Meet The Artist: Scott Robertson

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 04 April 2005   #61
Hey Scott,

Love your art and DVDs it's great to have a pro take the time out and do all the books,dvds,taking questions that you and the other artists have done for people like myself.

I know people have asked about what you learn in doing ID design. I just wondering more about your answer. Like in saying you can look at something and seeing how it works, are you saying that you really know how it does work? like if I want to draw buildings do I have to know about floor plans or cars do I need to know how an engine is all put together? Also is there books out there that teach these things? Do you just study the shapes and that's all? Basicly I just want to know what books and such should I get since I want to study at home...maybe ones you learned from at school.

I was also wondering what other books and dvds that are coming from Design studio press? Is Feng's artbook/sketchbook still coming out? any other books from other artists? Hopefully not to many questions but I was also wondering on the Iain McCaig dvds he says to look forward the 5th dvd..are you getting him do some more?

Old 04 April 2005   #62
Hi Scott

Was wondering what your take was on the fact that alot of concept designers for films and video games seem to be trained illustrators rather than designers, you being the one of the few exceptions, what do you think works best.
I have a degree in Product design and am just finishing a Ma in vehicle design and am interested in working in the entertainment industry, do you think employers would be interested in seeing good design or rather highly illustrive(sp?) drawings?

Wing Mirror Apprentice
Old 04 April 2005   #63
Hi Scott
Thanls for this opportunity
How big in pixels is this image.

What is your photoshop resolution working set up, 1000 pixels wide to start and then up to add detail? Please let me know
Really impressive work.

Old 04 April 2005   #64
Hi Scott.
Are you and the people at Design Studio Press planning to reprint the hardcover edition of CONCEPT DESIGN? I've tried also on Amazon but it didn't worked. Definitely that book looks like a real must-have.
Listen to the Chieftains
Old 04 April 2005   #65
Which books do you recommend? If one wants to be able learning to draw and paint vehicles especially cars. When is your book "how to draw vehicles" coming? Do you know some good books about perspective, rendering from another authors as complements? best cheers
Old 04 April 2005   #66
Hey Scott,

Your work is great, you always make me want to draw more. Anyway, on with the question.

What areas do you feel yourself lacking, what part of your work or techniques would you like to improve from where you are now? Just curious I guess. Keep up the good work.
"Although all of this remains quite questionable"
[ Strange Behaviour ][ Sketchbook] [ Little Chicken ]
Old 04 April 2005   #67
I also have a question about a tutorial the "how to draw cars the hotwheel way" book. There is a little tutorial in there about the technique you use to "build" cars. How do you keep those help lines you draw to get the shape right from mixing?

I always tend to lose track on what lines go where. The tutorial has nice color coded lines, but when using a pencil and paper it's hard to differentiate the lines. Do you work on a big paper so the lines have enough space to themselves or maybe something else? Please enlighten me. Thanks.
"Although all of this remains quite questionable"
[ Strange Behaviour ][ Sketchbook] [ Little Chicken ]
Old 04 April 2005   #68
Oh yea. I am a big fan of your work. Admire it on many levels. Very inspirational and great for reference (if you donít mind)
Old 04 April 2005   #69
Hi Scott,

I am currently studing computer animation but I am also interested in drawing and design. The main reason I chose this field, is the hope that one day I will be able to make some living out of something that started as hobby. Also, as it is something creative, I believe it wont easily become boring after many years of work.

I was wondering, whether such a successful career, has increased or not your interest and joy of drawing? Are there times you feel your job becoming a routine? or the differences between projects keep the interest high? Do you enjoy every project you do, or there are some which dont motivate or even challenge you?
As far as I know, working hours and deadlines in this industry can become quite stressful which can take all the pleasure of any activity.

And just by curiosity, after so many car designs you have done, what car do you drive?

Thank you for your time.
Old 04 April 2005   #70
Hi Scott,

At what point in your career did you realize that you where starting to become a bit of a celebrity in the Art world?

Old 04 April 2005   #71
Will appreciate some critique

Hi Scott
Can you critique this work I have done to get a better hold of Painter and Photoshop. I have done this using reference. Working hard on original stuff right now. Trying to get a hold of clear coats and metallic matt finishes. I will appreciate any comments in material indication rendering, lighting and composition.

