Master and Servant 3D Entry: Matt Bortolino

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  04 April 2005
Master and Servant 3D Entry: Matt Bortolino

Matt Bortolino has entered the Master and Servant 3D.

Challenge Page

Latest Update: Final Image: final


I'm sick to death of looking at this pic, so here's the final :) (btw, that inkline render was just an experiment, never meant for submission). If I had more time I'd redesign the golem since I'm not happy with it, or maybe just move it back a bit so you can see more of him (as jarvetu suggested). Thanks again to everyone who's posted comments, they've been a great help & really made a positive difference to the outcome, & thanks for all the kind words of encouragement.



Earth Golem:

The Golem had its origins in Judaic myth, & was a type of ancient prototypical robot or automaton crafted from inanimate material (usually clay or rock) by a holy person who strove to approach God's own acts of creation. A Golem servant was regarded as the ultimate symbol of wisdom & holiness, however it was inferior to God's creations & functionally limited to performing laborious, repetitive tasks. Despite its utility, the lumbering Golem was clumsy & dangerous, & without proper control it could destroy the master with its flailing vigour.

I've decided to use this Golem-making as a metaphor for Humankind's efforts to utilize, harness & tame the chaotic forces of the natural world, from the microscopic scale of nuclear fission, genetic modification & chemical engineering to the macroscopic scale of cartographically charted continents & environmental systems.

The Golem-servant birth is shown as a dangerous helical vortex of flying molten rock around its master, who has the tools of creation at each hand: arcane knowledge (represented by the glowing symbols) & the catalytical power of militarism (signified by the sword), the paradoxically destructive aspect of Mankind which propels forth technological advancement.

Other symbols in the image are a sickle (the harnessing of natural cycles through agriculture), the circle markings are a stylized hydrocarbon molecule (taken from the symbol for benzene, which is a precursor to the production of plastics, gasoline, pharmaceuticals...), the pendant has an iconic atom form, & the sword's grip has a double-helical coil dangling from it. There's also a sextant, map & documents- symbols for measurement, navigation & the concept of property/ownership of land.
 
  04 April 2005
Concept Sketch: Golem



The Golem had its origins in Judaic myth, & was a sort of ancient prototypical robot or automaton crafted from inanimate material (usually clay or rock) by a holy person who strove to approach God's own acts of creation. A Golem servant was regarded as the ultimate symbol of wisdom & holiness, however it was inferior to God's creations & functionally limited to performing laborious, repetitive tasks. Despite its utility, the lumbering Golem was clumsy & dangerous, & without proper control it could destroy the master with its flailing vigour.

I've decided to use this Golem-making as a metaphor for Humankind's efforts to tame & harness the chaotic forces of the natural world, from the macroscopic scale of environmental & weather systems to the microscopic scale of nuclear fission & genetic modification. The Golem-servant birth is shown as a dangerous helical vortex of flying molten rock around its master, who has the tools of creation at each hand: arcane knowledge (represented by the glowing symbols) & the catalytical power of militarism (signified by the sword), the paradoxically destructive aspect of Mankind which propels forth technological advancement.
 
  04 April 2005
Looks good, i like the concept sketch
Good luck
__________________
|MAXTER·WIP
 
  04 April 2005
hehe I love the idea, the little explanation was very interesting and u have a very nicely drawn concept that goes with it, i see u have the ingredients for a great piece. Best of luck and above all, don't forget to have fun!
__________________


www.pierrebourgeot.com


Follow the null and you will find the answer...
 
  04 April 2005
ok if u do that in 3d ill eat my graphic card, awesome concept man!!!
 
  04 April 2005
Great concept, very nice style of sketch you have there. Looks like a tall order for a 3D scene Look forward to seeing it develop.
__________________
www.uk3d.com/
 
  04 April 2005
Modeling: Golem modelling



Quick & dirty polygon pushing with a final tessellation function instead of typical mesh subdivision, which results in a blocker, sharper model. Bump mapping is from 2 simple procedurals.

& thanks to everyone who's commented so far :)
 
  04 April 2005
interesting model
__________________
family(nudity)
the lady
 
  04 April 2005
Hey Matt, saw your sketch and dig its potential.. But I gotta say that elemental kicks ass man..Awesome start.. Keep it coming
__________________
Those who know it can't be done should stop interrupting those who are doing it

toe2toe

my 3d prints

 
  04 April 2005
fast starting! nice sketch!
good luck `mb
 
  04 April 2005
great update, interesting style, me like it
__________________


www.pierrebourgeot.com


Follow the null and you will find the answer...
 
  04 April 2005
Modeling: golem posed



thx for the replies, & i'll check out your entries too...
 
  04 April 2005
Originally Posted by nebezial: ok if u do that in 3d ill eat my graphic card, awesome concept man!!!


would you like sauce with that?

Matt, I'm speechless...This is absolutely stunning...Don't forget 'emotion', I think you got a real shot!
__________________
Those who know it can't be done should stop interrupting those who are doing it

toe2toe

my 3d prints

 
  04 April 2005
Thumbs up

Interesting, interesting I like it very much . Great modeling, really great.

Keep up good work
__________________
http://www.creationsofmind.net - portfolio
http://blacksun.creationsofmind.net - Personal project (in progress)

Last edited by rastko : 04 April 2005 at 11:55 PM.
 
  04 April 2005
wow!looks like a clay model!really...going nice
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:30 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.