Master and Servant 3D Entry: Kieran Ingram

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Old 03 March 2005   #16
Talking

super cool. like the big smile and the happy allover athmosphere a lot! keep it up mate!
 
Old 03 March 2005   #17
Concept Sketch: Concept Update



thanks for all the replies, just some more progress, i think ive about finished him and im going to move onto the critters, and that should be enough for my concept
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Old 03 March 2005   #18
Concept Sketch: Improved proportion



i realised the propoortions were pretty off so i decided to fix them.
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Old 03 March 2005   #19
Thumbs up Hi Mate!

Very good concept!!
Best of luck!!
Cheers!!
 
Old 03 March 2005   #20
Wow great concept and sketch. I will keep a watch on this. Keep it up.
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Old 03 March 2005   #21
Talking

Very good concept and comical, should be a blast to model. Good luck!
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Old 03 March 2005   #22
Concept Sketch: Critters Progress



Thanks, a bit slow progress, but this is all ive managed to do today, hopefully ill get it completed reasonably soon.
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Old 03 March 2005   #23
Somebody's thinking....Full of opportunity to convey emotions this one
Looks like you're almost ready to start thinking about where this is going on (environment) and when transferred into 3d I think a slightly lower camera angle, looking up at the big fella, will add to the mood of the poor underdwellers.
Keep up the great work!
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Old 03 March 2005   #24
Very cute!

Just can't help thinking that he reminds of a buddhist symbol!
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Old 03 March 2005   #25
I like your use of color. Very bright and cheerfull. Are you going to use this same color scheme in your 3D version as well?
 
Old 03 March 2005   #26
Concept Sketch: Nearly there



thanks, i am going to try and retain the current colours in he 3d version. pretty much finished, although i might touch up a few areas. ill start working on some character sheets next.
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Old 03 March 2005   #27
Nice and good drawing for a nice concept too
 
Old 03 March 2005   #28
Modeling: Start of Modelling



thanks,
this is where im at after a few hours of modelling, the back and top of the torso are very rough and should improve a lot as i add to the character.
the bottom sillouhette is the quick character sheet i drew up, going for realistic looking but with accentuated features. any c&c is welcome
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Old 04 April 2005   #29
Looking like a solid mesh allright. Are you just going to cut more and more edges into it or are you also going to use ZBrush.
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Old 04 April 2005   #30
Modeling: Base Model COntinuation



thanks for the reply,
i dont have zbrush yet so at this stage ill just be cutting into it for detail. a smallish update, still got work to do on the toes (a bit flat) but so far im pretty plaesed with it.

EDIT: sorry about the quality of the wireframe, my attempt to use an ovarlay failed, so there are quite a few missing polys in the mesh
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Last edited by conundrum : 04 April 2005 at 02:18 PM.
 
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