Full design credit one of my favorite artists Mr Syd Mead, from Sentinel book, changed atmosphere, lighting and colors:

Ferrari Dino in matt metalic and clearcoat:

Old 04 April 2005   #72
from: Tr@ceR,
How do you come up with these designs? I know that that is not an easy question to answer but I often have a hard time thinking up nice concepts. Artist's block is something that I experience often and I'm just wondering if you experience the same thing. If so, how do you overcome it?

ScoRo - I think it is a combination of things all coming together to make it easy to do endless design variations for any subject. Here are a couple of ideas on the subject. Travel and observe, when you are having trouble coming up with ideas do something else and usually you will be inspired to return to your design exercises. Things you might consider, head out to a museum, drop in on some of your friends to see what they are doing, join in on one of the many cool forum competitions, go see a movie, read, take a hike and try to mentally record serval new visual observations you had never thought of or looked closely enough to have seen in the past. In addition I really have to credit my ID education. In industrial design we were continually critiqued on the lack of originality in our deisgns if any existed. Also part of this education is to equip young designers with a powerful toolbox of methods they can apply to more easily create objects of their own design that the rest of the world has never seen before, or at least this is the ultimate goal.

Hope this helps you out.
Old 04 April 2005   #73
From: Jvaughan,
Given your usual rendering style is very tight, do you usually go through your entire process for digital works? For those not as familiar, do you completely set up and and do free hand perspective on everything prior to switching to digital, or do you work more loosely and then refine your perspective construction as your work, using just rough guides to start?

ScoRo Ė Thanks, good question. It depends on what Iím doing, but I usually find it easier to do my design work with traditional media and then scan these drawings to do the color rendering in Photoshop. It is hard for me to paint in color and do good ID work at the same time. I do work up designs digitally though with no prior line drawing to work over, but these are usually pretty sketchy. I find that this easier with environments than with other objects. It is interesting though that as the digital sketch starts becoming a piece I might want to make tighter I often find myself printing the piece at this point with a bunch of perspective guidelines on the top layer so I can refine the design with a traditional media line drawing overlay. After this I scan the new drawing back into the computer and scale it to match my rendering and if the line quality is nice or I want to show the lines as part of the style of the rendering I switch the line drawing layer to multiply so I can float it on top.
Old 04 April 2005   #74
From: Sykosys,
Sometimes clients can be ... absurd in their demands. In your case, I would expect that you'd get some freedom, but have you ever had a client that you simply could not please? And, for that matter, have you ever had to tell a client to go stuff themselves in an impolitely described hole somewhere, because of their expectations?

ScoRo - I guess I do get a bit more freedom now than I did 15 years ago, but if you are doing freelance design work one of the most important things to remember is that it is their money and they have the right to spend it however the please. I do like to think that one of the reasons they hired me in the first place is that they are also interested in my opinions of their project. I share these in a polite way but I do not press if they are unresponsive to a change of direction. I think one way to avoid the frustration with poorly conceived and directed, design jobs is to always try and schedule a portion of your day to pursue personal projects. If you can do this it makes spending time on a clientís idea that you may or may not agree with a much easier task. Also on the idea of doing consulting work try very hard to keep your overhead as low as possible so are in a position to say NO to the jobs that really do not interest you.
Old 04 April 2005   #75
From: MWarsame,
I am a student still and was wondering, in your point of view, do you think breaking in the industry either Animation or game industry has gone harder, if so, what would you advice us to do to prepare?

ScoRo Ė I like to say that there will always be good jobs for good talent. I think that breaking into the game industry is easier that the animation world and easier than it has ever been. The game industry is currently on a roll and with the resolution improving once again on the next generation of consoles there will continue to be a growing demand for good designers as game companies look for newer content and the experience of game play inches closer to the feature film experience. If you really want to work in the entertainment design field you currently will have the best opportunities if you can do original designs illustrated to a high level covering primarily environments, characters and to a lesser extent vehicles and props. Also try to design these subjects for story lines which take place in the past, present and future.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:38 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.