Master and Servant 3D Entry: Diego Velasco-De Armas

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  05 May 2005
Modeling: hahahaha no more triangles!!



Ok, even I admit it- no one is ever going to know the diference if there are no triangles in the foot. Enough with the foot, already. Onto the shirt.
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Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk
 
  05 May 2005
Modeling: shirt



one side is going to go inside the pants, the other side should be falling out. Simple modeling; this is the end of the symmetrical model.
__________________
Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk
 
  05 May 2005
hey man..
great progress u have here..
boa sorte ae brother.. esperandu pra ve mais !
c ya !
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Rafael Grassetti
gra7@terra.com.br
 
  05 May 2005
Modeling: Shirt modeling OK



The shirt is modeled and adjusted to the pants. Need to rig him first, pose him, and lastly pass him through Zbrush for final textures and mesh with folds and creases.
__________________
Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk
 
  05 May 2005
Rendering: just a render



Made the ear closer to the eye (and the center of the head). Something was off before, I'm pretty sure this was it. Hark! Onto rigging.
__________________
Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk
 
  05 May 2005
Hi Diego Very impressive man!!! You modelling is amazing!!! A unica coisa q eu diria são as cavidades entre os dedos dos pés, talvez vc poderia suavizar um pouco ali proximo ao peito do pé, é q ta dando a sensação dos dedos estarem compridos... e talvez as pernas pudessem ser ligeiramente maiores tb, o restante ta muito show!!! Parabéns e boa sorte!!!
gde abraço
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Wandddo

Master and Servant 3D Entry

Portfolio
 
  05 May 2005
proportions

Hey Wanddo, thanks a lot, man! Lots still to do...Your points are very valid. I think I'll incorporate the suggestions, thanks! The thing about the legs is that kids are naturally a bit oddly proportioned. Their heads seem too big. If I make the legs longer, he'll seem older. But still, I'll make them a bit longer . I was wondering about that. Valeu!
__________________
Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk

Last edited by velascodearmas : 05 May 2005 at 08:51 AM.
 
  05 May 2005
Modeling: rigging



Man, I gotta animate this thing when the contest is over. The boy now has a full-fledged Final Rig rigging, with painted skin weights and all. Hmm. I should probably get started on the scenery :/. Well, at least the scenery is a lot quicker than the characters...
__________________
Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk
 
  05 May 2005
Rendering: progress render



This is a tentative first pose. The next step is to build the environment, and see if it is working. If it is, then I need to sculpt the blendshape for his (satanic) facial expression, thicken his wrist, and sculpt overall details into the pose that will make it more natural (zbrush). The textures are also a first pass. On his face I need to make the lips slightly thinner, and give him thicker eyebrows. The body needs more work as well, including a pajama texture as well as the usual shading. But all this is after the background is at least roughed in, and I settle on a final composition. I also need to figure out the demon's rigging/displacement bit before I finalize the shot. But first, some sleep... ;)
__________________
Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk
 
  05 May 2005
Your work is situated near the border of the perfection, it is really impressive how much you produced in so little time!! and with as much quality as it was made in months!! I am really very inspired by your workmanship and desire really some day to see and to carry through dificult tasks so easely as you! good luck! and PLEASE finish it, it will be a shame that this beutyfull work don't made it!
 
  05 May 2005
Hi Diego,

I hope you finish in time this work. I like the idea and modeling.

Isso é bem pessoal, mas achei as proporções um pouco exageradas, como o tamanho das mãos e da cabeça .. ficou parecendo mais um anão do que uma criança ... MAs como disse isso é pessoal mesmo ...
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Portifolio: http://www.studioz.com.br
 
  05 May 2005
Hi Chez and Jr Braz! Thanks for the comments! I really hope to finish this image in time. Couldn´t do much today during the day, but I´ll compensate at night. About the proportion, I agree, I´m still fiddling with it. The hand is definitely too big, and looks wrong, actually. Kids have fatter, shorter fingers. Anyway, it´s progressing . I´ll change it when I start working with the blendshape for the head. Thanks!
__________________
Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk
 
  05 May 2005
Modeling: change in proportion



Ok, the proportions were weird. Even more if you put both side by side. I´ll tend to this later on tonight, after the background (!!). Man, lots and lots to do...two more days, and then a render!
__________________
Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk
 
  05 May 2005
Rendering: modified proportions



I modified the head and hands, now I think that he is better proportioned. The hand still needs to be modeled over, but that is only when I finalize the pose (freeze it). I also touched up the face shader/texture, as well as the shirt. 1 hour of sleep, then back to the grind... Need to model the background ASAP!
__________________
Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk
 
  05 May 2005
Modeling: cave and room



This is the modeling and camera for the room and the cave.RUNRUNRUN! Off to Zbrush for the stalactites and stalagmites. I am not 100% sure of the camera, but if this is not the angle, it´s pretty close. Could be lower. We´ll see as things progress, probably after the lighting.
__________________
Diego Velasco-De Armas 3D Artist / Director / Partner -- OCA FILMES

DREAMSCAPE
/ TJB! / M&S
/ Spectacular + WIP / Steampunk
 
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