Azrkant - short film

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Old 11 November 2013   #1
Azrkant - short film

Hello everyone !

I am a 3d artist from Russia . I would like to submit my short film Azarkant. Azarkant was done on pure enthusiasm in his spare time on a home computer . I have long wanted to work on something in his favorite genre of space fiction, but in our country, do not remove the fiction , so I decided to do on their own. In the video you can find references to many Hollywood films that I have been inspired. I am a big fan of the movie Prometheus and the game Halo . Azarkant made ​​to show a small piece of the big stories .

A huge spaceship , lost at the edge of the universe. Within which everything is dead, and has sunk into oblivion. People have died and no one will tell you what happened here. Only the old robot , whose pilot is long dead , too , continues to patrol the lonely endless corridors and execute the last command of his pilot. But one day , the old doors of the space ship are open again...

I hope you enjoy it. Watch in HD.

Rendered with a computer - i7, 12 GB RAM , MSI N460GTX Cyclone.

Written and directed - Andrey Klimov (Modeling, Texturing, Rigging, Animation, Lightning, Rendering, Compositing, Editing)

Music composers and sound designers - Arseniy Sichev, Artem Novikov

Character animation in some scenes - Evgeny Krevnyy, Vasily Viktorov, Valerii Kriazhev
Old 11 November 2013   #2
Beautifully lit and rendered. I believe the animation is the weakest part. But you have achieved a pretty high level of polish everywhere else.
Old 11 November 2013   #3
Amazing work. Featured on Epic Short Films:
Old 11 November 2013   #4
absolutely stunning work you done Andrew, my congratulation!
Old 11 November 2013   #5
Looks great -- Congrats for finishing!
Old 11 November 2013   #6
Good christ, saw this shit last week. Fuckin' crazy. Congrats guys!
Old 11 November 2013   #7
Wow this is STUNNING! I can't stop watching this!
Environment Artist Adhesive Games on Hawken

Looking for 3d modeling work in film/tv.

Modeling Reel


Old 11 November 2013   #8
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