02 February 2014 | |
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PRO
portfolio
Ian Sanderson
3d artist
is3D
Sheffield,
United Kingdom
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![]() Updated with vimeo link also for those that cannot see the YouTube one Last edited by sknne77 : 03 March 2014 at 03:36 PM. Reason: Updated with vimeo link also for those that cannot see the YouTube one |
03 March 2014 | |
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Know-it-All
portfolio
Abhilash
3D Generalist
Makuta VFX
Hyderabad,
India
|
There's no video there.
__________________
UH-60 Blackhawk https://vimeo.com/82684405 Prototype (Cars) https://vimeo.com/80189808 |
03 March 2014 | |
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PRO
portfolio
Ian Sanderson
3d artist
is3D
Sheffield,
United Kingdom
|
![]()
Originally Posted by maxster:
There's no video there.
Sorting it, copyright issue as I used music from iron man 3. Thanks for the heads up. ![]() |
03 March 2014 | |
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PRO
portfolio
Ian Sanderson
3d artist
is3D
Sheffield,
United Kingdom
|
updated
Originally Posted by maxster:
There's no video there.
Updated the link, that should work. ![]() |
03 March 2014 | |
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Know-it-All
portfolio
Abhilash
3D Generalist
Makuta VFX
Hyderabad,
India
|
Nice work, you can push a little bit more to make it even better.
__________________
UH-60 Blackhawk https://vimeo.com/82684405 Prototype (Cars) https://vimeo.com/80189808 |
03 March 2014 | |
![]() |
|
PRO
portfolio
Ian Sanderson
3d artist
is3D
Sheffield,
United Kingdom
|
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Originally Posted by maxster:
Nice work, you can push a little bit more to make it even better.
I'm always open to suggestions, any help is greatly appreciated on the critique front. Ian S. |
03 March 2014 | |
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Know-it-All
portfolio
Abhilash
3D Generalist
Makuta VFX
Hyderabad,
India
|
It seems you have done a lot of work but didn't gave enough attention for each...
In the first scene, the camera is kind of oscillating in random directions. It can be achieved in different ways rather than animating them manually. Try improving your texturing skills, it is always good to create or paint texture in Photoshop to increase the level of details. Don't simply slap an image on to each objects, add some weathering and stuffs in Photoshop and then apply it. Your reel is mostly with camera oriented stuffs, that means you have to stage your scene and the camera to get believable feel. It is not simply covering everything we modeled or whatever in camera. Search for golden mean and rule of thirds in Youtube or Google. Also avoid unnecessary flares and effects. Include much more details in your reel other than your name and email Id. Like which Softwares you used. Show your name and details in the beginning of your reel, and Softwares and workflow in the end. It is clear that you have been working a lot in 3d but work wisely to improve yourself. Good luck! __________________
UH-60 Blackhawk https://vimeo.com/82684405 Prototype (Cars) https://vimeo.com/80189808 |
03 March 2014 | |
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|
PRO
portfolio
Ian Sanderson
3d artist
is3D
Sheffield,
United Kingdom
|
![]() Thank you for your critique I will surely take on board your comments.
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03 March 2014 | |
![]() |
|
PRO
portfolio
Ian Sanderson
3d artist
is3D
Sheffield,
United Kingdom
|
![]()
Originally Posted by maxster:
It seems you have done a lot of work but didn't gave enough attention for each...
With some of the work I did put here it was done to very tight deadlines btw and mainly to run in game engines so I did cut a few corners, the reel was mainly to put together the best bits of what I worked on these past few years. ![]() |
03 March 2014 | |
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|
PRO
portfolio
Ian Sanderson
3d artist
is3D
Sheffield,
United Kingdom
|
![]() I'll make sure I add this in to the future reels.
Software used; 3ds Max Mudbox PhotoShop After Effects Adobe Première Last edited by sknne77 : 03 March 2014 at 11:02 PM. |
03 March 2014 | |
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Know-it-All
portfolio
Abhilash
3D Generalist
Makuta VFX
Hyderabad,
India
|
Cheers
![]() __________________
UH-60 Blackhawk https://vimeo.com/82684405 Prototype (Cars) https://vimeo.com/80189808 |
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