloomy, and cool (good aircon a necessity here). I sit in a small room by myself, I like it that way. Sometimes I play music, but it's not always good, it can get in the way of my thoughts too.
tinitus, too kind! 1. I always wanted to get into 3d. That sounds strange, considering how old I am, but still. It's true. As soon as I found some hardware that could do what I wanted, and could afford it, I jumped on the opportunity like a starving man on food!
2. In my teens I was most inspired by Frank Frazetta, and I believe to this day that no one in history ever came close to his mastery of working with little or no reference. At least before his illness.
3. No, never.
xiao_x, thanks, glad to meet you too!
Neozoom, thanks! Great package for the ladies? I wish
1. Yes, the 3d has helped me develop my 2d skills, and vice versa. Just one example: I never really figured out how to paint skin properly, until I'd worked for years trying to replicate it in 3d.
paperclip, 1. You mean 2d or 3d? When I started out in 2d, my primary focus was drawing, anatomy and perspective and such... later I became obsessed with copying different styles. In 3d, my focus was, and still is, basically fighting the limitations of the software. I always wanted to do stuff that I found out it couldn't be done.
2. thanks... I think it's just a result of having 2d skills. I think the common denominator is seeing the proportions, outlines, forms, relationships. Which is what we practise when we practise either sculpting or drawing/painting... If I had to pick one, I think drawing is the best way to practise that.
3. Most common beginner's mistakes? Using geometry that is too simple and smooth, which is how it's created by default in the computer, unless we actively work against it. Lips that look like tapering cylinders tacked onto a face, face too flat, hands too thin, eyelids not creating an S-curve in the topview... They usually need to look closer at their subject, to see the subtleties there. (As do we all, me too.)
4. Influences: Frank Frazetta as mentioned, Roger Dean (way back), japanese manga and anime artists, some classical artists like Vermeer, Craig Mullins and many others, I can't remember... most recently, of course, Linda Bergkvist.
MWarsame, thanks, 1. Degree may be the only way to go sometimes, but they are usually expensive and there are alternatives. Think it through carefully before you make your decision. If you can, ask the people who may be hiring you later what they think (that's what I did when I decided which art school to go to - I called the company I wanted to work at, and asked the owner what degree he'd prefer a potential employee to have).
2. Sorry, I did work a while in a games company, but today I know very little about the American games industry, and about the 3d industry in general, except what I read on CGTalk. (edit: I see you're in the UK, well I guess I know even less about that)
3. I'd obviously say Maya, since I've been unusually monogamous as to what 3d software I use (I don't know any of the others very well), but for the second one I'd have to say Zbrush, it's definitely looking better and better.