ISO Coral

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Old 03 March 2007   #1
ISO Coral

Hi!. I want to show a short animation that is part of a set of animations that I making with the help of a friend, about the Iso Surfaces Plugin for Vray.

Here the stills from the video:



And here the video of the coral scene:

http://actpower.indigooo.com/isocoral3_divx.avi

Hope you like it, and If you want any question or comment, feel free to do it :-)

Greetings!
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http://actpower.net
 
Old 03 March 2007   #2
Wow, the render looks amazing.

I have no idea what the ISO plugin/tool/thingy does though. Care to explain?

The only CG elements in the video are the coral and anemones, correct? The fish look too real.
On the other hand, if it's 100% CG, HOLY COW!! :o

I'm surprised nobody replied yet. Oh well.. :/
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Old 03 March 2007   #3
Quote:
Originally Posted by alanf
Wow, the render looks amazing.

I have no idea what the ISO plugin/tool/thingy does though. Care to explain?

The only CG elements in the video are the coral and anemones, correct? The fish look too real.
On the other hand, if it's 100% CG, HOLY COW!! :o

I'm surprised nobody replied yet. Oh well.. :/


Hi!. The Isosurfaces plugin for Vray it´s a increible tool that allow to use the ISOsurfaces with Vray (it´s obviously!). What are Isosurfaces. Well, you can search in Google, but it´s better to go to the website of the creator, and read the first post of his blog:

http://www.dimo3d.blogspot.com/

The scene it´s ALL CG. No real elements are used in this shot :-)
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Old 03 March 2007   #4
All CG? Wow!

On another note, may I ask how you approached the lighting of the shot? Are the caustics real or faked?

I have collaborated with some friends in an underwater scene, far less realistic, and we concluded that faked caustics were the way to go... just have a sequence of more or less realistic wobbly caustic lines and have it projected through a spot.

It more or less did the trick, but I'm wondering how you approached yours.
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Old 03 March 2007   #5
Quote:
Originally Posted by alanf
All CG? Wow!

On another note, may I ask how you approached the lighting of the shot? Are the caustics real or faked?

I have collaborated with some friends in an underwater scene, far less realistic, and we concluded that faked caustics were the way to go... just have a sequence of more or less realistic wobbly caustic lines and have it projected through a spot.

It more or less did the trick, but I'm wondering how you approached yours.


Thanks, but I do not consider the render too special or fantastic. Sure you can see here better renders than this :-).

The caustics are faked, obviously. Real caustics are difficult to compute and faked caustics do the job easily.

The lighting not its very special. A simple GI plus a spot for the shadow and distant fog. No more :-)
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http://actpower.net
 
Old 04 April 2007   #6
Impressive

Very good job...
 
Old 04 April 2007   #7
Just wanted to stop by and say that it's very impressive quality there, the only thing that poped out was the water surface pattern/map at the very top that changed at the very beginning apart from that supa dupa.
 
Old 07 July 2007   #8
Wow! That's fantastic!

May I ask what procedural texture you apply to the coral model? Could you tell me? I think this can apply to human brain modeling..
 
Old 07 July 2007   #9
Hi!. The coral texture isn´t procedural. It´s a real texture of a Brain Coral (a type of Coral that simulate a Brain, of course). I have used Iso Surfaces to create the main structure of the coral and displacement for the final look of the Brain Coral.

Thanks for your words and greetings!.
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http://actpower.net
 
Old 07 July 2007   #10
Ha Brain Coral, I like the name. Thank you for your quick reply
 
Old 07 July 2007   #11
AMAZING !!
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Old 07 July 2007   #12
Excellent work. I wish I had some experience in Vray.
One comment on the fish animation tho. There Is one part I noticed towards the end where it looks like there is a knot in one of the splines that hasnt been smoothed. The head kind of jerks down a little bit. Its really slight but just check your nodes and see if anything looks unusual.

Its towards the end, on :08 sec.

Excellent work.
 
Old 09 September 2007   #13
Vray iso is an excellent tool, but not yet this complete one. The archives FIN that are in blog didn't function here!
A friend made some tests with shader of mental ray called solid volume and it still this very better that vray iso.

I wait that the final version is the height of solid volume.

Tests with solid volume:
http://www.tresd1.com.br/viewtopic.php?t=26057
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Old 09 September 2007   #14
To Tiagodmed:

Where I can download the Solid Volume to test it? Sorry I can read the page cause it's not in English.

Will solid volume work for Cebas Finalrender?
 
Old 09 September 2007   #15
The solid Volume is a mental ray shader. Is not a plugin like the vray iso. You can make download here.

3d Artist: André Luiz Buttignoli Vieira (www.3d1.com.br)


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