Master and Servant 3D Entry: Levent Gocer

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Old 03 March 2005   #16
kuzgunoglu

I just love your concept the two kids controlling their toys, I'm gona keep an eye on your entries.
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Old 03 March 2005   #17
Yes, really cool concept and lots of potential... You could make something really special with this. I suggest you spend some time with finding the right angle - being down on the battlefield with the kids hoovering in the background could make quite an impact. Good luck!
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Old 03 March 2005   #18
Wink

good suggestion, Gunilla
Camera plased closer to the ground - and kids more powerfull!
An effect can also be increased by placing keylights for kids pointing from bottom to top. Some zones will remain in dark and just face partly will be illuminated from bottom

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Old 03 March 2005   #19
Originally Posted by Deryk: kuzgunoglu,
well, not very fresh idea bu it seems to have good realisation. Yeah, MDN67 is right - it has potential! Lots of freedom to decide detailes. Also lightning can be placed above (as it now) with volumetric spotligh - very mystic...
Ok, it's you to decide!
Go on with it!
I'll follow your progress with interest

my MASTER/&/servant XXX


Thanx very much for your boost here, I am open to your critics as well.
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Old 03 March 2005   #20
Modeling: Some items



Some edged weapons from the scene in my mind. If you like I may send a picture of their mesh style views.

Here I am declaring that I am starting to build a drakkar in a manner of a tutorial. Attention for the tutorial seekers.
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Old 03 March 2005   #21
Originally Posted by MDN67: He it's me again, sorry but i prefer your 3d concept, it's excellent with many potential, i wait the first modelling with impatient


Thanks a lot, waiting for the critics also
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Old 03 March 2005   #22
MDN67, Sheep Factory, Arlutik, thanks very much for your valuable and boosting critics.

Gunilla and Deryk, thanks for your advises. Good ideas you have in your mind as I see now and I am really thinking to evaluate and implement over the scene. I can imagine what you mean let me say.
Keen and clever.

But I think I will wait before doing that a little bit till I prepare enough characthers and items to put on the ground. Then we can see the effect more clearly.


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Old 03 March 2005   #23
iyi sanslar Levent
good luck,man
go on!
 
Old 03 March 2005   #24
the swords are very cool. will you add some more lord-of-the-rings-like details later?
 
Old 03 March 2005   #25
cool idea man
 
Old 03 March 2005   #26
Thank you GOKTUG and MARCUS_B

EKARADEMIR, I am planning of adding loads of medieval, renaissance, dark ages plus industrial era and modernised ages' items on the ground
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Old 03 March 2005   #27
Modeling: Berdiche



A battle axe.

Well Tonight I am planning to dispatch the viking ship tutorial hereby. Please be patient :))
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Old 04 April 2005   #28
Modeling: Finally "the Viking Ship"



Finally I am sending the "making of a drakkar".

Well, lets start with the step 1. Here you see some suitable ship decks. I choose the largest one and extrude it for about 3 meters with several height segments. Later step 3 begins. Its a long and painful step, using FFD (free form deformer) but with a perfect result. As you can see in step 4, 5, 6 and 7 our task is to provide an appropriate ship hull by using, pulling and moving the FFD's control points.
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Old 04 April 2005   #29
Modeling: Viking Ship Continues



As you see in step 8 and 9 I have taken one quarter of the model and deleted the latter. Just because this is enough for me to mirror and finish the overall model again. In step 10 I used "shell" command to provide a thickness. In this stages you may use a FFD modifier to trim more the mesh to obtain a better look. Then mirror it 2 times and have a full ship. In steps 12 and 13 you can see attached and welded quarters apparently.
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Old 04 April 2005   #30
Modeling: More of drakkar



With a basic texture tryout, the shape seems like that.

Drawing a spline bounding the hull from profile and extruding it results as the "spine" of the ship.

I hope I will continue with the masts and sails tonight or tomorrow.
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