SuperCar Challenge by RealtimeUK

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  11 November 2009
SuperCar Challenge by RealtimeUK

Hi Guys,

Here is our latest cinematic from RealtimeUK.

The movie is 100% 3D (some people ask ) was made in 3dsmax and rendered in Vray. Post effects were done in After Effects and Look Suite.

All of the cars were hand animated using the same rigs we developed on Split/Second and the Motorstorm movies.

Production took place over 8 weeks, and was completed by 5 artists.

(click for larger)


The HD movie can be downloaded HERE

Or, you can watch it on Vimeo

More work from realtime:uk

------------------------------------

Extra images/photos:

FXX Shader Tests (click for larger)


TrackDay reference




The Crew at the TrackDay. We had the whole place to ourselves whilst we walked the circuit.



Cheers,
Phil

Last edited by shoey : 11 November 2009 at 07:39 PM.
 
  11 November 2009
nice!!! i loved it.. and i recognize the oulton park circuit haha!!
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  11 November 2009
Amazing work guys!
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  11 November 2009
WOW, mind blowing , gr8 work , very photorealistic
 
  11 November 2009
You guys never ceased to amazed me, I mean, each time you post a work you did
I'm speechless. This one was 100% photo realistic, I was stunned and saw the whole
video frame by frame

I would love to watch a small overall making of, 5 people, 8 weeks, this beauty.
This is just amazing.

I have also a question, when you work for games (cinematic) do you actually model
cars etc? Or is it provided by the game company? (high res models for example..)

Fantastic job you did, congratulations.
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  11 November 2009
Thanks Guys!

Originally Posted by MistaT: I have also a question, when you work for games (cinematic) do you actually model
cars etc? Or is it provided by the game company? (high res models for example..).
It depends on the Client/Timeframe/Cost. In this case the car models were supplied to us from the developer. In the case of something like stormbirds, they were made by us.
 
  11 November 2009
Dope! Great work Phil and Realtime UK!
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  11 November 2009
Big fan of yall's work!
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  11 November 2009
Great work!
Plugged!
Could you talk a bit about the production?
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  11 November 2009
Originally Posted by RobertoOrtiz: Great work!
Plugged!
Could you talk a bit about the production?
Thanks!

What would you like to know? Are there any specifics, or just a general rundown?
 
  11 November 2009
That rainy mood is just amazing!
 
  11 November 2009
This is unreal. I hope to model cars like that one day!
 
  11 November 2009
What about your car rigs? How was it basically set up?
 
  11 November 2009
Here is a before after of the first level of grading.



Everything was rendered with quite a dull flat render, without too much contrast. This meant that we had more dynamic range to work with when grading, as we weren't using 32bit.

This was the first stage of the grade, that was worked out at a very early stage. It was actually first tested by bringing a tiff into Adobe Camera Raw and applying the kind of editing I would normally apply to a DSLR photo. I could change white balance and exposure, and add camera defects such as vignetting and abberations.

Once we were happy with the first pass of grade, that look was copied as closely as possible in "look suite" (in after effects).

The grading was then left as its first pass until a lot later on in the stage of production. We tend to get used to seeing an image a certain way, so it was good for us to grade it once and get used to it. This way when we came back to final grading at the end, it was as if we'd started with something that was already looking like film.

^^^Does that make sense to anyone else, or only in my head

Anyway......

Other info???

All rendered in Vray with Physical Cameras, True Motion Blur, and True Depth of Field. (all in camera)

All the lenses used were of focal lengths that match real world lenses that would be used for racing photography. On the TrackDay we made a point of taking photos of the kind of shots we wanted in the movie, and from those could work out how much DOF we would get and how much Foreshortening would be apparent. All the cars look better foreshortened anyway, as it's how you're used to viewing them on TV.

So, a lot of the lenses ended up being around the 300mm to 400mm mark. We also tried to place some of the cameras in the right position on the track.

Basically just did as much as we could think of to make it look as real as possible.

I'll try to think of some more info


Cheers,
Phil
 
  11 November 2009
This looks really, really great. May I ask some questions?
Did you use the photos from the track as a texturing material for the environment? Any camera mapping tricks?
Did you capture hdrs or grey balls on the track?
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