Lighthouse (short film)

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  06 June 2008
Lighthouse (short film)

Recently we, ProMotion Studios, completed a short film for the American insurance firm Liberty Mutual commissioned by the ad agency Hill | Holliday, for the LA creative studio Exopolis. Lighthouse appears as part of Liberty Mutual's 'Responsibility Project', a series of short films distributed online, centred on the theme of responsibility.

>> View Lighthouse Online at Responsibility Project (flash player)

>> Making of/rigging/breakdown video (lo-res)

Modelling was done in Zbrush and 3DS Max, texturing in Photoshop, and animation, rendering and compositing (HD) was done in Blender. With a small team, tight deadline and complex set of shots to complete, Blender's referenced character system, skinning and rigging tools, and built-in render pass compositor helped a lot to keep the project manageable.

During the project we did some custom open source development, including new ocean dynamic simulation and shading tools, and integrating code to render refractive dispersion. Patches for these are now available, and the functionality may likely appear in the next release of Blender.

ProMotion Studios:
James Neale (producer), Stefan Wernik (animation director), Matt Ebb (lighting/shading/td), Tristan Lock (lead modeller), Jeremy Davidson (lead animator), Kim Neale (matte painting), with Lee Salvemini (animator), Hamed Zaghaghi (ocean sim development), Enrico Valenza (assistant texture artist)

Charlie Short (director/writer), Ming Hsiung (director/production design), Michael McCarthy (producer)

Agency: Hill | Holliday

Full credits available in the film

High-res stills:

Last edited by brkn : 06 June 2008 at 12:02 AM.
  06 June 2008
Amazing quality, rendering is great and the sound helps a lot, also great animation most of the time

5 stars! I hope you guys do more stuff like this
- the lord of the rigs -

Last edited by ZanQdo : 06 June 2008 at 02:18 AM.
  06 June 2008
Wow his was amazing. The story was a little short, but the overall
quality was just amazing. Stunning work there. All was very well lit
and animated and the compositing was very good too. Thumbs up!
5* from me!
  06 June 2008
Well done guys,

Good to see some quality commercial work done with Blender!
Autodesk should be scared...

Keep us updated with more Blender jobs

  06 June 2008
Well done!
  06 June 2008
Very very nice, amazing compositing! Five stars form me!
Interesting that once again Blender was used for such studio/team work. I guess it is really becoming a valid member of standard 3d studios tools. I have recently started to use and learn it and have to say it is really great (mainly it bundles all needed production tools, including compositor and editor).
  06 June 2008
Enjoyed this short!

In particular, the refraction in the glass of the bulb housing and the composition of the little town behind the lighthouse. The lighting of the coastal scene in the opening shot also works very well. Good stuff!
James Stevenson | Senior Animator
Ninja Theory Ltd.

  06 June 2008
5 stars!
Frontpage mateial I think.
  06 June 2008
Great work . Looks good overall. Nice ending too.
Anil Kapoor


My Interview on Vancouver Animated News

  06 June 2008
Very good Front page please
  06 June 2008
Really nice short film warm storyline and beautifully lit nice characters
  06 June 2008
Again, Congratulations to all the Team!
And thanks to all additions to Blender.
Portfolio / Detail Library
  06 June 2008
Front page, yes, yes yes!
  06 June 2008
Another great work Matt.

I think you should really write something about the integration of Blender in a mixed pipeline. Importing models should have been easy. How well displacements from Zbrush work in Blender ?

The rig also seems pretty advanced, with all those seamless switches. Any info on those , expecially the IK/FK one ?

Cool work

The ability to draw is not born into an artist. The desire to draw is.
(Richard Schmid, Alla Prima, Everything I know about painting)

  06 June 2008
Wow great work!
Could you tell us a bit more about your pipeline!
:Daily Sketch Forum:HCR Modeling
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