CGTalk > Sponsored Challenges and Awards > Past Challenges (Archives) > Older Challenges (before 2007) > CG Challenge XVII - Master and Servant - 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 04-01-2005, 12:04 AM   #16
soapy
Yum, Candy!
 
soapy's Avatar
portfolio
Jimmy H.
Canada
 
Join Date: Feb 2003
Posts: 1,551
hey nice work, it coming along really fast. I especially like the big guy. I will be looking forward to how it plays out. Cheers, good luck.
__________________
Blurp
 
Old 04-01-2005, 01:58 AM   #17
Kid-Mesh
Vertice Wrangler
 
Kid-Mesh's Avatar
portfolio
Anthony Hollis
Shelby Township, USA
 
Join Date: Nov 2002
Posts: 2,014
Send a message via AIM to Kid-Mesh
Talking

From one waver to another....wow!

Looks like your know your way around the human anatomy too. Your characters are very cool, I will for sure keep checking out your progress.

Subscribing
__________________

"I see my path, but I don't know where it leads. Not knowing where I'm going is what inspires me to travel it."
 
Old 04-01-2005, 04:13 AM   #18
A12
"Just bevel"
 
A12's Avatar
portfolio
Brent Alleyne
Art Director/ 3D Artist
Maryland, USA
 
Join Date: Mar 2005
Posts: 207
Modeling: Morning Ride/Princess#3



Beginning stages of the Princess' wardrobe elements.
 
Old 04-01-2005, 04:33 AM   #19
ace4016
Mr. Snoopy
 
ace4016's Avatar
portfolio
James Marcelin
Electrical Engineer/Hobbyist
Los Angeles, USA
 
Join Date: Aug 2004
Posts: 2,294
Send a message via AIM to ace4016 Send a message via MSN to ace4016 Send a message via Yahoo to ace4016
Nice models. I like the toons. Good job so far. Good luck on the rest of the entry.
__________________
Silly rabbit, tricks are for kids.

In the year 4016...
 
Old 04-01-2005, 04:48 AM   #20
pigwater
don't eat blue pork
 
pigwater's Avatar
portfolio
gehry welty
LA, USA
 
Join Date: Oct 2002
Posts: 1,091
ya got a really cool princess .. love the style .. that big dude, very nice as well

looking forward to seeing the the lanscape play out and how this all works together

nice work
 
Old 04-01-2005, 06:09 AM   #21
ibexion
mind opener
 
ibexion's Avatar
James Hall
3d development
JHB, South Africa
 
Join Date: Feb 2005
Posts: 44
dig your characters brent...pitty no animation could do awesome things with these too.
__________________
will always be climbing...The mountain goat.


 
Old 04-01-2005, 07:33 AM   #22
blackdragoncg
Black Dragon 3D
 
blackdragoncg's Avatar
Gary Picton
Home of the Hobbit toss...
New Zealand
 
Join Date: Nov 2004
Posts: 274
I agree with these guys nice work
__________________
Very funny Scotty; now beam down my clothes!
Visit my site: >here<

My GS Opera challange: >here<

My Master and Servant challange: >here<
 
Old 04-01-2005, 10:23 AM   #23
Mr.Waka
hop, hop...
 
Mr.Waka's Avatar
Guy-Joseph Aignel
CG
Inshadows Studio
Paris, France
 
Join Date: Nov 2004
Posts: 77
Woaw, very nice design for your 2 characters ! I like them !... Great work... I gonna look forward your work !
__________________

"Sylvie sait qu'il n'est pas mort !"
 
Old 04-01-2005, 10:30 AM   #24
Miezis
a-mused
 
Miezis's Avatar
portfolio
Gunaars Miezis
graphic designer
Riga, Latvia
 
Join Date: Mar 2005
Posts: 364
I love the cartoonlike style! maybe thats why I am making somthing that way as well! good luck!
__________________

 
Old 04-01-2005, 08:25 PM   #25
A12
"Just bevel"
 
A12's Avatar
portfolio
Brent Alleyne
Art Director/ 3D Artist
Maryland, USA
 
Join Date: Mar 2005
Posts: 207
Quote:
Originally Posted by ibexion
dig your characters brent...pitty no animation could do awesome things with these too.



I agree! I just can't imagine 3d without animation. Just a static image? That's torture. I'm going to use bones to pose the characters anyway so animation is probably inevitable, even if it's just for fun. Which leads me to the idea that animators percieve 3d creation differently than illustrators. This is neither bad or good. I just know the perspective on the process and visual results can be quite different. The animator focuses heavily on the mechanics and physical functionality of the work while illustrators focus mainly on detail and composition, but yet there both viewed as being the same. What do you guys think? Are you animator, illustrator or both? Do you see a differance?
 
Old 04-01-2005, 08:28 PM   #26
Atwooki
Visionary™
 
Atwooki's Avatar
portfolio
Chris Baker
Modeler Texture Artist
London, United Kingdom
 
Join Date: Jan 2003
Posts: 1,763
Style is really going places, Brent

Digging the princess' ears and very iconic as an image..... reminds me a little of an Aztecian 'fetish' (in the real sense of the word!)

Niiiice!

Chris
__________________

 
Old 04-02-2005, 04:47 AM   #27
jake rupert
Käpt´n Jake
 
jake rupert's Avatar
Jost Keller
Germany
 
Join Date: Aug 2004
Posts: 267
animation

Hi Brent,

Great style of your modells!
I hope one day I will get this far myself.
Your creature would be the ideal butler for my manga-girlie-idea.
I am eager to start learning animation now.
That`s one of the main reasons, I decided to take part in this challange, because I want to try to rigg and pose my models as well. So far I mainly have been stuck with the modelling part.
But I really want to make movies!!

;>) Jake
 
Old 04-02-2005, 05:43 AM   #28
DaddyMack
c r a z y . . .
 
DaddyMack's Avatar
portfolio
Rob Mack
Resident geek
Brainchild Digital
Sydney, Australia
 
Join Date: May 2004
Posts: 4,110
Send a message via MSN to DaddyMack Send a message via Yahoo to DaddyMack
Hi again Brent, she's evolving into a very unique individual, keep the great updates coming
__________________
Those who know it can't be done should stop interrupting those who are doing it

toe2toe

my 3d prints

 
Old 04-04-2005, 04:27 PM   #29
Gunilla
got guts
 
Gunilla's Avatar
portfolio
Gunilla Elam
illustrator/animator
Stockholm, Sweden
 
Join Date: Apr 2004
Posts: 5,166
Agree with everyone else around - very cool work so far
__________________
B-Movie

WIP: Anatomy

Demoreel




 
Old 04-04-2005, 10:15 PM   #30
bealobo
burninating the city
 
bealobo's Avatar
portfolio
Beatriz Lorenzo
VFX TD
Los Angeles, USA
 
Join Date: May 2002
Posts: 832
wow!
you´re fast! I´m completely amazed, you´re going to use bones to pose them! Are you using weight maps or just bones? if I used bones and weight maps for posing in my thread, I won´t get to the deadline in time, for sure. So, you deserve this

The models look great! just about the human I see something strange regarding the muscle that goes from the shoulder to the neck (how´s it called?). I can´t tell exactly what is it.

what colors are you using?
Keep up the good work!
__________________
www.bealobo.com
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:26 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.