Master and Servant 3D Entry: Steven Bateman

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 04 April 2005   #61
Nice work and well done composition! I liked your cartoon style man! keep on...
cheers
__________________
Wandddo

Master and Servant 3D Entry

Portfolio
 
Old 04 April 2005   #62
With all the respect something doesnt flow in the composition for me.The Servant creates a "dead" body to the flow and the position is over weight on the top when the focus is on the buttom of the frame to the served dinner.I do not know if the advice that i will give you is the correct one.I am going by insticts.IMO you have to lower the pose of the master closer and forward to the plate.The Servant has to be almost over the master"s head and not at the corner of the composition.Also the dinner has to be just served and not really totally on the table.I would say the left hand of the servant just leaving the plate on the table when the right on(maybe over the master's head holding the plates cover....I do not know...maybe I am wrong.Just a little dissapointed from the composition....I look it again,and I still feel wrong about the servant and his movements.
Hope I did not confuse you
 
Old 04 April 2005   #63
Interesting stuff this. I once did a little study when at uni years back. I used the shower scene from Psycho, some Charlie Chaplin Stills, some Jean Luc Godard stills and the Japanese print the Wave. People who read from right to left just don't get the jump of fright with Psycho Euros don't get the point of the wave. The Chaplin still where everything is pointing to one place via a triangle but for one cactus leaf, was found to be funny by everyone but disturbing to a lot of the people asked. Jean luc created the most problems across cultures.

Raises a few questions about Euro/American manga, should we be flipping it? If we want to sell soaps to China should we do the same?

I think the image as is works great but I take D Dimis' points at one level. I think he's seeing it as one frame in an animation, rather than a finished single image. Would this type of lugubrious butler take the lid off before he'd quite put the plate down? I think not.

I do think that the butler should be leaning in a bit over the master, enjoying the moment, and that the monocle is too far out to the left.
__________________
http://www.cgtalk.com/showthread.php?threadid=225632
 
Old 04 April 2005   #64
Thanks for the input folks, i'm taking everything on board and learnin' lots. I probably posted this comp test too early as much of the modeling has yet to be finished. I haven't done the butlers legs yet which will explain why he is looking a bit top heavy in the composition. I want to keep him in the position that he is as i want his mouth level to be at the level of the masters ear, as if he were muttering some kind of expletive as the dastly deed was done. Very early stages yet, i'm trying to think about things in the composition that aren't obvious to the viewer, but are important in the interaction of the two old coots.
__________________
B-Movie
 
Old 04 April 2005   #65
I agree with stoat the servants eyes should be looking straight at the master to gauge his reaction, plus his eyeline will lead you back to the master.

Don't forget that colour and light will also effect how your eye flows over the scene. It can be a simple matter to drop down an intrusive area by adjusting the lighting. DOF can do the same for the background.

Overall I think the scene is looking really good.
__________________
Blurp
 
Old 04 April 2005   #66
Huh. It's funny. Like their eyes.

My thread http://www.cgtalk.com/showthread.ph...91&page=1&pp=20
__________________
Comrade AK

MY DWIII WIP
 
Old 04 April 2005   #67
The modeling is superb! I'm very impressed, you've managed to catch the emotion of the scene in the characters themselves. The composition is good as well. I agree that the servant probably should be watching the master's reaction more closely but I think it could work very well as he stands now. Textures and lighting will have a great influence also, so just keep tweaking

/Anders
__________________
dogday-design.se
 
Old 04 April 2005   #68
Hi handlebar!
Wow, I like your composition and how it is prepared and analysed! That's really important!
Head models look outstanding. Interesting to see them textured!
__________________
_______________________________________________

::my stuff
 
Old 04 April 2005   #69
Awsome work so far
__________________
--::The Journey Begins::--
 
Old 04 April 2005   #70
Post Effects and Compositing: comp test 2



This is purely a comp test, i needed to add some basic lighting and shaders to make sure that thing were hanging together well. I'm pretty happy with the flow of things, a little tweeking here and there. I will get back to finishing all the modeling now. Thanks for looking.
__________________
B-Movie
 
Old 04 April 2005   #71
This come really cool out congrats...
jdd
__________________

Effectred. Creative Studio
www.effectred.com
 
Old 04 April 2005   #72
Great work man . Great moustache
__________________
::Maxko::
 
Old 04 April 2005   #73
Cant wait to see this piece finished.
The faces have a great expression on them both funny and interesting
__________________
muziboo
 
Old 04 April 2005   #74
Dunno about shader of the characters jacket (left one). It looks like you did something wrong with falloff. The shiny part should be thinner and closer to the border. Everything rest is great. No more critique.

Good luck.
__________________
Comrade AK

MY DWIII WIP
 
Old 04 April 2005   #75
Modeling: Rat initial rough



Started roughing out the rat last night, early stages yet.
__________________
B-Movie
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:12 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.