Human Hand Study - A Deformation Rig Demo

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  09 September 2008
Human Hand Study - A Deformation Rig Demo

Hi everybody,

I would like to share with you a demo of the deformation system I have been working on for a while now.
It is applied on a realistic human hand. Face rig and full body rig are also on the way.


Here is the link for demo of deformations and workflow in Maya:

DivX (33 MB):
http://www.igorstefanovic.com/demor...udyReel2008.avi

QuickTime (55 MB):
http://www.igorstefanovic.com/demor...udyReel2008.mov





Here are some more detailed deformation tests:

DivX (9 MB):
http://www.igorstefanovic.com/demor...DeformTests.avi
QuickTime (23 MB):
http://www.igorstefanovic.com/demor...DeformTests.mov





All your comments and critics are appreciated. Hope you like it.

Thanks,
Igor

Last edited by IgorStefanovic : 09 September 2008 at 10:37 PM. Reason: Change of download path
 
  09 September 2008
Man, amazing deformation and rigging skill! Also great NURB's patch modeling skill from Armando. Keep it up guys! I really like this stuff.
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  09 September 2008
Wow!
That is mad rigging skills.
Never thought about that tracker thing. It looks really nice. Like a on-the-fly skin morph.
Could you really convert that into a full body system? I would think it'll get pretty heavy to work with all that.
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  09 September 2008
Absolutely wonderful and inspiring. Two questions come to mind right now:

- why nurbs? It this some sort of limitation or is it used only for the high res geo ?
- how does this system scale to a full character with facial and everything else ?

Anyway, I think this is how a TD reel should look like. I'm pretty much bored of seeing videos that move the LFootIK, LFootFk, Switch to IK, blah blah blah

-Gian
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  09 September 2008
Much respect. I'm always trying to ignore the insane complexity of the human hand... you acknowledge and revel in it!
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  09 September 2008
Hey Igor!
it's just Awesome!i realy love it , it is complatly inspirable for me!
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Last edited by wamo : 09 September 2008 at 02:14 AM.
 
  09 September 2008
That's absolutely incredible!
 
  09 September 2008
Yeah! It's great! Congratulations, very nice rig, and model too!

Greetings!
 
  09 September 2008
I second that that this is absolutely amazing, so much control and really good deformations... and it's almost all procedural which is fantastic.

I also want to know, what liquidik asked, can you apply the same method to a full character and facial rigs?
 
  09 September 2008
Very nice and detailed rig. Great deformations too!

Looking forward to see more!

5 stars
 
  09 September 2008
Very nice stuff. I don't think I've ever seen anything like this for hand rigging. Impressive!
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  09 September 2008
Great work mate. We have the same name heh. Were are you from actualy?
 
  09 September 2008
I love the way you implemented this.... great deformations, and very artist friendly setup by the looks of it.
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  09 September 2008
Great work, can't wait to see the full body and face rigs!
I salute thee
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  09 September 2008
Hi guys,
Thanks for all the comments!

Quote: Could you really convert that into a full body system? I would think it'll get pretty heavy to work with all that.

Hi doffer
Entire system with deformation joints and trackers is designed for easy corrections and tweaking. Once deformations are final, it's possible to bake everything procedurally into pose-driven corrective blendshapes, and keep just basic animation joints with these blendshapes on top.

Last edited by IgorStefanovic : 09 September 2008 at 10:30 PM.
 
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