Master and Servant 3D Entry: Laeticia Freger

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  03 March 2005

not bad dude.. my 2cents - move the eyes /slighty closer together, and reduce the eyebrow ridge on the side of the head
hope it helps a bit.
you've set out on quite a challenging project, keep working at it and it'll payoff
Strange Behaviour - Spaced Out (Animation)


  03 March 2005
Hey, nice job!!! I think the period you've chosen is very appropriate to the challenge theme.
And the mood direction you've been take is just splendid.
I,m really eager to see it done.
By the way. Could you visit my challenge thread? It's just too lonely in there, and I think you can give me a help about my challenge concept.

Although I think you don't need it, Good luck!!!
  03 March 2005
if i may correct your work a bit...
i guess u concentrate very much on making quad pollys. It is important but it is not the MOST important. especialy if you are not going to rig the face. help yourself in sticking to anatomy by creating pollys that follow it ( and if by the way they are quad that is even better )

CG Challenge:Master & Servant 3D
  03 March 2005
Ho leaticia !

i don't know u have begining a thread

Good luck !
WIP Viking's Village
  03 March 2005
Mesh is good, but you have little problem with shape.
I advice do some resarch on shape of head (and neck).
It is always good to do some anatomy study, draw scull in misc views, and muscles of face. When you will be know these things you will do correct shape automatic.

You can find some anatomy pics in this artcle (but in my opinion they are too small):
Piotr Staszkiewicz | Sketchblog

  03 March 2005
I could'nt add any more help than whats being given here laeticia......I think your pretty close.......I do love the passion and entusiasm you have...this will take you far......Just keep hammering away..... the rest of us........Best of luck to'll come quick for you,not far now .........
  03 March 2005
Modeling: Master's Head

Here the new version of the Master\'s Head
  03 March 2005
Looks much better allready I think the main thing that is holding you back from making the shapes you want is the topology.
This way it follows the muscles and shape of the face. Editing your face will be much easier.
Maybe this can help a bit. Keep moving on and you will learn quickly.

Good luck,

~ RRreinier
[+] [+] [+] [+]

Last edited by Reinier : 03 March 2005 at 05:47 PM.
  03 March 2005
... i like the concept ... your second head is better than your first but you'll probably have to add more details make it better ... do you use a "gabarit" to model the head (face and side view) ?
...think you'll take lot's of pleasure with the ears (which is the part of the head i personnaly hate the more to do !!!) ... courage ... il y a un dicton qui dit "jamais deux sans trois" ... bientot une troisieme version de la tete ? ...
  03 March 2005
Fred76 ---> For details it is foreseen, but I have some more evil with zbrush thats going to come I hope !

Otherwise yes I use “gabarits”, but its true that we would say that the character does not appear in a very realistic way !

For the third version, yes I think that there will be one !

Reinier --->
Thanks for the link, I try to follow many these muscles, but that never works !
  03 March 2005
I feel for you - I joined challenge for same reason, and I am having a battle with my head, too. Bon chance, and just keep trying. (I am seeing polygons in my sleep).
my master and servant entry
  03 March 2005
Hello, good update on that head. I think you can delete some edges. Try to follow the muscles with the mesh.

Enter here and you will see a good way to make a good face. Go to tuturiais and find edge loops. It is in portuguese but you can see the images and understand what im saying. Good luck and dont give up.
  03 March 2005
Oooooh Yes... surely a better way for this second head... the most important for a face modeling, is to knowing exactly where are the line of forces of the face. You can take a reference, and draw on the photo these lines to help you, these lines must follow the lines of the face, simply... Try to follow that, and I'm sure you must do somme progress very quickly...
But you can follow an another way, don't exists only one good maneer to do an head modeling... the better way is the one which permit you to obtain the best result, more easlily and more quickly...
  03 March 2005
hey... nice going

model is goning nice so far wish you the best luck
keep the good working

[my M&S thread] [my alienware entry] [my Machineflesh entry ] [dahoom family (__)]
  03 March 2005
Smile Hello !

I don't know what is the prog that you use, but you must know that Zbrush can help you for refine very easily an existant model!
It's like to sculpt clay ! And not a very hard way like the classics polygone by polygone
Bon courage
Is beautiful that please without concept!
Speedy Gallery...

Last edited by Frenchy Pilou : 03 March 2005 at 01:38 PM.
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