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Old 04-17-2005, 07:28 PM   #61
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Waiting for the final image but I already like your lighting. Go on.
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Old 04-18-2005, 08:37 AM   #62
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its awesome man!! ... cant wait to see the final
 
Old 04-18-2005, 11:29 AM   #63
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great chars.great pose.great expression...
i forgot great light...
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Old 04-18-2005, 11:32 AM   #64
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by by n vidia...yum yum...aint that bad when u spice it up
 
Old 04-21-2005, 04:32 PM   #65
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Lighting: light test



Lots of things missing still from the image, but here's what I'm after in terms of lighting. From this test, I'll still need some extra rimlighting on the golem (blue light cast from the lightning behind) to pick him out, & more of a dirtmap effect on the rock.

I'm starting to add some more symbolic items, so now there's a sextant, map & documents (symbols for measurement, navigation, possibly the concept of property & ownership of land), the circle markings become a stylized hydrocarbon molecule (taken from the symbol for benzene, which is a precursor to the production of plastics, gasoline, pharmaceuticals...), the pendant has an iconic atom form, & the sword's grip has a double-helical coil dangling from it.

The other object I want to include is a sickle to signify agriculture. I'll probably have it hanging from the man's waist, but that does make the bottom right of the image quite cluttered & the bottom left empty.

Any ideas on things I could put at the left of the picture? Or do you think it should remain empty?
 
Old 04-21-2005, 04:54 PM   #66
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ahhh very cool...like where this is going..great composition i think one of the stronger ones in the comp thus far....my thoughts.....it would be cool to if the wind in the scene was comming from the mark on the ground, as if its tough for him to cast the spell...streaks and wind pushing him back from the symbol and the direction of the cape reflecting that(does that make sense just woke up) might get to a paint over later....only other comment is the form of the monster leaves alittle to be disired but thats just bineg picky.otherwise loving it
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Old 04-21-2005, 05:16 PM   #67
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here's what I think: your golem is great and you woundn't like him to disperse in background no doubt about it. but unfortunately it's one step from it. I didn't recognize your work in thumbnail image at a glance because I didn't see the golem - he blended with your background.
if you could maybe exaggerate the contrast between golem and background. and one more thing: IMHO your scene could use more reds instead of oranges and yellows. red is more powerful colour and it would fit splendidly.
sorry for such bold crits but I think it's better than always praising.
I wish best luck!
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Old 04-21-2005, 06:03 PM   #68
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this is awesome dude! damn! i like it a lot.. i would have done a bigger golem like the one in the WoW intro but hey.. its alredy kickin azz! wellz good luck!
 
Old 04-21-2005, 06:31 PM   #69
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Wow, this is a really fantastic work!
Maybe the Flash is from the wrong side, it stops the dynamics(maybe)

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Old 04-21-2005, 06:36 PM   #70
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Really great, Can't wait until all the peices come together!
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Old 04-21-2005, 07:39 PM   #71
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Thumbs up

I can't say anything... Perfect!
 
Old 04-21-2005, 08:19 PM   #72
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Wow!!

I didnt thought write anything, but i see your work and i must say something... WOW!!. I like the image´s power. Good luck man.
 
Old 04-21-2005, 08:22 PM   #73
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looking awsome dude
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Old 04-21-2005, 08:42 PM   #74
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It`s cool... congratulations
 
Old 04-21-2005, 08:42 PM   #75
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Whoah Matt... Damn that is a fine set of pixels you've thrown into the ring...

Since the masters pose is so dynamic, the Golem looks kinda klunky now...I know he's 'of the earth' but I reckon maybe a tweekin of his pose to give him a little more 'life' and maybe more of a glowing, gaping mouth to go with his eyes. Also maybe a subtle orange backlight on the master...

Awesome, awesome stuff mate
Thoroughly enjoying watching you throw this together
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