Master and Servant 3D Entry: Ziv Qual

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Old 05 May 2005   #31
Texturing: serpant texture



remade the serpant's texture so it'll fit the high resolution better. here's a close up on it's head.
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Old 05 May 2005   #32
going better'mate....texture is looking good!
good luck. waiting for your another update!
 
Old 05 May 2005   #33
Kind of KOOL, it remainds me of Tolkien, it promise a great final image!
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Old 05 May 2005   #34
ahahah this is looking ....!! the lighting is excellent
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Old 05 May 2005   #35
Modeling: The master



The whole idea of this piece is to show how a giant creature is controlled by a (relatively small) human, therefore the human doesnt take a big part of the frame and doesnt need as much detail as the creature. Here's what i got on him so far, I will stil add more details to him and fix up the while area.
this is a crop of the full resolution.
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Old 05 May 2005   #36
Post Effects and Compositing: full image



here's what i got so far.
everything is composited togheter. I stil got work left on everything basicly, but from this point i'll add render it and add it in with photoshop.
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Old 05 May 2005   #37
Damned ! I didn't saw this work before. I really like your prportion and the composition of the picture. My only crit would be that the color of the rock is too near to the color of the dragon to distinguish them.

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Old 05 May 2005   #38
Texturing: more serpant tweaking



made some more tweaks on the serpant texture to make it less uniform and make it contrast a bit more from it\'s surroundings, yet i stil wanted to sort of \"blend\" with the envierment as snakes often do.
also added some finer details (some barely show in this resolution).
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Old 05 May 2005   #39
Originally Posted by zman: ... and make it contrast a bit more from it\'s surroundings, yet i stil wanted to sort of \"blend\" with the envierment as snakes often do....


It may be blending a bit too much for the sake of the composition. you could try subtly lighting the pillar behind the head with a coloured spotlight that doesn't hit the snake-dragon. It doesn't have to be much, just enough to give the rock a slightly different tint.

Nice work.
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Old 05 May 2005   #40
i'll give the front pilar some more work then, maybe i'll just shadow it more where the serpant is close to it (i cant change it's color too much cause it needs to match the backround).
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Old 05 May 2005   #41
I think this looks fantastic. Indeed, very Tolkien (even the wand of the wizard).

In my opinion your logic is fine: Blending is what serpents do. I woulnd't change the background or the serpent too much. It is possible that just by adding one or two lights, or by enlarging one that you already have (such as the white intense light) you could differenciate the snake from the background, without loosing realism.

One small crit: the head is awesome and very rich in detail, but the body (which appears in the foreground lower right corner) seems a little empty, and doesn't have the scales you would expect in a serpent. Did you have to reduce the scales for resolution reasons?

Great job, otherwise, in my opinion one of the best in this challenge.

fer
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Old 05 May 2005   #42
Originally Posted by fer3d: Did you have to reduce the scales for resolution reasons?


yes, I had to completly change my original texturing due to the high resolution of this final image.

Originally Posted by fer3d: Great job, otherwise, in my opinion one of the best in this challenge.


thnx alot man
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Old 05 May 2005   #43
hey man this is fantastic... !! what more can i say but theres honestly nothing in your picture i dont like.. i like everything about it... great work zman!
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Old 05 May 2005   #44
Modeling: front cliff/wizzard



done working on the front "spiral" cliff and the wizzard. now its time for final rendering and last touchups/colorcorrections.
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Old 05 May 2005   #45
Post Effects and Compositing: everything compositted togheter



I've compositted all the elements togheter. Now all that's left is more photoshop work.
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