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Old 03-26-2005, 04:08 PM   #61
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Niki Bartucci
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nice work so far .. I love the details and his pose is really great!
Old 03-26-2005, 04:49 PM   #62
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that's awesome keep it up
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Old 03-26-2005, 05:26 PM   #63
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Lowell Aromin
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very fast Alex! slow down...zbrush?

Old 03-26-2005, 05:26 PM   #64
analyzing ...
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Vlad Dergachov
Level Artist
Eidos Montreal
Montreal, Canada
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Hm, interesting fairy tale story!
As I've understood, those little ones are the "power holders"
But will spectator be able to understand withut explanation that THEY are freezing others and not just playing around freezed figures ?

don't hesitate visiting my M&S page
Old 03-26-2005, 07:38 PM   #65
freeform modeling
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Alexander Hedstrom
figure designer
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thanks for all great reaplys, wery wery tierd now so i start beast tomorow and see you all then,

Old 03-26-2005, 07:49 PM   #66
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Piotr Staszkiewicz
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Wow Your works are always amazing, you are master sculptor.
Good night Alex.
Piotr Staszkiewicz | Sketchblog

Old 03-26-2005, 08:07 PM   #67
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Very well done Alex.........A "Whimsical' piece in the making.Classic........... and seeing it come closer and closer to the concept is exiting........Nice pose's and activity within the piece as well........keep it in the fastlane........
Old 03-26-2005, 08:31 PM   #68
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Yasush Azush
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intrestin men
visualact minimal | CG tips&tricks in simplified language.
Old 03-26-2005, 09:21 PM   #69
likes a flower =)...
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Jan Mark Boekestein
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Blast you're fast!

Great stuff, I always love the faces you model. To get into details is silly but it looks like you can handle it, I think the legmuscles llok weird on them. It'd because they appear to be very agile and mobile I think. Just thought I'd mention it.
modelling practice #1
Old 03-26-2005, 10:16 PM   #70
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Originally Posted by Antropus
Quick sketch???
Looks great man! Forgive me if I'm wrong, but looks like both sketches are renders from 3D models with a 2D filter. Is just because the perspective is totally perfect in both images and the lines over the surface are incredible precise, simulating even subtle specular in the legs. The contour lines are also perfect and clean. Well, congrats!


Wow man I have to agree!I have no doubt that these are renders of already done models.And to take into account you already got two well developed models done in 4 days.These have 2D filter written all over them.Oh yah,these are already made from before the challenge.I just cant think any different.Sorry.

Last edited by Kylebrn : 03-26-2005 at 10:21 PM.
Old 03-27-2005, 06:39 AM   #71
freeform modeling
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Alexander Hedstrom
figure designer
games workshop
nottingham, United Kingdom
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thanks for answer.
i start up whith doing bulk of body in pose in 3d ( then render it)
then in photoshop i put filtter on it (lines)
then i sketch the details i like to have on them.
and some tweaks in liquify.
then i go back to my model and sculpt the details and the changes i made.
thats how i do my concepts. (i am not doing a 2d sketch ,i am youst doing my concept )
and its silly to say i did them before challenge start.
i dont now how fast you model (kylebrn) but i can do it, sorry.
i have already said its a mix of render and sketch in a earlyer letter and its says under in text to. see you and

Old 03-27-2005, 06:50 AM   #72
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Farkas Balázs
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Great modell
My Master and servant:

My webpage:
Old 03-27-2005, 07:16 AM   #73
Back 2 Basics
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Miguel Chajtur
Santiago, Chile
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Can't wait to see your work coming to life mate!

Best of luck!
Larry King

I just survived an 8.8 earthquake, that experience I'll take it to my grave.
Old 03-27-2005, 07:50 AM   #74
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Pierre Bourgeot
Senior Character Artist
United Front Games
Vancouver, Canada
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man, it's gonna be so much work, but I have no doubt u can do it. I'm watching u! Looks awesome already .Best of luck man and (haha just the way u like 'em)

Follow the null and you will find the answer...
Old 03-27-2005, 07:53 AM   #75
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jawahar deep singh
Surfacing Artist
Starz Animation
downtown, toronto, Canada
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looks cool so far
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