03 March 2005 | |
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what?a school 4 ants?!
portfolio
Martin Sen
3D Animator
Johannesburg,
South Africa
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heya
not bad dude.. my 2cents - move the eyes /slighty closer together, and reduce the eyebrow ridge on the side of the head hope it helps a bit. you've set out on quite a challenging project, keep working at it and it'll payoff __________________
Strange Behaviour - Spaced Out (Animation) ......... THE HEIST // SPECTACULAR 3D WISH LIST // MASTER AND SERVANT CHALLENGE |
03 March 2005 | |
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Frequenter
Rogério Masao Calmon Miyagi
São Paulo,
Brazil
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Hey, nice job!!! I think the period you've chosen is very appropriate to the challenge theme.
And the mood direction you've been take is just splendid. I,m really eager to see it done. By the way. Could you visit my challenge thread? It's just too lonely in there, and I think you can give me a help about my challenge concept. http://www.cgtalk.com/showthread.ph...s+Master+curves Although I think you don't need it, Good luck!!! |
03 March 2005 | |
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Veteran
Krzysztof Zieliński
student
Torun,
Poland
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if i may correct your work a bit...
i guess u concentrate very much on making quad pollys. It is important but it is not the MOST important. especialy if you are not going to rig the face. help yourself in sticking to anatomy by creating pollys that follow it ( and if by the way they are quad that is even better ![]() kru |
03 March 2005 | |
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Frequenter
JeFf
Student
Belgium
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Ho leaticia !
i don't know u have begining a thread ![]() Good luck ! __________________
WIP Viking's Village |
03 March 2005 | |
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Frequenter
portfolio
Piotr Staszkiewicz
3d Generalist
Krakow,
Poland
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Mesh is good, but you have little problem with shape.
I advice do some resarch on shape of head (and neck). It is always good to do some anatomy study, draw scull in misc views, and muscles of face. When you will be know these things you will do correct shape automatic. You can find some anatomy pics in this artcle (but in my opinion they are too small): http://www.cgchannel.com/news/viewf...d=3911&pageid=0 |
03 March 2005 | |
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Lord of the posts
take a quess
USA
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I could'nt add any more help than whats being given here laeticia......I think your pretty close.......I do love the passion and entusiasm you have...this will take you far......Just keep hammering away.....
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03 March 2005 | |
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Hiiiiihaa
portfolio
Laeticia Freger
Senior Associate Manager
EY
france,
France
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Modeling: Master's Head
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03 March 2005 | |
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Frequenter
portfolio
Reinier Lensink
2mghi
Netherlands
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Looks much better allready
![]() This way it follows the muscles and shape of the face. Editing your face will be much easier. Maybe this can help a bit. Keep moving on and you will learn quickly. Good luck, ~ RRreinier Last edited by Reinier : 03 March 2005 at 05:47 PM. |
03 March 2005 | |
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Kind little dragon
Frederic Dubois
France,
France
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... i like the concept ... your second head is better than your first but you'll probably have to add more details make it better ... do you use a "gabarit" to model the head (face and side view) ?
...think you'll take lot's of pleasure with the ears (which is the part of the head i personnaly hate the more to do !!!) ... courage ![]() |
03 March 2005 | |
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Hiiiiihaa
portfolio
Laeticia Freger
Senior Associate Manager
EY
france,
France
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Fred76 ---> For details it is foreseen, but I have some more evil with zbrush thats going to come I hope !
Otherwise yes I use “gabarits”, but its true that we would say that the character does not appear in a very realistic way ! For the third version, yes I think that there will be one ! Reinier ---> Thanks for the link, I try to follow many these muscles, but that never works ! ![]() __________________
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03 March 2005 | |
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Veteran
Gerald Hawksley
Illustrator
United Kingdom
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I feel for you - I joined challenge for same reason, and I am having a battle with my head, too. Bon chance, and just keep trying. (I am seeing polygons in my sleep).
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my master and servant entry |
03 March 2005 | |
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Creativity
portfolio
Rodrigo Banzato
3d artist and teacher
Tonka3D
Sao Paulo,
Brazil
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Hello, good update on that head. I think you can delete some edges. Try to follow the muscles with the mesh.
Enter here and you will see a good way to make a good face. Go to tuturiais and find edge loops. It is in portuguese but you can see the images and understand what im saying. http://www.d-3studio.com/principal.htm Good luck and dont give up. ![]() |
03 March 2005 | |
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ABITOUT
portfolio
laurent antoine lemog
3d graphic designer
editor
bezannes,
France
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Oooooh Yes... surely a better way for this second head... the most important for a face modeling, is to knowing exactly where are the line of forces of the face. You can take a reference, and draw on the photo these lines to help you, these lines must follow the lines of the face, simply... Try to follow that, and I'm sure you must do somme progress very quickly...
![]() But you can follow an another way, don't exists only one good maneer to do an head modeling... the better way is the one which permit you to obtain the best result, more easlily and more quickly... __________________
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03 March 2005 | |
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Know-it-All
portfolio
Reda Al-Yousef
3D Cartoonist
Art Vision
Hoffuf,
Saudi Arabia
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hey... nice going
model is goning nice so far wish you the best luck keep the good working __________________
BABY LANGUAGE (ANIMATION) [my M&S thread] [my alienware entry] [my Machineflesh entry ] [dahoom family (__)] |
03 March 2005 | |
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Expert
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![]() I don't know what is the prog that you use, but you must know that Zbrush can help you for refine very easily an existant model!
It's like to sculpt clay ! And not a very hard way like the classics polygone by polygone ![]() Bon courage ![]() Last edited by Frenchy Pilou : 03 March 2005 at 01:38 PM. |
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